Stringers
Mobile App · iOS · written 11-6
S
Speak City: Language Game · Myrtle

Repackaging speaking practice as "city quests": Speak City, 57 days after launch, about 100 US-store ratings, just climbed to around the top 100 of the Education chart

What it is An iPhone language-learning app: you order coffee, pick up medicine and hail a taxi in a foreign city. Each scenario is a level, you pass by speaking to an AI character, subscription-based.

Why it took off It targets the pain of "studied but can't speak" and packages it with city maps and passport stamps, a look you get at a glance, and ran short-video ads on Meta. The US-store Education chart has a low bar, and a little ad spend pushed it to #113.

CHow you could follow Stop building another "learn a language in a city" app. Take "real scenarios as levels + honest feedback + map progress bar" and move it to interviews, sales calls and work-English speaking practice, which nobody has overdone yet, then test with Reels that show only the scenarios and not the AI, buying traffic to validate.

C grade: the packaging and ad playbook are copyable and few people know about it yet, but language learning is a red ocean crowded by Duolingo and Speak. LingoLooper ran the same game two years ago, and its own volume and revenue haven't yet proven it pays back, so copying the product isn't worth it; the method is what's worth learning. Still little known
Data (updated daily) · launched 2026-09-10 · US store rating 123 · charted in 11-08 of 1 stores
iOS · best category chart rank · by store
5010015020011-0211-0411-0511-0611-0880
Data 2026-11-02 → 2026-11-08 (7 days, 7 observations). Lower rank is higher; gaps mean it wasn't charted that day
iOS · rating count · US store
608010012011-0211-0411-0511-0611-08123
Data 2026-11-02 → 2026-11-08 (7 days, 7 observations). Apple doesn't publish download counts; rating growth is a proxy for downloads.

Oct 26, a US user named D Dominic gave Speak City a one-star review on the App Store titled "Beware their free trial": "I signed up for the trial to check it out, and got charged on the spot. Tried to get a refund from Apple and was denied." A month or so earlier, another user said it was "too expensive" and also that the free trial still charged their card. This app, launched Sep 10, is AI speaking practice in a game shell: you get "airdropped" into a foreign city, and the coffee shop, pharmacy and taxi are each a level you clear by speaking. As of 11-06, it had 111 US ratings, averaging 4.6, and ranked #113 on the US Education Top Free chart. Below: who makes it, how it's getting traction, how it makes money, who it's competing with, and whether you should chase it.

What it is

An iPhone app, titled "Speak City: Language Game", English-only interface, about 200 MB. The first line of the store page isn't about features, it's about an awkward moment: "You've studied, you've taken the classes, and when a real person says a sentence to you, your mind goes blank."

The loop has four steps: land in a city where nobody speaks your language, with only a passport; each level is a real place with a real goal, like "order breakfast from the barista," "get medicine from a chatty pharmacist," "blend into a party"; you say it in your own words and the character responds; at the end of each level you get a "fair verdict," a transcript of what you said, what was right, what to fix, and you can retry for free. Clearing a level stamps your passport and unlocks a new neighborhood on the city map, and the map itself is your progress bar.

Two lines on the store page are aimed at Duolingo: "AN HONEST VERDICT, NOT A GOLD STAR" and "You can never fail, but you can't fake it." When you get stuck, the character slows down, rephrases, and gives hints, so a total beginner can get through, but the verdict won't lie to you.

Revenue comes from the subscription Speak City Plus, which unlocks the whole city. The US store page lists two tiers: $17.99 and $83.99 (App Store US, 11-06; the page doesn't say which is weekly or annual, but judging by price, the lower one is likely monthly or weekly and the higher one annual).

Who makes it: an app factory in Istanbul

The developer account is Myrtle, and the seller listed is Mer-Tel Elektronik, a company in Istanbul (mertelapps.com). The same company also has Tipple (quit drinking, paired with a pet), Yeti (screen time, also with a pet), Poco (AI pet), Good For You (supplement scanning), Leti and others. The playbook is the same: one narrow AI capability, wrapped in a cute "game" or "pet" shell, with a punchy hook line, each product gets its own Facebook page pushing short videos, and the website is just a one-page landing site. The body text of Speak City's site, languagegame.ai, is two sentences.

