
One receipt, ¥5: a Korean cashback app turned Japan's points bloggers into its sales force
What it is An app where you scan any shopping receipt to earn points, which you redeem for gift cards. It's the overseas version of Korea's Cashmore.
Why it took off A single receipt pays up to ¥5, several times the Japanese competitors, plus a lottery-style referral code worth up to ¥5,000. Japanese points bloggers and YouTubers who earn from referral codes competed to write about it, and App Store reviews filled up with referral codes.
CHow you could apply it Don't copy the receipt cashback. Copy the distribution: if you have an app that naturally hands out points, bring a high per-unit payout that fits in a title, plus a lottery-style referral reward, and plug into the performance-based network of Japanese ポイ活 bloggers.
- Data (updated daily) · first launch 2026-08-09 · 11-07 installs 39,138
Android · Total installs worldwide Data 2026-10-29 → 2026-11-07 (10 days, 10 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.Android · Ratings count (cumulative) Data 2026-10-29 → 2026-11-07 (10 days, 10 observations)
A Korean receipt-cashback company took an app that worked at home, gave it a new name, and moved it to Japan and Southeast Asia. In three months it went from a few hundred installs to 39k. It didn't invent a new mechanic. It did two things right: it paid several times what Japanese competitors paid per receipt, and it made the referral code a lottery, so a large group of Japanese bloggers who live off referral codes wrote about it on their own. Below: how it got started, where the money comes from, and whether you can take the same path.
A blog post at 7 a.m.
On Oct 5 2026 at 7:13 a.m., a Japanese ポイ活 (earn-points-with-apps) blogger, poichan26, published a post on hatenablog titled 「【レシートが熱い】Mani は 1 枚最大 5 円!」: receipts are hot, Mani pays up to ¥5 per receipt. The opening line:
"I tried receipt points, but 1 receipts for 1 yen isn't worth it…" — I tried collecting points from receipts, but 1 yen per receipt isn't enough to keep going.
Next came a table: enter a referral code to open a "lucky chest" that pays randomly between 300 and 50,000 points; the first receipt upload pays 20 points, and uploading 3 receipts within 5 days pays 200 more. Her six-character referral code appears at the top and bottom of the table, with bold text warning: if you don't enter it within 24 hours of installing, you can never enter it.
Two weeks later, on Oct 19, another blogger on ameblo published an article with nearly the same structure, also putting the referral code at the very top. This one October wrote 3 posts.
Mani's installs on Google Play (third-party estimates): Sep 16 only 386; Oct 4 6,703, Oct 8 9,853, Oct 21 17,870, Nov 6 39,138; over the last 7 days it added 17,222 (+79%). The curve is a staircase, not a slope: jumps at 9-20–9-24, 10-04, 10-08, 10-20–10-21, and 11-03, with a 3-day jump of 9,450 at 11-03 and flat days in between. Several jumps fall very close to the dates of blog posts, but which post caused which jump can't be verified from the outside (inference).
What it is
An app that earns points by scanning receipts. Any store's receipt works: convenience stores, supermarkets, drugstores. You don't have to pick a product first. Upload a photo, AI reads it and assigns points, up to 50 points per receipt, 3 receipts a day, and watching a short video unlocks the 4nd. Small extras include walking, daily check-ins, and opening chests.
Points redeem for gift cards. The English version says 1,000 points = $1, with Amazon, Walmart, and Starbucks options. In Japan it's 10 points = ¥1, so a single receipt pays up to ¥5, with redemption starting at 1,000 points (¥100) at minimum.
Behind it is BridgeWorks in Seoul's Gangnam district. It runs an identical app in Korea called 캐시모어 (Cashmore), launched in August 2024, with 620k installs on Google Play and reaching #13 in the Korean lifestyle free chart. Korean media reported it had over 100k daily active users and began turning a profit in early 2026 (company claim, unverified), and it has raised seed and Pre-A funding. Mani is the overseas version of Cashmore: launched on Play in August 9, on iOS in August 26, with a privacy policy written under Japanese law and data hosted in Tokyo.
Why Japan
Receipt cashback has been overdone in the US. Fetch has 31M installs on Play, and Receipt Hog, CoinOut, and Receipt Pal are all in the millions. Japan isn't short of options either: レシチャレ 4.46M, ONE 1.73M, CODE 1.57M. Mani never went to the US; it has never once charted in the US lifestyle category.
