
A water reminder app that, after a rename, became "Walk and earn 10M coins": WalkPerks and the step-to-earn production line behind it
What it is A step-counting app that earns coins by watching ads, claiming that 10M coins can be withdrawn for about 10 US dollars. It was renamed from a water reminder app.
Why it took off The same company's proven rewarded-ad template, under a new package name, bought with paid installs in cheap countries like the Philippines, Brazil, and Argentina, so installs jumped in steps. "You're almost able to withdraw" keeps users coming back to watch ads every day.
CHow you could follow Don't copy it head-on. If you do it, pick a country that isn't saturated by this template, or fill the gap it leaves on "actually paying out," and build word of mouth with a low threshold and fast payouts. This only works if you can buy installs in low-cost markets and do the math on ad payback.
- Data (updated daily) · first launch 2026-07-21 · 11-07 installs 79,864
Android · Total installs worldwide Data 2026-10-29 → 2026-11-07 (10 days, 10 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.Android · Ratings count (cumulative) Data 2026-10-29 → 2026-11-07 (10 days, 10 observations)
A small Hong Kong developer took a water reminder + step counter app that had just passed review in July, renamed it, added coins and withdrawals, and bought installs in the Philippines, Brazil, and Argentina. By Nov 6 it had about 80k installs and was still adding two or three thousand a day. The product itself has nothing new; what's worth watching is the production line behind it: an old shell passing review, reskinning, and several packages running at once. The line makes money, but plenty of people are already running it.
A one-star review that got 12 "helpful" votes
In 2026 Sep 20, a user named senshu left this review for WalkPerks on Google Play:
"It's all ads. Every time you claim coins, pressing 'x 2' brings up another ad. By 9,999,000 coins get harder to earn and the amounts shrink a lot. I don't think I can withdraw at all, I'll never even reach 10M coins. And the promised $20 for installing is a complete lie!"
12 people marked this as helpful. In Oct 19 two more came in: one said "fake app, doesn't pay, the closer you get to 10M the smaller the rewards," and the other said "works well, waiting to withdraw, I'll come back and say if it worked."
These three reviews pretty much sum up the business: users are pulled in by the "$20 for installing" promise, which isn't visible on the store page; the coin numbers are made big, and the last stretch is deliberately slowed; then users come back every day and watch a few more ads because they're "almost there."
What it is
WalkPerks: Walk & Step Rewards, in Google Play's Health & Fitness category, by developer Byte Journey (the store page lists a company in Kowloon's Kam Sheung Road area of Hong Kong). It tracks steps, earns coins, redeems rewards, and includes a water reminder. No in-app purchases; it's labeled "Contains ads" and revenue comes entirely from ads. The third-party site AppGoblin estimates about 20k monthly active users and under $10k monthly revenue (estimate).
The water reminder is a leftover from the old shell. The package name is drink.water.steps.walk.reminder. It launched on Jul 21 as "Daily Health - Water & Steps," with a listing that said "track water reminders, daily steps and healthy habits," and had only a few hundred installs at the time (from APKCombo and AppBrain's version history). By Nov 6 the store page still carried traces of the old version: the privacy policy linked to dailyhealth.bytejourney.net, and "What's new" still read "drink water on time, log your steps, build simple healthy habits."
The current store listing is written very carefully: "collect coins from eligible activities," "WalkPerks does not guarantee earnings," "coin value, withdrawal thresholds and processing times vary by user and region." That's the standard wording these apps use to get through Google Play review. The ads tell a different story.
Why it's growing now
It didn't grow organically. The install curve from a third-party estimate (AppstoreSpy) steps up in chunks: in August it added a couple hundred a day, after Oct 13 it reached 1–2k a day, and on October 22–24 it jumped to 5–7k a day, then fell back to 2–5k. This shape looks more like ad budgets being switched on in steps than like word of mouth (inference).
Numbers visible on Google Play:
| Date | Global installs | Score |
|---|---|---|
| 10-29 | 57,280 | 630 |
| 11-01 | 65,586 | 703 |
| 11-03 | 75,306 | 759 |
| 11-06 | 79,864 | 830 |
In 8 days it added about 22.6k installs and 20–30 ratings a day. But this wave is fading: on the Health & Fitness free chart, the Philippines dropped from #25 at 10-29 to #37 at 11-06, Brazil went 69 → 101, Argentina 95 → 187, and Nigeria and Mexico have already fallen off the chart.