Its iteration pace is factory-style too: 7 versions in two months, with 1.0.7 shipping on 11-06, and the package size trimmed by about 16% (from AppInsider's version timeline).

How fast it grew

Not fast, just starting to gain traction. Total US ratings (App Store US):

DateTotal ratingsAdded that dayEducation free chart
11-0273—151
11-03774178
11-048811208
11-05946130
11-061039113

30 new ratings in the last 7 days. It has never charted on the overall or Top Grossing charts, and globally it has only charted on a US category chart. AppInsider estimates 10k+ global installs (a third-party estimate, unverified), and it was first indexed on Oct 12.

For comparison, LingoLooper, launched two years ago and closest in form, also got +27 US ratings in the last 7 days. Speak City's momentum is about the same as a two-year-old product, and the absolute numbers are small. The bar for the US Education Top Free chart is low, so picking up 5 to 10 extra ratings a day is enough to reach the top 150.

Where users come from: short-video ads on Facebook and Instagram

There's a Facebook page called "Speak City" categorized as a software company, with several videos carrying the same copy: "Your Next Trip Starts Here ✈️", followed by "Order breakfast 🥐. Get a prescription 💊. Take a taxi 🚕. Meet locals 👋", ending with "tap the button below." The same video appears in several posts with different IDs, all with download buttons, which is what ad creative variants look like. A few swap in Spanish and Italian voiceovers, such as "A whole Italian city. Every cafe, every pharmacy is a level." One Reels post by 11-03 had 1.5K views as of 11-06.

The copy never mentions AI, only everyday situations. Breakfast, medicine, taxis: understandable in 3 seconds, perfect for vertical ads. How many ads they run and in which countries isn't visible from outside.

Other channels are thin: the name includes the phrase "Language Game," which ranks for terms like "english language game"; sister apps Tipple and Good For You show it in their "you might also like" sections. Searching "speak city app" on TikTok returns other brands like Speak and Jumpspeak; nobody is organically talking about it on X, Reddit, media or Product Hunt.

Is the money coming in?

Can't tell yet. No placement on the grossing charts suggests revenue is still small. The funnel is the classic "ads → paywall → trial-to-subscription." Among the existing reviews, the trial is the notable part:

  • "Signed up for the trial, charged immediately, and Apple won't refund." (D Dominic, one star, 10-26)
  • "Too expensive. Looks fun though. Says free trial, but still charged my card when I tapped it." (renae3!, two stars, 9-16)
  • "Kept getting stuck, asking the same question over and over. I love how real it feels." (NapoliSun, three stars, 10-04)
  • "Immersive speaking is a great idea, but you have to tap several buttons to understand what they said and what you should say. Hints are audio only, no subtitles." (Fondon12, three stars, 9-17)
  • "Awesome! I paused for a while because of money, and support was really helpful." (AmbDee, five stars, 11-04)

Two complaints about trial charges, one about price: the factory has tightened the paywall, which usually means it's seriously working on payback math. On the other side, "stuck, repetitive, no subtitles" shows the conversation layer is still rough. 4.6's average rating doesn't quite match these reviews, and how much of the rating is prompted is hard to say.

Who it's competing with

"AI to practice speaking, role-play in real scenarios" has been a red ocean for a while. Speak City's difference is the packaging, not the tech.

ProductLaunchedScale (US ratings count, 11-06)Speak City vs. others
Duolingo (Max video calls, role-play)2012 / AI features from 20235.56MCourse-first, conversation is an add-on; Speak City's pitch is that it does everything Duolingo does better
Speak201766k, +646 in the last 7 days, #10 on Education category chartCourses + AI conversation, raised big money, heavy TikTok creator spend
Praktika2022168kRealistic one-on-one AI tutor
Loora / BetterSpeak2021 / 202541k / 14.6kAI tutor, mostly English; BetterSpeak's parent HUBX is also a Turkish factory
LingoLooper2024-031,261, +27 in the last 7 daysClosest in form: 3D world, AI characters, marketed as "The Sims for learning a language"; the company says 200k users in one year and raised about $1.6M
Hello Sensei2025-0711Talk to characters in an anime world, never took off
Language RPG: City HopperNot verifiedNot verifiedAlmost the same name and mechanics, learn a language by clearing city levels

Also, "a town that speaks a foreign language" is a common hackathon idea, and web prototypes like Talk Town, Maple Street and LangCity are a dime a dozen. None of these are copying Speak City; they're independent takes on the same idea. Which means the idea is easy to come up with and the barrier to entry is low.

