Stringers
Mobile App · Android · written 11-6
Hazz - Talk & Share · Variety magic outfit

A video chat app with a 1.0.0 release and zero ratings, 137k installs in two months: it's a clone pack, you can't copy it

What it is A 1v1 video chat app for male users in the Middle East and India. Video calls with strangers (mostly platform hosts) are billed per minute in coins, which users top up, at $1.49 to $99.99 per tier.

Why it took off The team behind Lunzo already had the backend, hosts and payments in place. They shipped five packages on the same template at once, concentrated paid acquisition on Hazz, targeting high-paying Saudi Arabia and UAE plus high-volume India, and installs climbed step by step.

DCan you follow it? Indie devs shouldn't. Teams already running global video social apps can borrow the playbook: one backend behind several package names and developer accounts, test small, then concentrate budget and target only two or three high-ticket countries.

Grade D: the volume came from things a follower can't get: ready-made host supply, payments and risk control, multiple developer accounts, and sustained paid acquisition budget. The category is also crowded with matrix players one size up, like Timo and Toki, and there's always a risk of takedown. Few people know about it yet
Data (updated daily) · first launch 2026-09-10 · 11-07 installs 137,512
Android · Total installs worldwide
80k100k120k140k10-2910-3111-0211-0511-07138k
Data 2026-10-29 → 2026-11-07 (10 days, 10 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.

Hazz is a stranger video chat app for Saudi Arabia, UAE and India. It reached 137k installs in two months with zero ratings. Behind it is an older team with 4M installs: the same developer account also holds Lunzo and Lunzo Lite, and at least four more clone packages on the same template are running under other names at the same time. It took off because of the team's existing pipeline, not because of anything special in the product. Below: who is behind it, where the traffic comes from, how the money comes back, and why indie developers shouldn't follow.

The day of the Nov 2 change

On Nov 2, 2026, an app called "Hazz - Talk & Share" on Google Play gained 28,172 installs in a single day, bringing the total to 126,138. It gained nothing the day before and nothing in the two days after (Google Play installs, 11-01 to 11-04). By 11-06 it had 137,512 total installs, 47,725 new in the last 7 days, and ranked #50 in the Saudi social free chart, #78 in India and #91 in the UAE, with #96 on India's social Top Grossing chart.

Its store page is frozen at how it looked when it went live in Sep 10: version 1.0.0, with no updates since. 137k installs, not a single rating or review. The description is generic: "Messages, photos, and real-time video conversations give users a choice in how they communicate". It says nothing about strangers, hosts or coins. The in-app purchases read $1.49 – $99.99 each.

An app that never updates, has no ratings and says nothing in its description made the social charts in three countries and stayed on India's Top Grossing chart. The reason isn't in the app.

Who it is: the third package from the Lunzo team

Hazz's developer account is called "Variety magic outfit", with a Gmail contact address. The same account has two more apps:

AppLaunchedGlobal installs (11-06)Landscape
Lunzo — Video chat2025-07-011.56MSaudi social Top Free #111, still rising daily
Lunzo Lite — Video Chats & Talk2025-08-112.43MIndia social Top Grossing #193
Hazz - Talk & Share2026-09-10138kThe subject of this article

Hazz's privacy policy is hosted at lunzoap.com/hazz_privacy_policy.html, on Lunzo's domain. So Hazz is clearly a new package from the Lunzo team, and it almost certainly uses the same backend, payments and probably hosts (inferred).

What Lunzo is like shows in its older users' reviews. Lunzo Lite has 3.1 stars and 1,570 reviews on Google Play. The most-upvoted "helpful" review (Jun 1) says:

"Please change the call time, 1 minutes isn't enough. Diamonds are too expensive. Give at least 2 minutes per call."

Lunzo itself has 3.4 stars. Its one-star review from Aug 6 is only one line: "this app is fraud". So this is a product that bills "diamonds" per minute for video chats with strangers (mostly platform hosts), with a store rating of 17+.