Ratings are climbing too. Historical snapshots from several third-party sites: at 122 ratings the average was 2.93,181, at 3.4,538 it was 4.11; now it's 830 ratings averaging 4.3 (the phone view shows 4.7), with 5% of them 75-star. More ratings pushing the average up is common in rewarded-coin apps, usually explained by a prompt asking for a review when coins are claimed. I haven't verified this.
Where users come from
Paid acquisition is very likely, but I didn't directly see WalkPerks' own ads. The same company's main app, Walk Master, runs Meta ads through two pages with no company name, "Step Counter" and "Steps Counter." The latter has 119 ads running and 636 historically, all with the same copy: "All Your Steps are Valuable | Download Now." WalkPerks focuses on Southeast Asia and Latin America, and searching Meta's ad library for US, UK, German, and Japanese keywords turns up nothing, so not seeing ads doesn't mean there aren't any. Two supporting clues: the review line "$20 for installing" could only have come from an ad, and the UK review site fitcoin.co, writing about Walk Master, said "people installed it after watching ads, then came looking for a second opinion once it was installed."
Store search and category charts. The name packs in three keywords (Walk, Step, Rewards). Once paid installs pushed it into the top 40 of the Philippines' Health & Fitness chart, it picked up some organic installs on top.
The matrix. Byte Journey has a dozen to twenty apps on Google Play (AppBrain counts 16, AppGoblin counts 21). The 8 apps I could see add up to about 11.9M installs. It runs step-to-earn, scanning, phone location, and short dramas.
Social and creators: none. Searching TikTok for WalkPerks turns up no videos promoting it, and nobody mentioned it on X in the last 30 days. The YouTube videos asking "is Walk Master legit?" come from users checking after they installed. Those count as reactions, not as a channel.
Where the money comes from: the 10M-coin wall
fitcoin.co tested the same template's Walk Master in Sep 1 and laid out the math clearly:
- The PayPal withdrawal threshold is 10M coins, about $10;
- Walking alone earns 500–2000 coins a day, less than $0.5 a month;
- Watching ads daily brings in $1–3 a month; heavy ad-watching (over an hour a day) brings $3–8 a month;
- Claiming step coins often requires watching a video first, or the coins don't land.
So steps are just the hook. The real earnings come from rewarded videos and interstitial ads. Coins are set at millions with smaller rewards the closer you get to the threshold, so users stay "just short" and keep coming back, and each return is a few more ads' worth of revenue. Ad rates are low in the Philippines, Brazil, and Nigeria, but installs are cheap too; as long as the ad revenue per user covers what you paid for that user, the business works (inference).
Who it's competing with
Almost everyone. "Walk to earn" is a mature, heavily copied category on Google Play, roughly in three tiers (install counts are estimates around 11-06 on Google Play):
| Product | Launched | Installs | How it differs from WalkPerks |
|---|---|---|---|
| Sweatcoin | 2017 | 164M | Brand partnerships, real redemptions |
| WeWard | 2022 | 16.6M | Mostly Europe, real payouts, #2 in Top Grossing in France |
| Macadam / StepSetGo / Winwalk / CashWalk | 2018–2023 | 2.85M–11.5M | Long-running points-for-gift-card apps, or local brand deals |
| WalkEarn - Steps to Cash | 2025-03 | 4.07M | Same template, same in the Philippines, 50 times its size |
| WalkStep / Pengo, StepReward, WalkRun, WalkLite, Walkbucks | 2025–2026 | 670k–3.02M | Same template, different developers |
| Walk Master (same company) | 2025-11 | 4.05M, 7 days +193k | The same company's main app, #3 in Nigeria's category chart |
| Super Steps (same company) | 2025-12 | 1.04M | Same company's second app, Philippines category #11 |
| Google Fit, Samsung Health, system step counters | — | Preinstalled | Free step counting, pays nothing |
WalkPerks is Byte Journey's third step-to-earn app, growing at roughly a ninth the pace of its own Walk Master. It is no hit in this category; it reads more like a side account used to test spend in a portfolio.
How many people know about it
Almost no one has written about WalkPerks itself. But this template is well known in the reward-app circle, and a review site has named Byte Journey a "cash-for-steps clone". Revenue is not public, and plenty of copycats already exist.
If it were you
Verdict: This playbook makes money, but it is not an opportunity for solo indie devs. It runs on paid acquisition ROI and how many apps you can run at once. The product itself can't differentiate, and the niche is crowded with apps on the same template.