It went to Japan because Japan has a ready-made distribution network: the ポイ活 circle. This circle has a large group of bloggers and YouTubers who specialize in reviewing "new points-earning apps." Every article and video carries their own referral code, and they earn a reward when someone uses it. For them, a new app is a new topic, and the bigger the reward, the more worth writing about.
Mani gave this group two things:
A number that fits in a headline. A typical Japanese receipt app pays about ¥1 per receipt; Mani pays up to ¥5. Bloggers simply write "high per-receipt pay" and "up to ¥600 a month" (4 receipts a day × ¥5 × 30 days). YouTube review titles read 「レシートポイ活界最強『mani』」 and 「月400円級!?」.
A giveaway you can put in the headline. New users enter an invite code to open a treasure box, up to 50,000 points, which is 5,000 yen. Creators will honestly add "the minimum is 300 points (30 yen), which is normal," but the title says "up to 5,000 yen." The inviter gets 500 points for each person they bring in, and there are extra rewards at 3, 5, 7, and 10 referrals. The box pays out an expected value, and users actually spend far less than the title suggests (inferred).
On Sep 5, 「ポイントゲット」, a major account in Japan's points community, posted on X: 「韓国産ポイ活アプリ『Mani』登場」 (a Korean-made points app, Mani, has arrived), with a PR label. That post was paid, or part of an affiliate deal. Over the following two weeks, installs jumped for the first time.
The clearest evidence is the App Store Japan review section (checked on Nov 6). Among the 26 most recent reviews, 13 have a six-character referral code as their title or first line:
"7Y6YYZ ↑↑↑↑↑ Enter this code and you get up to 5000 yen, so grab it!" (10-09,5 stars) "↑Use it if you like it! Found it through an influencer and installed it." (9-26,4 stars)
The second review spells out the whole chain: saw it on a blogger → installed it → posted their own code in the review section to bring in the next person. The reviews themselves became an ad slot.
Southeast Asia and English-speaking markets: easy to chart, volume uncertain
On Nov 6, Mani charted on Google Play's lifestyle free charts in several countries: #20 in Singapore, #37 in Mexico, #45 in Thailand, #56 in Malaysia, and #64 in Japan. A few days earlier it had also been ranked in Vietnam (20–34) and the UK (78–117).
These rankings look good, but they come from small-country category charts where a few thousand installs is enough to reach the top 50. It has a Facebook page, where it posted a Reel in Oct 29 captioned 「1,000P = a S$1.25 gift card」, clearly aimed at Singapore; it got 2,300 views. How much was spent is not visible. No local-language content for Mexico or Thailand was found, so whether that volume was bought, organic, or from points walls is unclear.
Scattered personal-finance bloggers in English-speaking markets promote it: an Australian blog wrote a series of posts testing cashouts of AU$1.5 and AU$7.5; Instagram users in the UK post screenshots of "£15 cashed out a month" along with referral codes. Volume is small.
So the install split by country can't be broken down. Whether Japan is the main market is inferred from content heat, and its rank on Japan's Play chart is actually the lowest of the markets listed (inference).
Where the money comes from
No revenue disclosed. Two visible sources:
Ads. The app has ads and integrates ad networks like AppLovin. The design: most of the points come from watching ads. Ticket #4 requires a video, opening a chest requires a video, and a Japan-store user complained: "Walking points only unlock if you watch an ad, annoying when you're busy." Rewarded video revenue backs up the points.
Receipt data. Korea's Cashmore has publicly described turning offline receipts into data and selling it to brands for performance marketing. Whether Mani has this revenue overseas is unknown.
Maximum per user: by a blogger's calculation, Japan can reach about ¥600 a month; in practice many receipts pay only 15–30 points, so typical users get far less. Whether ad revenue covers the points cost and how long users stay is not verifiable from outside.
What users are complaining about
322 ratings on Play, average 3.56, skewed to the extremes: 5 one-star 161, 1 five-star 71. Japan iOS: 99 ratings, 4.11 average.
Negative reviews cluster around two issues. Early on it was crashes: late September to early October, Japanese one-star reviews repeated "stuck after scanning a receipt" and "crashes after watching an ad," some said "deleted after 3 minutes," and some lost points after updates. Complaints dropped after mid-October.