One package isn't enough, so five go up together

Searching Google Play for social packages whose IDs start with cc., five look-alike apps appeared between Sep 9 and 20:

AppBundle IDDeveloper accountLaunchedInstalls (11-06)past 7 days
Aello - Chat & Connectcc.aello.aelloChic Drift Zen09-0957kStopped growing
Ferri - Message & Callcc.ferri.ferriSkiny games technologies09-0985k+19k
Hazz - Talk & Sharecc.hazz.ccVariety magic outfit09-10138k+48k
Huppi - Chat & Video Callcc.huppi.hAlexanderkoloz09-1951k+33k
Eilo - Social Chat & Videocc.eilo.eiZowaa09-2040k+32k

Package names all follow "cc.shortword.shortword". In-app purchases are all $1.49 – $99.99. Versions are stuck at 1.0.0 or 1.0.1. The charting countries are all Saudi Arabia, UAE and India. The privacy policies are the same 12 template, with filenames like "name_privacy_policy.html". Hazz, Huppi and Eilo even share the identical last sentence, "We will not reduce your rights without your explicit consent". Several developer account names look randomly assembled, and the "organization" listed in the privacy policies is a small US company unrelated to social apps, such as J.B MOVING AND HAULING LLC or RE Operations LLC. This looks like bought or rented enterprise developer accounts (inferred).

From the outside you can't tell whether the five packages share one owner. It's also possible one listing service is handling several clients at once. That Hazz and Lunzo are the same company is certain.

Put the five packages' install curves side by side and they take turns getting traffic. Aello basically stops growing after Oct 4, as if it was tested and abandoned. Ferri jumped by 27k from 10-22 to 10-24. Hazz added 61k in one week from 10-19 to 10-26, the biggest wave in this batch. Huppi jumped once at the end of October and once in early November. Eilo jumped by 26k from 10-27 to 11-03 (third-party estimated curve since launch). Running several packages at once means budget goes to whichever gets approved and shows good numbers; when one is taken down, the next takes its place. Teams running 1v1 video chat abroad usually operate this way.

Where the traffic comes from: steps, level by level

Hazz's installs don't form a straight line; they form steps:

TimelineTotal installsWhat happened in that stretch
9-28About 7,000Small test after launch
10-04About 25kFirst wave
10-04 – 10-18Only about 1,500 more in two weeksStopped
10-19 – 10-2628k → 90k+61k in one week
10-29 – 10-3089,787Stopped
10-3197,966+8,179 in one day
11-02126,138+28,172 in one day
11-03 – 11-04126,138Stopped
11-06137,512Growing again

Traffic from word of mouth and search doesn't switch on and off like this. It looks more like paid acquisition budget being turned on and off in bursts (inferred). Three points back this up: it only charts in three countries, Saudi Arabia, UAE and India; searching "hazz app" on TikTok returns a same-named Turkish app, and in the last 30 days X had 0 posts mentioning Hazz or Lunzo, with no organic content to be found on social media; and 137k installs with not a single rating means users come and don't stay much, and the team hasn't bothered to ask for ratings. Public sources don't reveal whether the money went to Google or Meta, or how much was spent.

Where the money comes from: coins, and high-ticket Gulf users

These apps charge in a fixed way: registration and matching are free, video calls are billed per minute in coins (Lunzo calls them "diamonds"), gifts also cost coins, and coins must be topped up. Hazz's in-app purchases run from $1.49 to $99.99 per tier, and the most expensive tier is for big spenders.

Why target Saudi Arabia and the UAE: users there have high spending power and strong, steady demand for video chat with the opposite sex, so first top-ups can cover acquisition costs. Why add India: high volume and cheap acquisition, used to build scale. Hazz has been live for under two months and has stayed at #88 – #106 on India's social Top Grossing chart, which shows people are actually topping up. Its revenue isn't visible from outside.

This business doesn't depend on retention. It works as long as a user's first top-up is more than what it cost to buy them. The Lunzo Lite review, "1 minutes isn't enough, diamonds are too expensive", describes the model exactly: get people to pay, and the faster they pay, the better.

Who it's competing with

1v1 video chat is one of the most cutthroat categories for Chinese teams going global, with new packages named around video chat, talk and call crowding Google Play.