Who it suits: Teams already monetizing with rewarded ads, holding cheap-country paid acquisition channels (Meta, AppLovin, Mintegral, etc.), and able to calculate how much ad money each user generates. Treat it as one more app in a portfolio.
Who it doesn't suit: Anyone who hasn't run paid campaigns or is counting on organic store traffic (in this category, organic traffic is driven by paid acquisition). Anyone unwilling to take on "scam" reviews, delistings, and account bans. Using the promise of cashing out to drive installs is risky: Google Play can delist for misleading earnings claims at any time, which is exactly why everyone runs portfolios.
How to do it, if you insist: Don't copy it head-on. Two options:
- Pick a language or country that hasn't been saturated by these apps, such as Southeast Asian countries other than the Philippines, the Middle East, or Eastern Europe. Check whether same-template apps already fill the local category charts first.
- Fix what it doesn't do well: real cash-outs. Sweatcoin and WeWard rely on brand partnerships and real redemptions, with low thresholds, fast payouts, and proof-of-payout screenshots. That builds trust and separates you from these clones. The cost is that you share part of each user's money, so run the numbers carefully.
How to acquire users: Run paid campaigns in low-cost countries, with creatives saying "walk and get paid" plus a visible cash-out progress bar. Name the app and keywords around walk, step, rewards, and cash.
Timing: There is no clear deadline. The category has run for several years, so the window won't suddenly close or open. The real constraint is platform policy: once Google Play tightens its rules on earnings claims in reward apps, new apps struggle to pass review.
Signs you're wrong: ① WalkPerks climbs back up the Philippines or Brazil category charts, or jumps to tens of thousands of daily installs, which would show it is more than a side account and this playbook still has room in new markets; ② an independent small team finds the same template working without a portfolio and reaches a million installs within six months; ③ conversely, if a batch of these apps is delisted within a few months, it means the platform is cracking down and this line has a shorter lifespan than it looks.
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Data and sources: Google Play store page (Philippines storefront, 11-06, including reviews 9-20 and 10-19); Google Play install counts and category charts (10-29 to 11-06); install curve is an AppstoreSpy estimate; historical version and rating snapshots from APKCombo, AppBrain, apppage.net, androidrank, AppGoblin; Meta Ad Library (two pages, "Step Counter" and "Steps Counter"); fitcoin.co review of Walk Master (2026-08-13, 2026-09-01). Anything marked "estimated" or "inferred" is an estimate or inference.
Research notes: competitor table, acquisition evidence, full research report
- Competitors
Name Where Launched Scale How it differs from this one Walk Master - Step Counter(Byte Journey) Android 2025-11 4.05M installs, +193k over 7 days, Nigeria category #3 Same company's lead app on the same template; WalkPerks grows about 1/9 of its pace Super Steps(Byte Journey) Android 2025-12 1.04M installs, Philippines category #11 Same company's second app, labeled Cash Rewards Sweatcoin Android 2017 164M installs Branded, real redemptions, brand partnership revenue; WalkPerks is pure ad monetization WeWard Android 2022 16.6M installs, France Top Grossing category #2 European home market, real payouts Macadam Android 2023 10M installs Real redemptions, Europe/LatAm WalkEarn - Steps to Cash(CoderSoftech) Android 2025-03 4.07M installs, Philippines category #26 Same template, same market, 50× the scale WalkStep / Pengo(ideas wonderful) Android 2025-10 / 2025-12 3.02M / 710k Another app running the same portfolio approach StepReward(IWAN MAKET) Android 2026-05 1.35M, Nigeria category #8 Same template, took off in the same period Winwalk / CashWalk Android 2018 / 2020 5.87M / 2.85M Long-running points-for-gift-card app Google Fit / Samsung Health / system step counters Big-company features — Preinstalled Free step counting that pays nothing; WalkPerks has no edge on step tracking - Where users come from
- Inferred Paid acquisition (Meta etc.): Byte Journey used the generic Page names "Step Counter" (42 ads running) and "Steps Counter" (119 ads running, 636 historically) to run Meta ads for Walk Master (metaads library). WalkPerks' own ads were not captured, but reviews mention a "$20 sign-up bonus" promise that isn't on the store page, and the install curve jumps in steps
- Verified Store search and category charts: names stacked with Walk/Step/Rewards; Philippines Health & Fitness free chart ranks 25–37, Brazil ranks 65–101 (googleplay library chart_rank)
- Verified White-label reskin + developer portfolio: the same package appeared as "Daily Health - Water & Steps" in version 1.1.02/1.1.04 (APKCombo, AppBrain); the privacy policy still points to dailyhealth.bytejourney.net; the developer library lists 8 apps totaling 11.9M installs
- Inferred TikTok/X/Reddit creators: TikHub search for WalkPerks turned up no promotional videos; x-radar shows 0 posts over 30 days
WalkPerks: Walk & Step Rewards (com.bytejourney.drink.water.steps.walk.reminder): why it took off
Channel: Google Play | Developer: Byte Journey (legal entity Hong Kong Special River Technology Limited, Kam Sheung Road, HK) | Research date: 2026-11-06
Bottom line
It is not a new product. Byte Journey took a passing "water reminder + step counter" shell (Daily Health - Water & Steps), turned it into a rewarded-ad app where you earn gold coins by walking and cash out at 10M coins, and reused the template and paid acquisition playbook already validated by its own Walk Master (4.05M installs). It targets low-eCPM but cheap-to-acquire markets like the Philippines, Brazil, Argentina, and Nigeria. Its ability to "run" comes from distribution and monetization templating, not product differentiation. At its scale (80k installs, 2–3k per day), it is just a side or backup app in the portfolio.