What's driving its traction

Break it down, and quite a lot is available for followers to copy:

  1. Pain-point copy: "Studied it but can't speak it," aimed at people who were already taught by Duolingo and feel the gap.
  2. Shell that's easy to film: cities, passports, stamps, unlocking neighborhoods, understood at a glance, and easy to turn into Reels. "AI tutor" is already overused by Praktika, Speak and Loora, while "game" makes people more willing to tap download.
  3. Reverse positioning: "Honest verdict, no gold stars," giving existing users a reason to switch apps.
  4. Knows how to run ads: the same company ran this playbook on Tipple, which added 142 US ratings in 9 days.

What followers can't copy is this factory's ad know-how and cross-promotion between products, but neither is exclusive. The real problem is elsewhere: the product mechanic has no moat, the conversation experience is still rough, and at this volume there's no proof of retention or payback.

If it were you

One-line take: this playbook of "AI capability + game shell + pain-point copy + short-video paid acquisition" is worth learning, but building another Speak City for language learning isn't worth it.

Who it suits: a small team that already runs Meta ads, can produce vertical creative in volume, and has a working AI voice-conversation pipeline.

Who it doesn't suit: anyone hoping to start from organic traffic or SEO. There's no organic content about it on TikTok or X; without paid acquisition there are no users. It also doesn't suit anyone trying to go head-to-head with Duolingo or Speak; their money and reach are out of your reach.

How to do it: don't build "yet another city for learning a foreign language." Move this shell to an adjacent, not-yet-overdone niche of "speaking practice." For example: English job-interview levels (one interviewer per level), sales-call levels, workplace language for healthcare or hospitality workers, the first-week survival scenarios for international students. Keep three things: real scenarios as levels, a visible map or passport as the progress bar, and "honest verdict + transcript of what you said." Do better where it falls short: laggy conversations, hints without subtitles, and the complaints about trial charges. Those are ready-made points of difference.

How to get users: copy its Facebook / Instagram Reels approach, with creative that talks about scenarios, not AI ("The interviewer asks why you left your last job, and your mind goes blank"); put a category keyword in the name for ASO; test on a low-barrier category chart like Education or Business. In the US, picking up 5 to 10 extra ratings a day is enough to reach the top 150.

Is there a window?: no clear window. This direction doesn't rely on a platform loophole, but the "AI speaking game" idea is being built everywhere, and it gets more crowded the longer you wait. If you want to test it, run a small-budget round within the next month or two.

Signs you've misread it: if by December Speak City is still getting only 20 to 30 ratings a week and never ranks on the grossing charts, the packaging is pulling people in but not turning them into revenue, and switching to another category would probably produce the same result. Conversely, if it reaches the top 200 of the US Education grossing chart, or the same company starts pushing it into other countries, the packaging is paying back, and that's when it's worth chasing harder.

