Stringers
Mobile App · Android + iOS · written 11-6
Skins Projeto Grau 2 · Insanity Group

The game's CEO is himself a 470k-follower creator: a "livery download site" for a Brazilian motorcycle game. 19 days, 390k installs

What it is The official livery-sharing app for Brazilian motorcycle game Projeto Grau 2: search for other players' finished motorcycle liveries by bike model, download with one tap, import into the game, and upload your own.

Why it took off The host game hit 2.8M installs less than 4 weeks after launch, and this app's installs rose in step with each surge. The game's CEO is himself a 477k-follower TikTok creator who promotes it in his own videos, and players make import tutorials on their own to spread it.

CHow you could follow it Don't copy this app itself. If you have a game or tool whose players are willing to make content, take its approach: first support importing and exporting your own file formats, then release a separate sharing app in the social category to take one more chart spot, capture brand searches, and earn side income from banner ads.

Grade C: growth comes entirely from things outsiders can't get: the developer's own hit game, the CEO's creator account, and the official file format. The official side is already in, leaving third parties no room; what you can learn is the idea of pairing your own product with a UGC sharing app. Few people know about it yet
Data (updated daily) · Launched 2026-10-18 · 11-07 installs 390,114 · Launched 2026-10-20 · US store rating 3 · Best overall free chart rank 11-08 #42 (Brazil) · Charted in 11-08 40 stores
Android · Total installs worldwide
0200k400k10-2910-3111-0211-0511-07390k
Data 2026-10-29 → 2026-11-07 (10 days, 10 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.
iOS · Overall Top Free rank · by store
10020010-2810-3111-0311-0511-0842 Brazil146 PY173 Colombia
BrazilPYColombia
Data 2026-10-28 → 2026-11-08 (12 days, 12 observations). Lower rank is higher; gaps mean it wasn't charted that day
iOS · Best category rank · US store
16018020010-3011-0111-0311-0511-08187
Data 2026-10-30 → 2026-11-08 (10 days, 9 observations). Best rank across each day's category charts
iOS · Number of stores charted (top 200 on any chart)
051010-2810-3111-0311-0511-086
Data 2026-10-28 → 2026-11-08 (12 days, 12 observations)

"Skins Projeto Grau 2" is the official skin community for Brazilian motorcycle wheelie game Projeto Grau 2. Players browse other people's bike designs by model, tap to download, and import them into the game. It launched on Google Play in Oct 18, hit 390K installs by Nov 6, and climbed to #4 on the Brazil Social Top Free chart. It moved fast not because the product is so good, but because the host game is blowing up, and the game's boss is a TikTok creator with 477K followers himself. Outsiders copying this get stuck on exactly those two things.

A demand created by MT-07

On Oct 30, the TikTok account @hard012_ posted a video: "PG2 new version is out, with MT-07 added." 737k views. The person posting is hard012, CEO of Insanity Group, the company that makes Projeto Grau 2.

When a new vehicle drops, the first thing players want is paint jobs. Over the next few days, "falta a MT-07" (no MT-07 yet) kept showing up in Skins App's Google Play reviews: on Nov 2, "missing MT 07 paint jobs"; on Nov 3, "lots of nice stickers, just no MT 07"; another four-star review: "good app, too bad there are no MT-07 skins." On Nov 2, hard012 posted "New features in APP DE SKINS" (340k views), and the comments were the same: "when are the MT 07 skins coming?" "Just the MT 07 stickers left," mixed in with a pile of "add KTM 1290," "add Ducati," "add multiplayer."

Players want ready-made, good-looking paint jobs they can use directly on their own bike, and this app is where they get them.

What it is

The store page spells it out: browse a feed and search paint jobs by bike model; each post shows a preview, the author, likes and downloads; download a .pg2moto file to import into the game; or export your own .pg2moto from the game, add an image, and upload it for review before it's published. You need an account to post and like.

.pg2moto is the game's own file format: Projeto Grau 2 lets players change every part's colors and images, then export the result as this file. So both the demand and the file format come from the game, and this app just pulls out the sharing and downloading part as its own product.

Money comes only from banner ads, with no in-app purchases. The store page says importing, publishing and downloading don't require watching ads, but several reviews from late October to early November mentioned "you have to watch an ad to download a paint job," so the step was probably removed in a later version (inferred).