I. Basic data (googleplay library, 2026-10-29 ~ 11-06)
- Cumulative global installs: 57,280 (10-29) → 79,864 (11-06), +22,584 over 8 days, about 2.8k/day; rating count 630 → 830, adding 20–31 per day.
- AppstoreSpy's estimated install curve since launch (
app_day_ext): in August it had only 300 installs, then from 8 through September a hundred to a few hundred a day; after Oct 13 it rose to 1–2K/day, and on October 22–24 it jumped to 5–7K/day, and has since stayed around 2–5K/day. The slope rises in steps, not like organic growth; it looks like paid budgets being turned on tier by tier. - Category charts (Health & Fitness, free): Philippines 25 (10-29) → 37 (11-06), Brazil 69 → 101, Argentina 95 → 187, Nigeria 134 → dropped off, Mexico 198 → dropped off. Rankings are sliding, suggesting spend in this round is tapering.
- Ratings: currently 4.3 (830 reviews; histogram 1★83 / 2–4★ at 41 / 5★622; mobile shows 4.7). Third-party historical snapshots: androidrank recorded 122 ratings averaging 2.93; AppGoblin recorded 538 ratings, 4.11; apppage.net recorded 181 ratings, 3.4. More ratings, higher score. Reward apps often prompt for a review when coins are claimed. This is not verified, but the curve direction fits.
- No in-app purchases (offers_iap = False), labeled "contains ads". AppGoblin estimates 20k MAU, monthly revenue <$10k, and 100% of revenue from ads.
2. What it was before: a water-reminder shell in new clothes
- Package
drink.water.steps.walk.reminder; APKCombo logged version 1.1.02 (2026-07-25) and AppBrain logged version 1.1.04, both named "Daily Health - Water & Steps", description "Track water reminders, daily steps, walking progress, and healthy habits", with 500+ / 0+ installs at the time. - The privacy policy still lives at
dailyhealth.bytejourney.net. The store's "What's new" still reads "Drink water on time, count your steps, and build simple daily health habits." The old shell copy was never fully removed. - There is no exact date for the rename to WalkPerks or the addition of coin cash-outs. 9-20's Play reviews already mention "10M coins" and say the "$20 sign-up bonus" is a scam, so it was an earning model by mid-September at the latest. AppBrain already listed it as WalkPerks in version 1.1.16.
- The current store description is very "compliant": "collect coins from eligible activities", "WalkPerks does not guarantee earnings", and it keeps the water-reminder module. This is the standard way these apps pass Google Play review: list as a health tool and describe coins and cash-outs as possible, subject to rules.
Sources: apkcombo.com/daily-health-water-steps/com.bytejourney.drink.…, www.appbrain.com/app/daily-health-water-steps/com.bytejourne…, apppage.net/preview/com.bytejourney.drink.water.steps.walk.r…, Play store page (gl=ph).
