Stringers
Mobile App · Android · written 11-6
HiJoy — Voice Chat Room · PokerMan

32K installs, #23 on Indonesia's Top Grossing social chart: a voice-room app that doesn't look for users, it poaches rivals' agencies

What it is An Indonesian-language group voice-room app where people chat, send gifts to hosts, and buy VIP.

Why it took off An older developer who makes poker apps reskinned his own voice-room template and relaunched it. On Instagram and TikTok, he uses high pay and free agency setup to poach ready-made agencies from rival apps, and their regulars follow the hosts over to send gifts. Indonesia's social Top Grossing chart has a low bar: a few dozen big spenders can get you into the top 25.

CHow to play it: team up with a group that has voice-room templates and guild settlement experience, go after a small country with less competition, recruit guilds before users, and once you chart on the local social Top Grossing list, use that ranking as recruiting material.

Grade C: the cold-start playbook is worth studying, but the niche already has dozens of players, and the real barrier is the deep pockets mature teams bring: recruiting agencies, paying host salaries, managing coin dealers. Following this with a small team isn't worth it. Few people know about it yet
Data (updated daily) · first launch 2026-07-12 · 11-07 installs 31,942
Android · Total installs worldwide
26k28k30k32k10-2910-3111-0211-0511-0732k
Data 2026-10-29 → 2026-11-07 (10 days, 10 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.
Android · Ratings count (cumulative)
Number of ratings 313
Data day 2026-11-04, only 1 days.

HiJoy is an Indonesian-language group voice-room app: chat, send gifts, buy VIP, the same as dozens of rivals on the chart. It launched in July, and by Nov 6 it had only 31,942 Google Play installs, yet for nine straight days it ranked #20 to #25 on Indonesia's social Top Grossing chart, with the apps around it in the millions of installs. Its volume didn't come from users. It came from hosts and agencies. Below: how it got going, where the money comes from, who it's competing with, and whether you should follow it.

One video with 148k views and 119 likes

On Aug 11, HiJoy's official TikTok posted a video captioned: "Sepi? Masuk HiJoy aja… Not just voice chat, it's a 24-hour online party! Fun rooms, 'big-spender' gifts worth thousands of coins, new friends from Sabang to Merauke (Indonesia's westernmost to easternmost points)." By Nov 6, the video had 148,288 views, 119 likes, and 8 comments. The account's other videos mostly got tens to hundreds of views. A gap of over a thousandfold between views and likes looks like paid boosting (inferred, not verified).

Three days later, installs made their biggest jump since launch: from about 2,800 on Aug 14 to about 4,100 by Aug 17, peaking around 800 in a single day (third-party estimates).

Two weeks after that, on Aug 30, its Instagram @hijoy.official (based in Jakarta) posted a recruitment ad: "OPEN RECRUITMENT AGENCY VOICE ROOM… monthly income up to IDR 30M+, paid twice a month, no performance quota," with the requirement that the agency have at least 10 hosts or members and "experience in live streaming or voice-room apps." In plain terms: existing agencies from rival voice-room apps are welcome to move over in bulk.

What it is

The store listing is short: group voice rooms, community-recommended rooms, VIP membership (exclusive badges, profile decorations, special effects), personal profile pages, holiday events and leaderboards. In-app purchases run $0.99 to $99.99 each, available in 73 languages, and the website hijoyapp.net is a single intro page. Listed in Jul 12, 2026; the November initial version reached 1.1.0.

The developer account is called PokerMan. It has made poker apps on Google Play for 2022 years, with 164K downloads in total. A third-party review site says the company behind it is registered in the Seychelles. In May 2025, the same account first launched a voice-room app called VOVA, which now has 110K installs and ranks around #130 on Indonesia's social Top Grossing chart. HiJoy is the second. The two apps' privacy policies sit at the same path (api.<domain>/privacy.html), indicating the same backend with a different skin.

Where the money comes from: not 30,000 users, but a few dozen "big spenders."

On the Nov 6 Indonesia Google Play social Top Grossing chart, HiJoy was #23. Around it: #22 Kiora at 1.58M installs, #24 HappyVV at 1.17M, #25 Oichat at 210K, #18 Poppo at 47.9M. Install counts differ by one to three orders of magnitude, yet their revenue ranks sit side by side.

Voice-room money has never come from the broad user base. It comes from three groups: "big spenders" who send gifts to hosts (called sultan in Indonesia, as the video's "Gift sultan" line shows), agencies that trade gifts to push their rooms up the rankings, and coin dealers who resell in-app coins. When an agency moves over, its hosts bring their regulars, and the regulars' gifts come along. Making the top 25 on Indonesia's social Top Grossing chart takes far less money than in the US or Europe, a few dozen high-value payers is enough (inferred, revenue not public).