CompetitorsScale (Google Play installs, 11-06)Compared with Hazz
Timo / Timo Club / Timo Lite(FAST WALL)26.8M / 51.7M / 730k (Lite launched 9-30, +350k in 7 days)The same matrix playbook, one size bigger, covering 13+ countries
Toki(Piko Team)26.8MThe leader, a regular on Saudi social charts
Chatta / MeetJoy(METAZ)13.8M / 660kAlso running old and new packages in parallel
Cici, Minemo, Vazuno, Halwa pro and othersTens of thousands to 1MNew clones from the second half of 2026, nearly identical in approach, market and pricing
OmeTV, Bigo Live, Tango, SUGO100M+Big branded platforms; Hazz lives off the paid-acquisition long tail beside them

On product, Hazz is indistinguishable from these rivals. Name, icon and description are all generic, which helps it pass review and makes swapping skins in bulk easy. Its edge over the others is the parent: Lunzo already reached 4M installs, so backend, hosts, payments and risk control are ready, and several developer accounts can be run at once.

If it were you

One-line verdict: don't follow. Hazz is one part of a mature team's pipeline, not a product you can copy.

Who it suits: companies already running global 1v1 video social apps, with host supply, payment channels and a paid-acquisition team. For you, the playbook to borrow is: one backend behind N package names, N developer accounts and N privacy-policy domains; test small, then pile budget onto whichever runs best, and swap in the next when one is taken down. Target high-ticket countries like Saudi Arabia and the UAE only, and top up volume with India.

Who it doesn't suit: indie developers and small teams. What you lack is exactly what followers can't get: hosts (or the fact that "someone is waiting online for your video" itself), payment processing that can absorb high refunds and chargebacks, a budget that can sustain rotating multiple packages for paid acquisition, and a stock of accounts ready to replace ones Google bans. Without these, what you build is a video chat app where nobody picks up.

If you just want to learn: take three things and apply them to other categories. First, multi-package testing with concentrated budget; second, targeting only the two or three countries with the highest spending power; third, keep store copy generic and avoid frequent updates to lower review risk. These hold up in categories like paid tools and AI companionship, where the first top-up pays back the cost.

How to get users: like it does, you can only buy them. This category has almost no organic content on social media, so SEO and word of mouth won't carry you.

When it would've been wrong: There's no window here. This category has been crowded for years, and through H2 2026 a new disposable app has launched almost every month.

What would prove the read wrong: If Hazz is still around three months from now, shipping updates, its ratings climbing, and it's expanded beyond Saudi Arabia, the UAE and India, then it may be run as a real product rather than a throwaway shell app. If instead it stops growing next month, gets pulled, or gets replaced by a new cc. package, that confirms this take.

Android store page ↗

Research notes: competitor table, acquisition evidence, full research report
Competitors
NameWhereLaunchedScaleHow it differs from this one
Lunzo / Lunzo LiteAndroid2025-07 / 2025-081.56M / 2.43M installsOlder package from the same developer account; Hazz is a new traffic front with a reskinned shell, and its backend domain is lunzoap.com
Timo / Timo Lite / Timo Club(FAST WALL)AndroidTimo Lite 2026-09-3026.8M / 730k (+350k over 7 days) / 51.7MSame playbook, but an order of magnitude bigger, covering 13+ countries
Toki(Piko Team)AndroidAround 202526.8M installsTop player, with bigger brand and streamer supply
Chatta / MeetJoy(METAZ)Android2024 / 2026-0813.8M / 660kSame parallel mix of old and new packages
Huppi, Eilo, Ferri, AelloAndroid2026-09-09 ~ 09-2040k – 85kSibling app on the same template, getting less budget than Hazz
OmeTV, Bigo Live, Tango, SUGOAndroidYears8 million – 800M installsBranded major platforms; Hazz feeds on the long-tail paid traffic next to them
Where users come from
  • Inferred Paid acquisition (likely Google App Campaigns, Meta, ad networks), targeting Saudi Arabia, the UAE and India: the install curve is stepwise (10-19 → 10-26 +61k, with two flat stretches in between); charted only in 3 countries; no organic content on TikTok or X; no records in our Meta or Google ad libraries (not tracked does not mean not spent)
  • Confirmed Shell-app matrix / multi-account reskinning: the same account also has Lunzo and Lunzo Lite. 4 more packages share its package-name pattern, the same $1.49–99.99 in-app purchase range, and the same 12-section privacy policy template, and sit under different developer accounts (org names like J.B MOVING AND HAULING LLC and RE Operations LLC)
  • Inferred Cross-promotion from a parent app / shared streamers: the privacy policy is hosted on Lunzo's domain, lunzoap.com