iOS store page ↗

Research notes: competitor table, acquisition evidence, full research report
Competitors
NameWhereLaunchedScaleHow it differs from this one
LingoLooper: AI Language GameiOS2024-03US 1261 ratings, +27 in the last 7 days; official figure of 200k users in one year, about $1.6M raisedClosest in form (practicing speaking in a gamified AI world, 3D avatars); Speak City is 2D illustrated city + passport stamps + per-level honest scoring, a narrower and easier-to-grasp story
Duolingo(Max Video Call / Roleplay)Big-company features2012 / AI role-play from 2023US store 5.56M ratingCourse-first, role-play is an add-on; Speak City makes conversation the main line and level structure, and specifically sells "no fake gold stars"
SpeakiOS2017US 66k ratings, +646 in the last 7 days, #10 on Education category chartCourses + AI conversation, heavy TikTok creator spend; Speak City has no courses, only scenario levels
PraktikaiOS2022-05US store 168k ratingRealistic one-on-one AI tutor; Speak City is a game map
BetterSpeak / LooraiOS2025-08 / 2021-04US 14.6k / 41k ratingsAI tutor pitch, mostly English; BetterSpeak's HUBX is also a Turkish factory
Pingo AI / Talkpal / Langua / FluentlyiOS2023–2024US 2.7k – 16k ratingsAll AI language tutors, no game wrapper
Hello Sensei: AI Language GameiOS2025-07US store rating 11Talk to characters in an anime world, never took off
Language RPG: City HopperiOSNot verifiedNot verifiedAlmost identical name and mechanic (learn languages by clearing city levels)
Talk Town / Maple Street(ShallWeSpeak)/ GliglishWeb2023–2026Small or unverifiedWeb-based "village where you speak a foreign language" or scenario roleplay
Where users come from
  • Confirmed Meta (Facebook / Instagram Reels) video ads: Facebook Page "Speak City" (id 61593867999836) runs multiple video posts with the same copy and a CTA, "Your Next Trip Starts Here ✈️ / Order breakfast… tap the button below", including Spanish and Italian voiceover versions. One Reels post from 11-03 has 1.4K views. The metaads library doesn't track it, so the number of live ads is unknown.
  • Confirmed Factory playbook, copied: sister app Tipple also has its own Facebook Page (61590400884907) running "#1 App for Drinking Less" video ads. US store rating count went +142 in 9 days.
  • Confirmed Store search / ASO: the name includes "Language Game", and aso-app.com shows it ranking for "english language game". Education Top Free #113.
  • Confirmed Cross-promotion between the same developer's apps: Speak City appears in the "You might also like" sections of Good For You, Tipple and other apps from the same developer.
  • Inferred TikTok / X / Reddit / press / creators: TikHub, x-radar and Jina search found no relevant content.

Why Speak City: Language Game (iOS id6806852882) is getting traction

Research date 2026-11-06. Data sources: our appstore library (app_day / app_profile / app_snapshot, US store), metaads library, iTunes lookup, Jina / Exa web search, TikHub (TikTok), x-radar (X). Apple doesn't publish downloads or revenue; rating counts in this piece are only a proxy for downloads.

One line

New release from an AI subscription "small app factory" in Istanbul, Turkey (Mer-Tel Elektronik, developer account name Myrtle). It packages AI speaking practice as a game: enter a city, each scenario is a level, and you have to speak to pass. It buys US paid acquisition with Facebook / Instagram short videos. 57 days after launch, the US store has about 100 ratings, and it has just climbed to around #100 in the Education Top Free chart. It's too early to say it has "broken out"; it looks more like a factory skillfully launching a new test product that is only now gaining volume.

1. Basic data

  • Released 2026-09-10, version 1.0.7 (updated 2026-11-06), English interface only, package size about 191–202 MB, free to download, in-app purchase is the Speak City Plus subscription, possibly with a free trial (iTunes lookup, 2026-11-06).
  • US store rating counts (appstore library app_day): 11-02 73 → 11-03 77 → 11-04 88 → 11-05 94 → 11-06 103, adding 30 in the last 7 days. iTunes lookup that day showed 111 ratings, average 4.56.
  • US Education Top Free chart positions: 151 → 178 → 208 → 130 → 113 (appstore library chart_rank). Never charted on overall or Top Grossing; of the 115 storefronts in the library, it has only charted in the US.
  • Third-party estimate: AppInsider reports "10k+ installs worldwide", #112 in US Education Top Free, and it has charted in only 1 of the 30 countries it tracks. It first picked up the app on 2026-10-12 2026-11-06 (appinsider.io, estimate, unverified).
  • Reviews: fewer than 5000 ratings, reviews weren't collected in the library, and no user reviews turned up in web search.

2. Competitors: who else does the same thing

"AI speaking coach that roleplays real scenarios" is already a red ocean. Judging by the "language + gamified world" format alone, there are few direct competitors, but they all started earlier and are bigger.