Later, its TikTok content was almost all recruiting: Sep 24 "Welcome NADIRA AGENCY to the HIJOY family"; Oct 16 "Want to earn money through voice chat but don't know where to start? At HIJOY it's all free: free to open a guild, free to become a host, and we'll take you all the way to success"; Nov 5 "No capital needed, join now", with the tags #kerja2027 #cuanonline (2027 work, make money online). To users it says "come play"; to hosts and guild leaders it says "come earn", and the latter is the real focus.

The ratings are interesting too: the US store page shows 2.8 as its score across 313 ratings, with 1-star 125, 5-star 125, and 3 to 4-star at zero. The Indonesia store page shows 4.0. The top few 5-star reviews cluster from late July to mid August, with generic lines like "very nice app" and "design beautiful," and the reviewer names don't look Indonesian. Looks like seeded reviews from early launch (inferred).

The Middle East is moving too

In Oct 31 it first charted on Saudi Arabia's Social Networking Top Grossing, peaking at #177. By Nov 6 it had climbed to #82. On Nov 5 it also entered the UAE's Social Networking Top Grossing, ranking #109 to #107. Malaysia has been bouncing between #77 and #113. It looks like they're using the same playbook to push into the Middle East, but we couldn't find any public evidence of how they're doing it.

Installs are still growing slowly: Sep passed 10k12, Oct passed 20k8, early November was 700-800 a day, and 7 days added 5,344 (Google Play installs, 10-29 to 11-06).

Who it's competing with

Almost everyone. About half of the Indonesia social Top Grossing top 40 are "voice rooms / live streaming + gifts", 11-06:

ProductScaleHow it differs from HiJoy
SUGO81.1M installs, #9,7 Top Grossing social app in Indonesia, +390kTop players of the same format are running large-scale paid acquisition, in both Southeast Asia and the Middle East
Chamet78.4M installs, #6Video-first, 1 paying 1 for chat
Hago300M installs, #12Veteran voice rooms with mini-games
Poppo / Bigo / MICO47.9M to 850M installsLive-streaming platforms, where voice rooms are just one piece
Gemgala / Tigo / Vero Live / Tina Live7.63M to 36.9M installsSame guild-plus-streamer model, just two or three orders of magnitude bigger
HappyVV / Oichat / tamizo210k to 1.7M installs, rank #24 to #29Smaller voice-room apps ranked next to each other
VOVA (same developer)110k installs, #130 on the chartThe previous generation of HiJoy, same template
AwanParty / MasaParty / BoloUp Go10k to 40k installsSame playbook: vest-pocket apps plus guild recruiting, aimed at the Philippines and South Asia

In the Middle East there are also older local brands like Hiya, HiParty and HyJoi, with names just one or two letters off from HiJoy.

HiJoy works the same as the others on features. What sets it apart is the supply side: guilds are free to open, there are no performance requirements, and it pays out twice a month. Anyone can meet those terms.

How many people know about it

Almost nobody: no press coverage, no one talking about it on X, no public revenue, 185 followers on Instagram and 854 on TikTok. You can only find it through the stores, APK download sites and chart aggregators. But this playbook is no secret in the going-global voice room circle, and similar apps ship every quarter.

If it were you

C. Worth studying how it cold-started, but copying it isn't worth it: the niche is packed with dozens of players. The real barrier isn't the app. It's whether you can bring in agencies, pay streamer salaries, and keep coin sellers and gift fraud under control. That's the war chest of an established team, not something a small team builds in a few months.

Who it's for: Overseas teams that already have a voice room template and have run guild and streamer settlements, looking to add a package or enter a new country. Or people already inside a country's live-streaming and voice-room guild scene who have streamer relationships.

Not for whom: solo devs who only know how to code (the app itself has no moat, and if you build it, nobody will come); anyone who can't front a few months of host salaries and settlement cash; anyone unwilling to touch the gray zone of coin dealers, guild brushing and seeded reviews.

How to do it: Don't go head-to-head in Indonesia. Look at markets where the Top Grossing bar is lower and there's less competition (Malaysia, small Middle Eastern and North African countries outside the Gulf, Central Asia). Follow HiJoy's structure: launch from an established developer account, use one template across multiple app packages, and monetize with three revenue points: VIP, gifts, and leaderboards. Write out the guild payout rules clearly before going live.