Why Hazz - Talk & Share (cc.hazz.cc) is getting traction

Channel: Google Play | Developer account: Variety magic outfit | Store launch 2026-09-10 | Research day 2026-11-06

Bottom line

Hazz isn't a product that got traction on its own. It's a new shell app from a team running global "1v1 video chat / paid companion" products. The same developer account already has Lunzo (1.56M installs) and Lunzo Lite (2.43M installs), and Hazz's privacy policy is hosted on Lunzo's domain. Around the same time there are at least 4 sibling packages with the same package-name format (cc.<name>.<name>), launched in September 9–20, with identical in-app purchase ranges and the same privacy policy template, each under a different developer account. Its install curve moves in steps (a jump of 10–60k over a few days, then a flat week or two), which looks like paid acquisition switched on and off with budget, aimed at Saudi Arabia, the UAE and India, where people pay well and demand for video chat with strangers is high. Revenue comes from coin purchases ($1.49–$99.99). On product differentiation there is none. It works because the parent team has a ready-made product, streamer supply, acquisition, and a repeatable process for swapping packages.

1. Data

MetricValueSource
Cumulative global installs137,512 (11-06), store tier 100,000+googleplay library app_snap
New in the last 7 days47,725Google Play library app_profile
Install curve9-28 6,976 → 10-04 24,833 → 10-04~10-18 nearly flat (about +1.5k total) → 10-19 28,361 → 10-26 89,783 (+61k in one week) → 10-29~10-31 flat → 11-01 118,281 → 11-02 126,138 → 11-06 137,512AppstoreSpy estimate (app_day_ext) plus our observations from 10-29
ChartsSaudi Arabia social free chart 149 (10-29) → 43 (11-04) → 50 (11-06); UAE social free 169 → 61 → 91; India social free 87 → 49 → 78; India social top grossing has held at ranks 88–106googleplay library chart_rank
Charted in only 3 countriessa / ae / inSame as above
Ratings and reviewsBoth empty (137k installs and still no ratings or review samples)app_snap / review
Version1.0.0; the store's last-updated date has been stuck on 2026-09-11, so there have been no updates since launchapp_snap
In-app purchases$1.49 – $99.99 per itemapp_snap
iOSNone (searching hazz on the App Store only turns up an unrelated Turkish app named "Hazz – Ne Yazsam?")iTunes Search API

How to read it: growth comes in steps, not a smooth climb. 10-04 to 10-18 two weeks added nearly 0,10-19 to 10-26 in a week alone, 60k, then 10-29 to 10-31 it flattened out, and 11-01 it jumped again. Organic growth (word of mouth, search) doesn't switch on and off like this. It looks like paid budget being turned on and off. One more signal: 137k installs and not a single rating, which means retention and engagement are shallow, or the team isn't prompting for ratings at all. That's what paid-acquisition traffic looks like.

2. Who's behind it: one team's product matrix

Three apps under the same developer account (Variety magic outfit, contact email [email protected]) (googleplay library app / developer):

AppBundle IDLaunchedInstallsLandscape
Lunzo — Video chatcom.xlps.lunzo2025-07-011,564,418Saudi social free 111, still gaining hundreds to thousands a day
Lunzo Lite—Video Chats & Talkcom.xlps.lunzo.lite2025-08-112,425,086India social top grossing 193
Hazz - Talk & Sharecc.hazz.cc2026-09-10137,512The subject of this report

Hazz's privacy policy URL is https://www.lunzoap.com/hazz_privacy_policy.html, on the same domain as Lunzo's lunzoap.com/priv.html. So Hazz is the third app from the Lunzo team.