One review puts its use most plainly: "Great for people who can't cut out images. No need to crop photos yourself, just download the decal." (Google Play review, 11-01)

Where the volume comes from

It grew with the game. Projeto Grau 2 hit Google Play in Oct 10; in Nov 6 it got 2.8M installs, gained 1.67M in a week, and reached #1 on the free chart for simulation games in Brazil and Argentina. Skins App's jump days line up exactly with the game's: in Oct, the game gained 440k and Skins gained 100k (31); in Nov, the game gained 770k and Skins gained 160k (3). (Google Play install numbers, 10-29 to 11-06.) By this math, about 1 out of every 7 game players had also installed it.

Skins Projeto Grau 2Projeto Grau 2 (the game)
LaunchedPlay 10-18,iOS 10-20Play 10-10
Installs (11-06)390k2.8M
New this week344k1.67M
Best rank#4 free social in Brazil, #23 overall apps#1 free simulation games in Brazil
iOS36,133 ratings in Brazil's free overall chart, 3.9 stars#2 free overall in Brazil

The founder drives traffic himself. hard012 has 477k followers and 5.64M likes on TikTok, and 794k followers on Instagram, with "CEO @insanity.group" in his bio. On Oct 23, he posted "Skins Projeto Grau 2 is out on Android and iOS," 860k views; the Oct 28 app update video got 470k; the Nov 2 new-features video got 340k. He posts game videos almost daily, with single videos getting 130k to 740k views (TikTok, 11-06). The company website insanitygroup.com.br lists just two products: the game and this app.

Players relay the tutorials. A batch of smaller accounts on TikTok teach "how to import paint jobs into the game": saymon.edmundo has 412k views, pg2.sk1ns 476k, guidedbygod77777 288k, and one video shows "NOME: SKINS PROJETO GRAU 2" on screen, telling viewers to search the store. The app name is "game name + Skins," so anyone searching for the game can easily find it too.

Paid acquisition: No evidence of ad spend found, but at this scale, with the host game driving installs, it doesn't need to be paying.

Who it's competing with

AlternativesScaleCompared with alternatives
In-game customization2.8M playersYou can make and export, but there's no sharing marketplace
Discord, TikTok paint-job accounts (e.g. @pg2.sk1ns)Tutorials peak at 476k views; the predecessor's official Discord has 39k membersFiles get passed around through links and DMs; can't search by bike model
Paint-job blogs (williangamer.com etc.)About 3,000 views per postBulk downloads, no authors, no likes
Skins Pocket Grau (third party)15k installs, listed in MayMade for another Grau game, not official

There's no solid app competitor for this exact thing. The official offering ranks first in search, format compatibility is guaranteed, and third parties can't win that spot.

Looking wider: on Google Play, there are over twenty Brazilian motorcycle games with "Grau" in the name. MX Grau has 29.2M installs, the predecessor Projeto Grau 21.2M, 157 Grau 7.58M, Menor do Grau 2 3.91M (Google Play install numbers, 11-06). Among these games, only Projeto Grau 2 has a standalone skin community app; the only third-party one I found is Skins Pocket Grau, with 15k installs.

What it's worth

Not disclosed. It only has banner ads, and ad rates in Brazil are low, so 390k installs probably means a few thousand dollars a month (inferred, unverified). For the developer, this money is a bonus; the bigger value is holding another social chart spot, capturing brand-name searches, and giving players one more reason to open something every day.

Its lifespan depends mainly on the game: when the game's popularity falls, it falls too. The negative reviews cluster on compatibility issues like "downloads come up as black images," "won't import," and "file turned into .bin," which suggests the file format and import flow are still being smoothed out.

If it were you

Verdict (C): This app is hard to replicate. Its traffic comes from the game developer's own game and the CEO's personal creator account, neither of which outsiders can access. The official side is already in, so launching a third-party paint-job app for this same game has almost no room. What's worth learning is the approach itself: for a product where users create content, split sharing out into its own standalone app.

Who it suits: Developers with a game or tool where players already modify, customize or build things, who split "sharing creations" into a separate app placed in the social category, adding one more chart spot and ad revenue; or creator-style developers who already have fans in a particular community.