3. Competitors: a lot of people are doing the same thing
"Walk to earn points/cash" is a crowded, mature category on Play, in three tiers:
| Product | Platform | Launched | Scale (googleplay library 11-06) | How it differs from WalkPerks |
|---|---|---|---|---|
| Sweatcoin | Android/iOS | 2017 | 164M installs, +450k in 7 days | Branded, settles through brand products and partners, real redemptions; WalkPerks is pure ad monetization |
| WeWard | Android/iOS | 2022 | 16.6M, France Top Grossing category #2 | European home market, real payouts, has IAP and partnership revenue |
| Macadam | Android/iOS | 2023 | 10M | Real redemptions in Europe/LatAm |
| StepSetGo | Android/iOS | 2019 | 11.5M | Indian local brand |
| Winwalk / CashWalk / Stepler | Android/iOS | 2018–2022 | 5.86M / 2.85M / 3.56M | Long-running points-for-gift-card app |
| WalkEarn - Steps to Cash(CoderSoftech) | Android | 2025-03 | 4.07M, Philippines category #26 | Same template, same market (Philippines), 50× WalkPerks' size |
| WalkStep / Pengo(ideas wonderful) | Android | 2025-10 / 2025-12 | 3.02M / 710k | Another app running the same template portfolio approach |
| StepReward(IWAN MAKET) | Android | 2026-05 | 1.35M, Nigeria #8 | Same template, same timing |
| WalkRun (JINGKEI), WalkLite (YiSpark), Walkbucks | Android | 2026-01 / 2026-01 / 2025-08 | 1.31M / 670k / 820k (Walkbucks 7 days +85k) | Same template |
| Walk Master (Byte Journey's own) | Android | 2025-11 | 4.05M, 7 days +193k, #3 in the Nigeria category chart | The main package from the same company and template; WalkPerks is growing at only about 1/9 of its rate |
| Super Steps (Byte Journey's own) | Android | 2025-12 | 1.04M, Philippines category #11 | The same company's second package, store listing says "Cash Rewards", 17+ |
| Google Fit / Samsung Health / built-in phone step counters | Big-company features | — | Preinstalled | Free step counting that pays nothing; WalkPerks' step counting has no edge of its own |
Verdict: there's no empty market here. WalkPerks is the Nth package of the same template, and it's Byte Journey's third step-to-cash package.
4. Growth tactics: how users are acquired
- Paid acquisition (high confidence, but no ad directly tied to WalkPerks was captured)
- Meta Ad Library (metaads database): Byte Journey runs Walk Master ads through two generic Pages with no company name, "Step Counter" and "Steps Counter". The first has 42 ads running (first seen 2026-08-12), the second has 119 running and 636 historically (first seen 2026-07-28). Copy is uniform: "All Your Steps are Valuable | Download Now", in image and video formats. Our Meta crawl only checks keyword first-screen results for US/GB/DE/JP, so not seeing ads that land on WalkPerks doesn't mean none ran; Southeast Asia and Latin America placements aren't visible here.
- Google / TikTok Ad Libraries (googleads, tiktokads): only that Meta Page appeared in the list, mapping result no_ads; the TikTok library only covers European placements. Unverified.
- Circumstantial evidence: a review of 9-20 says "the $20 upon installation is a complete scam". "$20 on install" is a typical incentive-ad promise that appears in creatives, not on the store page, so it must come from ads. A fitcoin.co review of Walk Master also says "People install it after ads, then look for a second opinion". The installs climbing in steps (10-13, 10-22) also fits a budget being turned on.
- Inferred playbook: buy cheap installs in low-cost countries (Philippines, Brazil, Argentina, Nigeria) → all in-app coins tied to rewarded video and interstitials → ad revenue covers acquisition cost. The withdrawal threshold of 10M coins ≈ $10 is harder to reach as you go, as reviews and third-party tests both say, so cash payouts barely cost anything.
- Store search / category charts (medium confidence): paid installs pushed it to around #25 on the Philippines health & fitness free chart, then it picks up organic traffic from the chart and search terms like "walk earn" and "step rewards". The name packs in three high-volume keywords: Walk, Step, Rewards.
- Reskinning + portfolio (confirmed): the same developer has 8 apps in the database with 11.9M installs combined (database count), including step-to-cash, QR scanning, phone location, and short drama (Short Box 3.96M). AppBrain says it has 16 on Play, AppGoblin says 21 apps. Reskin a shell to pass review, change features, run multiple packages on the same template, and when one gets banned or decays, swap in the next.
- Content / creators / social: none found. Searching TikTok (TikHub) for WalkPerks only returns the #walkingperks fitness hashtag, with no videos promoting it. X (x-radar, 30 days) shows 0 posts. Reddit only has generic "earn money walking app review" threads. YouTube has a batch of "Walk Master legit or scam" review videos, made by users checking legitimacy after installing. Those are a result, not a channel.