ProductChannelLaunchedScale (US store rating count, appstore library 2026-11-06, or public figures)How it differs from Speak City
Duolingo (Max's Video Call / Roleplay)Big-company features2012 / AI features from 20235.56M ratingsThe core is courses; roleplay is an add-on. Speak City makes the conversation itself the main storyline and levels.
Speak (Speakeasy Labs)iOS201766k ratings, +646 in the last 7 days, #10 in Education category chartCourses + AI conversation, raised big money, and heavily recruits creators on TikTok. Speak City has no courses, only scenario levels.
PraktikaiOS2022168k ratingsOne-on-one with lifelike AI tutor avatars. Speak City is an illustrated city map + levels.
Loora / BetterSpeak (HUBX, also a Turkish factory)iOS2021 / 2025-0841k / 14.6kPositioned as AI tutors, mainly teaching English. Speak City sells the "game" and teaches multiple languages.
Pingo AI, Talkpal, Langua, Fluently, JumpspeakiOS2021–20242.7k – 16.6kAll use the "AI tutor / chat" narrative
LingoLooper: AI Language Game (Swedish Lumi Labs)iOS / Android2024-031261 US ratings, +27 in the last 7 days; officially 200k users in a year, raised two rounds (Tracxn records $1.6M)Closest in format: 3D world, AI characters, gamified roleplay, marketed as "the Sims for learning languages". Speak City is a 2D illustrated city + passport stamps + an "honest verdict" per level, with a narrower, easier-to-understand positioning.
Hello Sensei: AI Language GameiOS2025-0711 ratingConversing with characters in an anime world; barely gained traction
Language RPG: City HopperiOSNot verifiedNo data in the libraryAlmost identical name and mechanic (learn languages by clearing city levels), scale unknown
Talk Town, Maple Street (ShallWeSpeak), Speakworld, LangCity (Devpost hackathon project)Web / prototypes2025–2026Very small"A village that speaks a foreign language" is a common hackathon theme with a low barrier to entry
Gliglish, Speaka and other websitesWebFrom ¥2023Not verifiedWeb-based AI scenario roleplay

Verdict: there's no moat in the mechanic. LingoLooper already validated "practicing speaking in a gamified AI world" two years ago and raised funding. Speak City's difference lies mainly in narrative and packaging; technically there's nothing new.

3. Growth tactics: where users come from

  1. Meta (Facebook / Instagram Reels) video paid acquisition: strong evidence. There's a Facebook Page called "Speak City" (id 61593867999836, category Software Company). Search engines find several of its video posts, all headlined "Your Next Trip Starts Here ✈️" with the copy "Order breakfast 🥐. Get a prescription 💊. Take a taxi 🚕. Meet locals 👋. Speak City turns everyday situations into language challenges you can actually practice. … tap the button below". Some versions have Spanish and Italian voiceovers ("Habla conmigo en Speak City unos minutos cada día", "A whole Italian city. Every cafe, every pharmacy is a level"). One Reels post from 2026-11-03 has 1.4K views (facebook.com/61593867999836/videos/1448606233910512). Multiple IDs for the same video post and a "tap the button below" CTA are typical ad creative variants. Our metaads library doesn't track this Page (lookups by App id or domain return nothing), so the number of live ads is unknown. The Meta Ad Library web page couldn't be read without logging in. The "limited-time free bonus" creative noted during initial recall could not be re-checked this time.
  2. Same playbook from the same factory. The same company's Tipple (a sober-living pet app) also runs its own Facebook App Page (61590400884907), pushing a "#1 App for Drinking Less" video ad. Tipple's US store rating count went from 10-28 521 to 11-06 663, adding 5 to 26 a day, and it sits at 60–112 on the Health & Fitness category chart outside Education (appstore database). The approach is identical: a single-function AI app wrapped in a cute "game / pet" shell, each product getting its own Facebook Page for short video ads, and the website is just a one-page landing site (languagegame.ai's body text is only two sentences).
  3. In-store cross-promotion. In Apple's "You might also like", Good For You, Leti and Tipple from the same developer cross-link Speak City (Jina found related pages on apps.apple.com in several storefronts), while Speak City's own page links to small language apps like FluentPath, Orali and Capsele. The volume here is small.
  4. ASO. The name includes the words "Language Game", and aso-app.com shows it ranking for "english language game". The bar to reach #100 in Education Top Free is low (5–10 new ratings a day is enough), which suggests a little search traffic plus ads can push it up.
  5. Organic content / creators / press: none. Searching TikTok for "speak city app", "speakcity" and "language game speak city" returns only other brands like Speak (Speakeasy), Jumpspeak and Lola Speak. X (x-radar, last 60 days) has no relevant discussion, and Reddit, press and Product Hunt searches return nothing.