Who it doesn't suit: Outsiders wanting to build a third-party skin app for someone else's hit game. There's no official file format, so you're stuck with screenshots and stitched-together textures, which loses badly next to the official app; if the host updates its format, your content is all useless.

How to build it: If you're the author of a game or tool: first make the product support importing and exporting its own file format, so community content has a standard container; then build a minimal feed with search by item or vehicle model, preview, likes and download counts, and one-tap handoff back to the main product; moderate content before publishing, and monetize with banners only. If you're an outsider looking for a spot the official side hasn't claimed: among those twenty-plus Grau games in Brazil, the ones that have file export but no official sharing app are worth installing one by one (not checked individually; before building, confirm the game supports import and the developer doesn't object).

How to get users: Put an entry point in the main product and mention it in update videos. The cheapest route is to have players who make paint jobs spread it for you: they already post "how to import" tutorials on TikTok, and naming the app "game name + Skins" lets them tell others to search the store.

When to get in: Track the host game's popularity. The first month or two after a game breaks out is the window; Projeto Grau 2 this round has already been taken by the official side, so for other games you need to move before the developer thinks of it.

What would show you're wrong: ① Skins App's weekly new installs drop below 5% of the game's while the game keeps growing: that means players don't need a separate sharing app, and an in-game entry point is enough; ② Other Grau games release official skin apps within a month or two that grow just as well: that means this approach gets copied by each developer, leaving outsiders even less room; ③ A third-party paint-job app on PG2 reaches 100k+ installs: that means there's room beyond the official side, and the "can't replicate" verdict above needs revising.

Data and sources

  • Install numbers, chart rankings, reviews: public Google Play data, 2026-10-29 to 11-06.
  • Store pages: play.google.com/store/apps/details?id=com.InsanityGroup.SkinsProjetoGrau2 and the Projeto Grau 2 store page (accessed 11-06).
  • iOS: public App Store info (id 6818339091), 11-06.
  • TikTok: @hard012_ profile videos and comments, search for "skins projeto grau 2" (11-06); Instagram @hard012_ profile.
  • Official site insanitygroup.com.br; the predecessor's official Discord; the williangamer.com paint-job pack page.
  • Where you see "inferred," "estimated" or "unverified," it means inference, estimation, or no direct evidence was found. Whether they buy ads, whether there's an in-game entry point, and retention and ad revenue data have not been made public.

Android store page ↗ iOS store page ↗

Research notes: competitor table, acquisition evidence, full research report
Competitors
NameWhereLaunchedScaleHow it differs from this one
Projeto Grau 2 in-game customizationOther2026-10-102.8M installsThe game can edit and export paint jobs but has no sharing marketplace; Skins App fills in sharing and downloads
Discord / TikTok paint-job accounts (e.g. @pg2.sk1ns)Other2026-10Tutorial videos peak at 476k views; the predecessor's official Discord has 39k membersFiles get passed around manually through DMs and links; can't search by bike model, and can't hand off to the game in one tap
Paint-job blogs (williangamer.com etc.)Web2026-10About 3,000 views per postBulk downloads with no authors, likes, or bike-model search
Skins Pocket Grau(Unibits Studios)Android2026-05-1915k installsA third-party skin app for another Grau game, not official, and the host game is small
Mods & Skins for Minecraft PE(Lyxoto)Android2018-09-21110M installsSame model but third-party; content is mostly uploaded by developers themselves. Skins is official + user uploads + proprietary format
Where users come from
  • Verified Founder / CEO's creator account (TikTok / Instagram hard012): @hard012_ TikTok 477k followers; app launch video 860k views (10-23); update video 470k (10-28); new-features video 340k (11-02); Instagram 794k followers, bio says CEO @insanity.group
  • Verified Host game drives traffic / joint promotion: Skins' jump days (10-31, 11-03) coincide with the game's install surges; the official site lists only the game and Skins as products; whether there's an in-game entry point is unverified
  • Verified Player tutorials spreading on TikTok: import tutorials that name the app: guidedbygod77777 288k, saymon.edmundo 412k, pg2.sk1ns 476k views
  • Inferred Store / Google brand-term search: App name = game name + Skins; searching skins projeto grau 2 returns the official page
  • Inferred paid acquisition: no evidence found (the ad library only tracks a fixed list of products)