现在是兑换渠道:「交换先にpaypayか現金を増やして欲しい」——想要 PayPay 或现金,有了就给 5 星;还有人想要楽天积分、WAON。11 月 5 日一条评论说,原来能换的「えらべるPay」没了,只剩 Amazon 和 Uber,「都是我不用的」。日本用户要的是能直接花的钱,礼品卡对他们不够用。
Is anyone competing?
New receipt-rewards apps keep appearing in this niche (in September, Myner on TikTok, and one called Receipts on Reddit), and the category is crowded. Nothing has been spotted copying Mani specifically.
The real competitors are the big local players in Japan, and Mani faces a problem: ¥5 per receipt is a subsidy, not a moat. Backed-by-big-company players like レシチャレ could raise payouts anytime, and Mani's pitch disappears. If Mani cuts its own payouts, bloggers stop writing about it.
If it were you
C. The playbook is worth learning, but building a receipt-rewards app from scratch isn't a good bet.
Bottom line: Mani's growth rests on two things: a product and risk controls already proven in Korea, plus money to subsidize payouts and chests. The mechanics are open to anyone. The hard part is balancing points costs against ad revenue while stopping receipt fraud. A solo indie developer rarely has either.
What you can actually take: the distribution method. Japan's points-hunting (poi-katsu) community is a ready-made performance sales network: you provide points, bloggers provide articles, videos, and comment-section buzz. If your app can naturally hand out points (walking, expense logging, quizzes, reading novels, check-ins), you can plug into this network.
Who it fits: a small team that already has a "earn points" app working in another country, with points and risk systems in place, enough budget to fund subsidies for a few months, and Japanese language skills or access to someone who knows Japan's points community.
Who it doesn't fit: anyone starting from zero on receipt recognition and rewards (the US and Japan have older players with millions to tens of millions of installs); anyone who can't fund payouts (this niche competes on payout size); anyone counting on this category to grow in the US (Mani itself hasn't gone there).
How to do it: pick a category in Japan where competitors pay little and you can pay several times more, and put a number in the title ("¥5 per receipt," "up to ¥600 a month"). Turn invite codes into lottery chests: make the top prize big and the expected value small, and require the code within 24 hours to force new users to enter it right away. Hook rewarded video up on day one, since most points should be tied to ad viewing. Keep the redemption threshold low (from ¥100) and connect the channels Japanese users actually use, like PayPay and Rakuten, from the start. Mani's recent three-star reviews in Japan are mostly about exactly this.
How to get users: before launch, contact several poi-katsu bloggers on hatena, ameblo, and YouTube, offer referral rewards, and if needed buy PR posts from one or two big accounts in the points community. Afterward, give every new user a reason to share their code, including in your own App Store reviews.
When to move: there's no rush, since the poi-katsu community is always looking for new topics. But within one category, once a second or third high-payout app has been covered, bloggers become reluctant. The earlier the better.
Signs you've read it wrong: (1) Mani cuts payouts or tightens review before the end of 2026, and the install step-ups stop, meaning subsidies can't sustain it and the approach burns more cash than expected; (2) conversely, after adding PayPay, Japan ratings climb above 4.5 and installs keep stepping up, meaning Japanese users really stay and the market is bigger than it looks, worth serious effort; (3) Japan's local レシチャレ or ONE raise receipt payouts above ¥3, erasing the high-payout selling point.