4. Why it's getting traction (at its current scale)

  • The hook is the pain point, not the feature. The first line of the description, "You've studied… a real person says one sentence to you and your mind goes blank", targets people who have studied but can't open their mouth, the users Duolingo has already taught and who feel the gap. The ad copy only talks about everyday scenes (ordering breakfast, picking up medicine, taking a taxi) and never mentions AI.
  • "Game" gets more downloads than "tutor". "Airdropped into a city, passport stamps, districts unlocking" is a visual story you grasp in 3 seconds, ideal for Reels creatives. "AI tutor" narratives are already overused by Praktika, Speak, Loora and BetterSpeak.
  • "Honest verdict" as a jab at competitors. The description explicitly says "AN HONEST VERDICT, NOT A GOLD STAR", a dig at Duolingo, which praises everything and creates a false sense of progress. That's a strong reason for existing users to switch.
  • Factory execution. 7 versions in two months (1.0.5 in 10-11,1.0.6, 10-13,1.0.7 in 11-06), and the package size was cut by 16% (AppInsider timeline). The ad creative and landing page playbook was honed on Tipple and Leti.
  • Where the money comes from: subscription + free trial, the classic "paid acquisition → paywall → trial-to-subscription" funnel. Subscription pricing wasn't found in this check, so revenue is unverified; it has no Top Grossing ranks at all, so revenue is likely still small.

5. Differentiation, and is it the reason it's taking off?

  • Differentiation: ① levels are real places, and you pass by speaking (the conversation itself is the course); ② each level ends with an "honest verdict + transcript of what you said + corrections"; ③ "you can't fail": when you get stuck the character slows down, rephrases and gives hints; ④ culturally native scenarios per city, using the passport and map as the progress bar.
  • None of these ideas are new on LingoLooper or Duolingo Roleplay. What sets Speak City apart is its narrative and packaging: it's positioned as a "game" rather than a tutor, uses a "city map / passport" as its progress bar, and leans on "honesty". That packaging makes its paid-acquisition creatives easier to produce, and that's probably why it climbed the category chart on a modest ad budget. But the product mechanics aren't a moat, and at this scale there's no sign the differentiation drives retention.

6. How many people know about it now

Almost nobody yet. No press coverage, no public revenue from TrustMRR or the founder, and nobody discussing it organically on X, Reddit or TikTok. Only auto-generated pages like AppInsider, foxdata and similarweb. No copycats spotted either: City Hopper and Talk Town aren't imitating it, they're separate takes on the same idea.

7. What to borrow

  • "AI capability + game shell + pain-point copy" is a repeatable factory formula: the same company has used it for alcohol quitting (Tipple), screen time (Yeti), pets (Poco) and languages (Speak City).
  • Turning the progress bar into a visible space (city map, passport stamps) works better for ad creatives than XP and streak counters.
  • "Honest feedback" is a reverse positioning against Duolingo-style positive reinforcement, and it can be borrowed by other skill-practice categories (interviews, sales scripts, public speaking).
  • To go after Education, a category with a low bar to entry: in the US store, 5–10 new ratings a day is enough to reach the top 150, which makes it a cheap way to test a product.

8. Still unclear

  • How many Meta ads it runs, when it started, and which countries it targets (the metaads library doesn't track it; add Page 61593867999836 to your watchlist).
  • Subscription pricing, trial conversion and retention; whether there's real revenue (it has no Top Grossing rank).
  • Whether the reviews include prompts for good ratings (4.56 stars, few ratings, no review sample).
  • Which target languages it supports (Spanish and Italian show up in creatives); whether it expands to other stores.
  • Whether the growth can last: it's at 30 ratings per 7 days now, about the same pace LingoLooper hit when it launched two years ago (27 ratings per 7 days in the US store), but the absolute numbers are still small.

Sources

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.