Skins Projeto Grau 2: why it works

Channel: Google Play (iOS version also available) | Package com.InsanityGroup.SkinsProjetoGrau2 | Developer Insanity Group | Released 2026-10-18 (iOS 2026-10-20) | Research date 2026-11-06

Bottom line

It isn't an independent hit. It's the official companion app to Projeto Grau 2, the Brazilian motorcycle "wheelie (grau)" game. The same developer and the same CEO, who is also a 477k-follower TikTok creator (hard012), launched it the same week the game took off. The game launched 2026-10-10, gained 1.67M installs in 7 days, and the Skins App rose alongside it with each game update: 7k in 344 days, roughly 20% of the game's new installs. It grew on the host game's traffic + the founder's own creator accounts + official status. The product itself (turning .pg2moto livery files into a UGC feed) is the tool that captures that traffic.

1. Data

MetricSkins Projeto Grau 2Projeto Grau 2 (host game)Source
Launched2026-10-18 (Play), 2026-10-20 (iOS)2026-10-10 (Play), iOS 2026-10-01 (date from the library)googleplay / appstore library
installs 2026-10-29 → 11-0646,078 → 390,114 (7 days +344,036)1,131,123 → 2,800,060 (7 days +1,668,937)googleplay.app_day
jump days10-31 +99k, 11-03 +159k, 11-05 +42k, 11-06 +44k10-31 +438k, 11-03 +773k, 11-05 +458kSame as above
ChartsBrazil social free chart #4–5 (charted daily since 10-29), Brazil overall app chart 47→23, Argentina social 30→20, Mexico social 40Argentina / Brazil simulation games free chart #1, Brazil overall #1googleplay.chart_rank, card
iOSBrazil free overall 36, social #4; 133 ratings (7 days +63), 3.9 starsBrazil free overall #2, 6,077 ratings (7 days +2,742)appstore library; iTunes lookup
MonetizationOnly banner ads ("import, publish, and download without watching ads"); no in-app purchasesAdsPlay Store page

The Play jump days line up exactly with the game: on 10-31 and 11-03 the game gained 440k and 770k, and on those same days Skins gained 100k and 160k. Its installs run at about 14% of the game's (390k / 2.8M). The predecessor, Projeto Grau (package com.TechGameGroup.ProjetoGrau, released 2023-12), has 21.2M installs, and the developer's total installs in the library come to 24.4M.

2. Competitors ("game livery/skin distribution" products)

NameWhereLaunchedScaleHow it differs
Projeto Grau 2 in-game customizationIn-game2026-10-102.8M installsThe game lets you recolor parts with colors and images and export .pg2moto, but there is no sharing marketplace. Skins App fills exactly that gap: sharing and downloading other people's work.
Discord / TikTok livery accounts (e.g. @pg2.sk1ns, tatuagem_pg2, etc.)Other2026-10pg2.sk1ns tutorial videos with 476k views; the official Discord (predecessor) has 39k membersFiles get passed via Discord links or DMs and have to be moved by hand. Skins App is one-tap download, handed straight to the game.
Livery package blog sites (e.g. williangamer.com)Web2026-10About 3,000 views per postBulk downloads, no search by vehicle model, no likes or authors. The page screenshots themselves reference Skins App.
Skins Pocket Grau(Unibits Studios)Android2026-05-1915k installsA third-party skin app for a different "Grau" game, not official. The host game is small, and the traffic gap is 25x.
Mods & Skins for Minecraft PE, Skin FRLegends Livery Mod, etc.Android2018, 2022110M, 850kThe same model ("skin/livery app for a hit game"), but all third-party, and mostly the developer uploads the content themselves. Skins is official + UGC, and the file format is native to the game.
Other Brazilian Grau games (MX Grau 29.2M, 157 Grau 7.58M, Menor do Grau 2 3.91M, etc.)Android2023–2026See leftThese are competitors to the game itself. I didn't see any of them launch an official skin community app in the library (not verified one by one).