5. Why it works
- The demand already exists: "walk to earn money" is a long-running search and ad-click theme in countries like the Philippines, Brazil, and Nigeria. Sweatcoin, WalkEarn and others proved it long ago. Users come because the ads promise "get paid for walking / $20 for installing".
- The template is ready-made: Walk Master is #2025-11 on the chart, has reached 4.05M installs, and the full setup of decaying coins + 10M withdrawal threshold + rewarded video is already working (fitcoin.co review, 2026-09-01). WalkPerks takes that template, changes the package name, and buys ads again.
- The listing route is ready-made: pass review with a health-tool identity (water reminder + step counting), then switch to incentive mode, with store copy that says "no guaranteed earnings".
- Retention relies on a withdrawal progress bar that's "almost there": reviews say "Just waiting till I withdraw" and "rewards get smaller the closer you get to 10m". Users return daily to watch ads to reach the threshold, and that's both retention and revenue.
- Ratings were pushed up: historical snapshots 2.93 → 3.4 → 4.11 → 4.3 (4.7 on mobile), with 5% of 75-star ratings, which holds up store conversion (whether the ratings were incentivized is unverified).
VI. Differentiation
Almost none. Compared with Sweatcoin or WeWard, it pays no real money and has no brand partnerships. Compared with same-template packages like WalkEarn and StepReward, the only visible difference is an attached water reminder (a leftover from the old shell). It got traction not from differentiation but from the developer's ad spend and portfolio capability plus a proven monetization template. Also, its scale (80k, daily adds 2–3k) is small for this category and its category rank is slipping, so it isn't really a breakout hit. It looks more like one test package in a portfolio.
7. How many people know about it / copycats
- Revenue isn't public, and no media outlet or large X account has written about it directly. Only fitcoin.co, myroomismyoffice.com and several YouTube "legit or scam" videos have covered the same company's Walk Master, naming Byte Journey as a maker of "cash-for-steps clones". Within the incentive app community, this template is well known.
- Copycats: the category copies itself. WalkEarn, WalkStep/Pengo, StepReward, WalkRun, WalkLite and Walkbucks are all packages on the same template built over 2025–2026 years, and Byte Journey's own Walk Master / Super Steps / WalkPerks copy each other.
VIII. Takeaways
- "Pass review with a blank package, then change the features" and "run multiple packages on the same template in parallel" are the standard production line for Play incentive apps. The key skills are ad ROI calculation and picking low-cost countries, not the product.
- Running Meta ads under a generic name (Step Counter) keeps the advertiser's company name out of view, lowering brand risk and making it easy to swap packages.
- Making the coin number big (10M) and decaying the exchange rate turns "progress" into a reason to come back every day.
- Take the risks on board too: these packages rely on promising that cash can be withdrawn to pull in new users, reviews keep saying "scam" and "fake", and Google Play takes down misleading earnings claims, so lifespans are short. That's why they run portfolios.
IX. Uncertainties
- Which ad networks WalkPerks itself runs on (Google UAC / AppLovin / Mintegral / Meta Southeast Asia) and how much it spends: not captured in the database, unverified.
- The exact date of the rename and model change (inferred: late August to mid-September).
- Whether the rating climb came from incentivized reviews, and whether anyone has actually received a withdrawal.
- How many installs came from offer walls or incentive walls.
Sources
- googleplay database: app, app_profile, app_day, app_day_ext (AppstoreSpy estimates), chart_rank, app_snap, review. Query date 2026-11-06.
- metaads database: advertiser / ad / app_link (Pages 1275628408956614 "Step Counter" and 1256925750837448 "Steps Counter"). googleads / tiktokads databases: no matches.
- Play store page: play.google.com/store/apps/details?id=com.bytejourney.drink.… (reviews 2026-09-20, 10-19; developer address)
- Walk Master reviews: www.fitcoin.co/articles/walk-master-review (2026-09-01), www.fitcoin.co/articles/is-walk-master-legit (2026-08-13)
- Historical snapshots: APKCombo, AppBrain, apppage.net, androidrank.org, AppGoblin (https://appgoblin.info/apps/com.bytejourney.drink.water.steps.walk.reminder)
- Developer: bytejourney.net/, www.appbrain.com/dev/Byte+Journey/
- TikTok (TikHub search for WalkPerks / walk perks app), x-radar (30 days, 0 posts).