Sibling apps under different developer names: searching the library by package name cc.* plus the social category (googleplay library app, 11-06) turned up 5 packages with the same format appearing in the same window:

AppBundle IDDeveloper accountLaunchedInstalls7 new in the last dayPrivacy policy
Aello - Chat & Connectcc.aello.aelloChic Drift Zen09-0957,187—habitfun.live/aello_privacy_policy.html
Ferri - Message & Callcc.ferri.ferriSkiny games technologies09-0984,62718,815minho.live/ferri_privacy_policy.html
Hazz - Talk & Sharecc.hazz.ccVariety magic outfit09-10137,51247,725lunzoap.com/hazz_privacy_policy.html
Huppi - Chat & Video Callcc.huppi.hAlexanderkoloz09-1951,26432,687mayaolive.com/huppi_privacy_policy.html
Eilo - Social Chat & Videocc.eilo.eiZowaa09-2040,22032,368tanarfun.com/eilo_privacy_policy.html

What they have in common:

  • Package names all follow cc.<name>.<name>, with a short four- or five-letter word as the name;
  • In-app purchase ranges are all $1.49 – $99.99; versions are stuck at 1.0.0 or 1.0.1;
  • Privacy policies all use file names like <name>_privacy_policy.html, and the text is the same 12-section template, including a CSEA (child sexual exploitation) reporting section. Hazz, Huppi and Eilo even share the identical closing line "We will not reduce your rights without your explicit consent";
  • The developer account names look randomly assembled (Variety magic outfit, Skiny games technologies), and the contact emails are all Gmail. The "organizations" named in the privacy policies are J.B MOVING AND HAULING LLC (Huppi) and RE Operations LLC (Eilo), small US companies with no connection to social apps. This looks like bought or rented corporate developer accounts;
  • The countries they chart in are the same too: Saudi Arabia, the UAE and India.

It isn't certain that all 5 packages belong to the Lunzo team. They could also be the work of a shell-app contractor or publishing service running several clients at once. What is certain is that Hazz and Lunzo are the same operation.

Which apps in the matrix got the budget (AppstoreSpy estimate, app_day_ext):

  • Aello: essentially flat after 10-04, stalling around 37k, looks like an abandoned test package;
  • Ferri: a 27k jump from 10-22 to 10-24;
  • Hazz: a 61k jump from 10-19 to 10-26, the largest in the matrix;
  • Huppi: a 11k jump from 10-25 to 10-27, then another 27k jump from 11-02 to 11-05;
  • Eilo: a 26k jump from 10-27 to 11-03.

Several packages take turns getting traffic, one stalls and another takes over. This is the standard play in global 1v1 video social: launch several packages at once, pour money into whichever gets approved and performs, and swap in the next one as soon as one is pulled.

3. Competitors

The product is "stranger / streamer 1v1 video chat, with coins bought to pay per minute or per gift." It's one of the most crowded categories Chinese teams have run abroad, and Google Play has more new apps named with words like video chat, talk and call than anyone can count.

CompetitorsPlatformLaunchedScale (googleplay library 11-06)How Hazz differs
Lunzo / Lunzo LiteAndroid2025-07 / 2025-081.56M / 2.43M installsAn older package from the same team; Hazz is a new traffic front with a reskinned shell
Timo / Timo Lite / Timo Club(FAST WALL)AndroidTimo 2024;Timo Lite 2026-09-3026.8M / 730k (+350k over 7 days) / 51.7MThe same matrix playbook, but an order of magnitude bigger, covering 13+ countries
Toki(Piko Team)/ Toki-Casual ConnectAndroid202526.8M / 10.2MTop player, a regular on Saudi social charts
Chatta / MeetJoy(METAZ TECHNOLOGY)Android2024 / 2026-0813.8M / 660kThe same parallel mix of old and new packages
Cici, Minemo, Vazuno, Halwa pro, Huppi, Eilo, Ferri and othersAndroid2026-07 ~ 10Tens of thousands to 1MAll are new shell apps from H2 2026, targeting very similar markets and monetization
OmeTV, Bigo Live, Tango, Likee, SUGOAndroid/iOSYearsHundreds of millions to billions of installsBranded major platforms (random video chat, show streaming, voice rooms); Hazz feeds on the long-tail paid traffic next to them

Honestly, Hazz and its competitors look identical as products. The name, the icon, and the store copy ("Messages, photos, and real-time video conversations") are all deliberately generic. Partly to get through Google's review, partly to make it easy to churn out clones in bulk.