Research notes: competitor table, acquisition evidence, full research report
- Competitors
Name Where Launched Scale How it differs from this one Fetch iOS 2016 Play 31M installs The US leader, with brand-subsidized product points. Mani pays fixed points for any receipt and also went into Japan and Southeast Asia, which Fetch doesn't cover. Receipt Hog Android 2013 8.36M installs US only; market research firm Numerator sells consumer data CoinOut Android 2017 4.52M installs US, a few cents per receipt; no Japan market ReceiptJar Android 2021 1.17M installs Most similar mechanics, but in Australia and the UK; Mani focuses on Japan and Asia Snapcart Android Not verified 4.57M installs Southeast Asia; FMCG brand research, tied to specific brands レシチャレ by クラシル Android 2022 4.46M installs, #10 in Japan's Lifestyle category Big Japanese player; challenges specific products with low payouts. Mani pays up to ¥5 per receipt. ONE(WED) Android About 2018 1.73M installs Japan receipt buyer, about ¥1 per receipt CODE Android Not verified 1.57M installs Japan, QR code + receipt, low payouts 캐시모어 Cashmore (same company) Android 2024-08 620k installs, #13 in Korea's Lifestyle category Same company's Korean version, with cash withdrawals and local store partnerships. Mani is the overseas gift-card version. 캐시워크 Cashwalk Other 2017; Japan 2025 Korean leader Mainly earns points by walking. Mani is mainly receipts, with walking as an add-on. - Where users come from
- Verified referral codes from Japanese poi-katsu bloggers and YouTubers: ameblo (10-19 and 3 posts), hatenablog 10-05, and several Japanese YouTube reviews all carry invite codes; the code opens a 300–50,000P lottery chest, and the referrer gets 500P after inviting 1 people.
- Verified paid promotion on X: @POINTGET_com posted 2026-09-05 「韓国産ポイ活アプリ Mani 登場」 with a PR label
- Verified English-speaking finance bloggers: momonoart.com.au's Australian payout test article, and Instagram posts with invite codes from UK users.
- Inferred Facebook page / ads (Singapore): FB page 61595324101083,10-29 posted a Reel with the copy "1,000P = S$1.25," with 2.3K views. Our ad library doesn't track it, so the scale is unknown.
- Verified small-country lifestyle charts + ASO: #20 in Singapore, #37 in Mexico, #45 in Thailand, #56 in Malaysia, #64 in Japan (LIFESTYLE Top Free, 11-06). The Japan listing name is stuffed with レシート and poi-katsu keywords.
Mani: Any Receipt Rewards (com.bridgeworks.mani) research report
Channel: Google Play | Developer: 브릿지웍스 (BridgeWorks Inc., Gangnam, Seoul) | Research date: 2026-11-06
One line
Mani is the overseas version of the Korean receipt-rewards app 캐시모어 Cashmore (620k installs on Play). Users photograph shopping receipts from any store and upload them; AI review then grants points (up to 50P per receipt, 3–4 receipts a day), which can be redeemed for gift cards. Its recent growth comes mainly from bloggers and YouTubers in Japan's "poi-katsu" (points-earning) community. It uses a high payout of "up to ¥5 per receipt" and invite-code lottery "lucky chests" paying 300–50,000P, which drives organic sharing. Lifestyle charts in Singapore, Malaysia, Mexico, and Thailand have low entry barriers, so it expanded there, with some Facebook ads on top.
1. Data (from our database)
- Installs: 39,138 (2026-11-06, googleplay.app_profile); 7 days +17,222 (+79%). AppstoreSpy's estimated curve since launch (googleplay.app_day_ext): 9-16 386 → 9-24 2,262 → 10-04 6,703 → 10-08 9,853 → 10-21 17,870 → 10-26 21,914 → 11-03 34,324 → 11-06 39,138. Growth is stepped: jumps on 9-20–24, 10-04, 10-08, 10-20–21, and 11-03 (3 days +9,450), flat otherwise. That looks like pulses from individual posts and campaigns, not always-on ads.
- Ratings: 322 ratings, average 3.56 stars; rating count grows steadily by 12–15 a day (app_snap). Star distribution [1-star 71, 2-star 17, 3-star 53, 4-star 17, 5-star 161] is skewed to the extremes. Most 1-star reviews are about points not posting or receipts failing review.
- Charted (chart_rank, all LIFESTYLE Top Free): on 11-06, sg #20, mx #37, th #45, my #56, jp #64; it also charted in vn (20–34) and gb (78–117) in the days before. It has never charted in the US. These are low-barrier small-country category charts; a high rank doesn't mean large volume.
- Monetization: ad_supported=True, no in-app purchases. Version 1.0.43 (updated 11-02).
- Launch dates: Play launched 2026-08-09; iOS id6800616432 launched 2026-08-26, with the Japan name "Mani(マニ)-レシートがポイントに変わるポイ活アプリ"; Japan rating 99 ratings, 4.11 average (iTunes lookup, 11-06).
- Sister app: 캐시모어 com.bridgeworks.cashmore, launched 2024-08, 620,773 installs, 7 days +27,756, #13 in Korea's Lifestyle Top Free (googleplay).