Bottom line: for the same job (PG2 livery distribution), there is no serious app competitor. The substitutes are Discord, TikTok DMs, and blogs. An official app ranks first in search by default and carries official endorsement.

3. Growth tactics (evidence)

  1. The founder and CEO is himself a top creator: hard012 (TikTok @hard012_, 477K followers, 5.64M likes in total; Instagram 794K followers, bio reads "CEO @insanity.group"). 2026-10-23 posted "Skins Projeto Grau 2 já disponível para Android e iOS", 860K views; 10-28 posted an app update video, 470K views; 11-02 posted "Novidades no APP DE SKINS DO PG2", 340K views. Single game-update videos get 39–740K views (scraped via TikHub 2026-11-06). One comment reads outright "recomendo muito hard012".
  2. Host game traffic: Skins' growth tracks the game's updates and install waves precisely (see the table above). The iOS and YouTube titles also read "Skins Projeto Grau 2 já disponível", promoting it together with the game. The official site insanitygroup.com.br features only two products: the game and the Skins App. Whether there is a direct in-game link to the app: not verified.
  3. UGC tutorial amplification: a batch of smaller accounts on TikTok make "how to import liveries" tutorials: guidedbygod77777 (288k views), saymon.edmundo (412k), pg2.sk1ns (476k), rodrygues46 (169k), plus omaisbrabo in the Spanish-speaking market. These videos spread the app name as a search term ("NOME: SKINS PROJETO GRAU 2").
  4. Store search: Google searches for "skins projeto grau 2" land referrers on the game's page. The app name is "game name + Skins", so it captures branded search directly.
  5. Paid acquisition: no evidence found (the ad library only tracks a fixed list of products, so not finding it doesn't mean they didn't spend). X and media: "projeto grau" appeared 0 times in the last 30 days on x-radar. No tech media coverage.

4. Why it took off

  • Host breakout: PG2 hit 2.8M installs less than 4 weeks after launch, ranking #1 in simulation games in Brazil, built on the older game's 21M-install player base (Google Play library).
  • The demand is real, and the game built it: the game supports customizing parts with colors and images and exporting .pg2moto files. Players want liveries others have made. The comments are full of requests for specific models ("falta a MT-07", "Tiger Sport", "Fan 160").
  • Official status + creator CEO: the same person can modify the game and drive one-tap traffic from a 470k-follower account. A third party can't replicate that.
  • Near-zero cost: content is user-uploaded (reviewed before going live), and monetization is banner ads. The developer doesn't have to produce content.

5. Differentiation

What sets it apart is official + proprietary file format + UGC feed: search by model, preview, authors, like and download counts, one-tap handoff of .pg2moto to the game, plus export-from-game and re-upload. Compared with Discord and blogs, it removes the hassle of finding and moving files. Compared with third-party skin apps, it's official and the format is guaranteed to be compatible. But differentiation isn't the main reason it took off. The main reason is host-game and founder creator traffic. The product format only determines that it can catch this traffic and earn some ad revenue on the side.

6. Visibility

Few people know about it yet, at least in Chinese- and English-language tech circles. There's no discussion on X, no media coverage, and no public revenue. Among Brazilian players it's the "official app", and everyone knows that. I haven't seen anyone copy the "official UGC skin app" model yet, and similar Brazilian Grau games haven't followed (not verified one by one).

7. Takeaways

  • Game/tool developers launch a separate UGC companion app for their product. That gets them an extra store slot (social chart), captures branded search, adds a banner-ad revenue stream, and lets them sidestep competition on the game charts by using the "social" category.
  • Once a game supports import/export in a proprietary file format, community content has a standard carrier, and a sharing app follows naturally.
  • Founders running creator accounts is common in the Brazilian mobile game scene (MX Grau, 157 Grau, etc.) and works well.
  • For outsiders: there's an opening to build third-party skin apps for a breakout game (the Minecraft skin apps reached 100M installs), but once the official team enters, third parties have almost no room.

8. Uncertain

  • Whether there's an in-game entry point to Skins App, and whether paid ads were run.
  • Retention and DAU: the library has no Play ratings count, only installs.
  • The scale of ad revenue. At Brazil's low eCPM, banner revenue is likely small.
  • Whether growth fades as the game's heat cools (it's essentially an accessory product).

Sources

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.