4. Growth tactics

ChannelEvidenceVerification status
Paid acquisition (Google App Campaigns, Meta, various ad networks), targeting Saudi Arabia / UAE / IndiaInstalls rise in steps (10-19→10-26 +61k, with two pauses in between); charted only in 3; no organic content at all (searching "hazz app" on TikTok turns up an unrelated Turkish app of the same name; the X corpus has only 0 posts each for hazz and lunzo in the last ~30 days); sibling packages take turns ramping upInferred, not confirmed. Our Meta and Google ad libraries show no advertiser for Hazz or Lunzo (these libraries only track products on our list, so a miss doesn't mean they didn't advertise)
Shell-package matrix / multi-opening of reskinsThe same account has Lunzo and Lunzo Lite; another 4 packages share the same package-name pattern, in-app purchase tiers, and privacy policy template but sit under different developer accountsConfirmed structurally; whether these 5 packages share one owner is not confirmed
Migrating old users / funneling from a mother packageHazz and Lunzo share the backend domain lunzoap.com, so they very likely share the same pool of hostsInferred
Store search, word of mouth, media, influencersNo evidence foundNone

5. Why users come, and why they pay

  • Why they come: Male users in the Gulf states and India already want to video chat with the opposite sex, and that demand is large and steady. The ad creatives usually say something like "real girls online waiting for your video," and users install after tapping.
  • Why they pay: These apps usually offer free matching and a few messages, then charge coins per minute for video, and coins are also spent on gifts, with coins bought via top-up. The $99.99 tier is aimed at high-spending users. ARPU in Saudi Arabia and the UAE is high, so paid acquisition pays back. Hazz hovered around No. 88–106 on India's social Top Grossing chart less than two months after launch, which suggests people really are paying.
  • Retention: No evidence. There are no ratings or reviews, so retention is probably poor. Products like this don't rely on retention. They rely on first-top-up ARPU exceeding acquisition cost.

(Note: this description of the product mechanics is inferred from common practice for this category and from Hazz's in-app purchase tiers, age ratings, and target countries. I did not install the app and look at it.)

6. Differentiation

On the product level there is no differentiation. What is actually different is the team's resources and pipeline: a Lunzo mother entity that has already reached 4M installs (backend, hosts, payments, and risk control already in place), the ability to register and rent developer accounts in bulk, the ability to test several packages at once, and then concentrating budget on whichever performs best. Hazz works because of this system, not because of the product itself.

7. Visibility and copycats

  • Revenue isn't public, and there's no press or X coverage. The only things you can find online are auto-generated pages on APK sites, softonic, cnet download sites, and apptopia. Almost nobody in our circle knows about it.
  • But this category is far from obscure. The going-global circles are already crowded (Timo, Toki, Chatta, METAZ, and FAST WALL are all doing it). So "nobody knows about it" doesn't mean "there's an opening."
  • Copycats: Hazz is itself following a trend. Its sibling packages (Aello, Ferri, Huppi, Eilo) and the whole wave of new video chat packages in the second half of 2026 are doing the same thing.

8. What others can learn

  • Mother package plus shell matrix: the same backend and the same hosts, paired with N package names, N developer accounts, and N privacy policy domains. Test first, then concentrate budget. When one gets delisted, swap in the next.
  • Target only a few high-ARPU countries with clear demand (Saudi Arabia, UAE), then add India to scale volume.
  • Write generic store copy that doesn't mention sensitive features, and don't ship updates after launch, to keep review risk to a minimum.

9. Still unclear

  • Which channels they spent on and how much (our ad libraries have no data; you can check Google's Ads Transparency Center for Variety magic outfit or lunzoap).
  • Whether the 5 sibling packages belong to the same company; where the Lunzo team is based (most likely a Chinese going-global team, but not confirmed).
  • Actual revenue and retention; whether there really are hosts inside the app, and how many fake profiles or AI chat bots there are.
  • Whether Google will delist it. Packages like this get banned or replaced very often, and within a month or two it may be replaced by a new one.

Sources

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.