- Our Meta ad library (metaads) has no Page for it and no package name match (not on our tracking list doesn't mean it hasn't advertised).
2. Competitors
| Product | Where | Launched | Scale | How it differs from Mani |
|---|---|---|---|---|
| Fetch | iOS/Android (US) | 2016 | Play 31M installs, +93k in 7 days | The US receipt-rewards leader, paying with brand-subsidized product points. Mani offers only "fixed points for any receipt" and has opened markets in Japan and Southeast Asia that Fetch doesn't cover. |
| Receipt Hog(Numerator) | iOS/Android | 2013 | 8.36M | Run by a market research firm, earning from consumer data sales; US only |
| CoinOut | iOS/Android | 2017 | 4.52M (European version 7 days +13k) | US, only a few cents per receipt |
| Receipt Pal(NPD/Circana) | iOS/Android | 2014 | 3.23M | US only, research-data model |
| ReceiptJar | iOS/Android | 2021 | 1.17M | Australia and UK; mechanics closest to Mani (any receipt + gamification) |
| Snapcart | Android | — | 4.57M | Indonesia and the Philippines; Southeast Asian receipt rewards backed by FMCG brand research |
| レシチャレ by クラシル | Japan | 2022 | 4.46M; #10 in Japan's Lifestyle category | A big Japanese receipt-points player; its mechanic is challenging specific products, and it pays little per receipt |
| ONE(WED) | Japan | Around 2018 | 1.73M | Buys receipts at roughly ¥1 per receipt |
| CODE(R&I) | Japan | — | 1.57M | Scan the receipt barcode + receipt, low unit price |
| Dr.Wallet / レシーピ!(BearTail) | Japan | 2013 / 2020 | 710K / 2.01M | Mainly bookkeeping, points are a side feature |
| 캐시모어 Cashmore (same company) | South Korea | 2024-08 | 620k | Their own Korean version, withdraw to a Korean bank account, partnered with local shops for boosts |
| 캐시워크 Cashwalk(Nudge) | KR/JP/US | 2017; Japan 2025 | Much bigger scale | Earn points by walking; Mani treats walking as a side mechanic |
(Install count from the googleplay library, 2026-11-06)
Takeaway: this category is already crowded in the US, Japan, and Southeast Asia, and Mani hasn't opened a new category through gameplay. What really sets it apart is unit price and market choice: in Japan, one receipt pays up to 5 yen, several times the local competitors (in the 1-yen range), and bloggers use that as the selling point (poichan26: 「レシートのポイ活…1枚1円じゃ続かない」→ Mani 「単価が高い」). The same product also launched in English, Japanese, and Traditional Chinese across a dozen-plus countries.
3. Growth tactics (evidence)
- Invite-code virality from Japanese points-hobby bloggers and YouTubers (main driver, confirmed)
- A new user who enters an invite code within 24 hours unlocks a lucky chest worth 300–50,000P (a lottery). The inviter gets 1P per 500 people they bring in, with extra rewards at 3/5/7/10 invites. So bloggers have an incentive to write posts and film videos promoting it (ameblo 2026-10-19; the same blogger, October, wrote 3 posts; hatenablog 2026-10-05).
- YouTube has several Japanese reviews with titles like 「レシートポイ活界最強『mani』」「月400円級!?」「Ad-Free Reward App mani Is Unbeatable」, and the video descriptions carry invite codes (from Jina search results).
- X:日本积分圈大号【公式】ポイントゲット。2026-09-05 发帖「韓国産ポイ活アプリ『Mani』登場」,带 PR 标记,是付费推广或联盟合作(x.com/POINTGET_com);另有 @kaminarisama_03 的帖子写「祝・利用者1万人突破」。
- The timing lines up: after the 9-05 point-reward post, installs first jumped in 9-20~24; 10-05 and 10-19 blog posts line up with two more jumps, in 10-04~08 and 10-20~21. This is only a timing match; the link between individual posts and individual jumps has not been verified.
- English-language small-money finance bloggers (confirmed, small volume): momonoart.com.au (Australia) wrote a series of posts (who made it, whether it's legit, real payouts of $1.5 + $7.5) with invite codes; on Instagram, UK users post about 「每月兑 £15」 and share invite codes (the invite chest reward goes up to 135,000 points).
- Facebook page and ads (signs present, scale unverified): FB page 「Mani: Any Receipt Rewards」 (page 61595324101083). 10-29 posted a Reel reading 「1,000P = a S$1.25 gift card」, clearly creative aimed at Singapore, with 2.3K views. The Singapore and Malaysia lifestyle chart rankings match this. Our Meta ad library does not track this Page, so ad spend is unclear.
- Store search / ASO (inferred): the Japanese name stuffs in keywords like 「レシート」「ポイント」「ポイ活」, and the Play title is 「Any Receipt Rewards」, all competing for category terms.
- No clear spread found on TikTok (TikHub search for "mani receipt"), the X corpus (x-radar), Reddit, or HN.
4. Where the money comes from
- How much a user can get: 3–4 receipts a day × 50P = 150–200P, which is $0.15–0.20 or 15–20 yen, plus small extras from walking, check-ins, and nearby chests (1–3P).
- Revenue: (1) Ads. The app is tagged as containing ads, and the privacy policy names ad aggregators like AppLovin. Watching rewarded videos earns extra receipts and opens treasure chests, so most of the points are essentially earned by watching ads (momonoart: "more ad watching"). (2) Receipt data. Korea's Cashmore publicly pitches its model as turning offline receipt data into performance marketing for brands. Korean media report Cashmore has more than 100k DAU and has been profitable since 2026 early this year (company's own claim, unverified).
- Gift cards are delivered via Tremendous; in Japan, payouts go to 「えらべるPay」, with a minimum of 1,000–1,600P.
- Revenue isn't public and isn't listed on TrustMRR.
5. Why it charted
- Copying a model already proven in Korea and taking it overseas: Cashmore has run in Korea for over a year, with 620k installs and 100k+ DAU, and raised a seed round and a Pre-A (Mashup Ventures, TheVentures, Laguna Investment; unicornfactory 2026-04-28). Mani runs the same AI receipt-review, points, and chest mechanics, relisted in new languages. Its privacy policy is written under Japanese law, with data stored in Tokyo.
- Japan's points-hobby scene is a ready-made distribution channel: the community has a large number of bloggers and YouTubers who earn money from invite codes. Mani's high unit price and lottery-style invite rewards make it easy for them to write 「新しいポイ活アプリ」-style content, and the bloggers promote it on their own.
- Unit-price subsidy: up to 5 yen per receipt, several times local competitors, which the new App uses as a hook to grab users. Whether it will be cut later is unknown.
- Many countries at once, targeting small-country charts: the free lifestyle charts in Singapore, Malaysia, Thailand, Mexico, Vietnam, and the UK have low entry barriers, and a few thousand installs can reach the top 50, bringing some organic exposure.
6. How many people know about it
It's spreading in small circles: Japanese points bloggers and YouTube points channels, plus a couple of Australian and UK finance bloggers, are promoting it. No tech media or major X accounts have written about Mani itself (Korean media covered the parent company Cashmore's funding), and revenue is not public.
7. Copycats
Didn't find anything that copies Mani directly. But new receipt-rebate apps keep popping up in this niche (Myner on TikTok 2026-09, "Receipts" on Reddit), and the overlap is heavy.
8. What to borrow
- A playbook that worked domestically, taken overseas to countries with a strong points-earning culture (Japan's ポイ活), with local invite-code bloggers doing the distribution for you. The cost is just points, paid by performance.
- The invite-code + lottery chest design (up to 50,000P): you give the expected value, the real cost is low, yet the headline can read 「最高 5,000 日元」.
- Capped at 3–4 receipts a day, with ads unlocking more, using ad revenue to back the points.
9. Still unclear
- The install share per country can't be broken out. Whether Japan is the main market is inferred only from content buzz (Japan's Play ranking is actually below Singapore and Mexico).
- Whether the volume in Singapore, Mexico, Thailand, and Malaysia is organic, paid, or from offerwalls (points walls) is unverified. No local-language content for Mexico or Thailand was found.
- It's unknown whether ad revenue per user covers the points cost, or how retention looks. Ratings are polarized (1 stars, 22%), suggesting friction in review and payout.
- Whether 「one receipt for 5 yen」 will be cut or tightened.