How to get users: recruit guilds first, not users. On Instagram, TikTok and WhatsApp, post recruitment in the local language: "Free to open a guild, no quota, paid twice a month." Target anyone who already runs 10+ members and has run a voice room for another app. Once you hit the top social chart in a small country, use the ranking as material for the next recruitment round. For user-facing TikTok videos, lines like "Bored? Come chat in the room" and "Big spenders gift thousands of coins" work; spend a little to boost one or two and watch install response (inferred).

Deadline: no holiday window. It's climbing charts in the Middle East. If you want in there, move within a quarter or two, before it and its rivals fill those charts.

Where it could be wrong: (1) HiJoy fell out of the top 50 in Indonesia's social Top Grossing within a month or two, and its recruitment videos stopped, which suggests the poached hosts don't stick and this cold-start playbook only works for a while; (2) if Google Play starts mass-removing these disguised voice-room apps, or the same developer's VOVA and HiJoy get banned, it means the reskinning route is closed; (3) on the flip side, if it charts in the top 50 in Saudi Arabia and the UAE and installs pass 100K, the playbook travels to other countries, and the grade should go up a notch.

Data and sources

  • Installs & rankings: Google Play listing and social Top Grossing charts in Indonesia, Malaysia, Saudi Arabia and the UAE, 10-29 to 11-06; install counts for August to October are third-party estimates.
  • Rating: Google Play US store page (11-04,2.8 stars / 313 ratings), Indonesia store page (4.0 stars).
  • TikTok: @hijoy.official's profile and posts. Views and likes read as of 11-06.
  • Instagram: @hijoy.official homepage and the Aug 30 recruitment post.
  • Developer: Google Play developer page PokerMan, pokerman.io, AppBrain; the company entity comes from third-party review sites and is unverified.
  • Ads: Nothing turned up for HiJoy or VOVA in the Meta Ad Library. That doesn't mean they aren't running ads. Whether the TikTok videos are paid boosts, and whether they run Google ads, is unverified.

Android store page ↗

Research notes: competitor table, acquisition evidence, full research report
Competitors
NameWhereLaunchedScaleHow it differs from this one
SUGO: Pesta Voice ChatAndroid2021-0681.1M installs, #9 on Indonesia's social Top GrossingTop of the same genre spending heavily on paid acquisition; HiJoy relied only on guild cold-start
ChametAndroid2019-1178.4M installs, #6 on Indonesia's social Top GrossingMostly video and 1v1 paid chat
HagoAndroid2018-09300M installs, #12 in IndonesiaVoice rooms plus mini games, from the old-guard big companies
Poppo Live / Bigo Live / MICOAndroid2014–202247.9M–850M installsLive-streaming platforms, where voice rooms are just one piece
HappyVV / Oichat / tamizoAndroid2022–2026210k–1.7M installs, Indonesia social Top Grossing #24–29Smaller voice-room apps charting next to HiJoy have far more installs
VOVA group voice party (same developer)Android2025-05110k installs, around #130 in Indonesia's Social Top GrossingThe predecessor of HiJoy, same template
Hiya / HiParty / HyJoiiOS2020–2024Middle East voice-room veteran brandSimilar name, local Middle East brand
AwanParty / MasaParty / BoloUp GoAndroid202610k–40k installsSame playbook — a disguised wrapper plus guild-style pushing, aimed mainly at the Philippines and South Asia
Where users come from
  • Verified Indonesian agency and host recruiting (Instagram, TikTok, WhatsApp): IG @hijoy.official (Jakarta) bio reads "OPEN AGENCY 24 JAM"; 08-30 post reads "Gaji Sampai 30 JUTA+ Sebulan, 2x Gajian, Non Target, requires 10 hosts/members base, has done other voice rooms"; TikTok 09-24 "Welcome NADIRA AGENCY onboard", 10-16 "GRATIS Open Agency / Join Jadi Host"
  • Inference: a single TikTok paid boost (likely paid acceleration): 08-11 official video 148,282 views but only 119 likes; right after, installs jumped sharply from 08-14 to 08-17 (AppstoreSpy estimates roughly 817 in a single day)
  • Verified old developer accounts and shared template reuse: PokerMan's account had a poker app 2022 years ago (164K installs, operated by Planck Tech in Seychelles); 2025 years later it launched VOVA, and both apps use the same api.<domain>/privacy.html backend template
  • Inferred seeding reviews: the rating split is 1-star 125, 2-star 62, 5-star 125; the top 5-star reviews come from names like Chen Zebiao and Abdul Rafay, which don't look Indonesian, dated 07 to August
  • Inferred from Meta Ads / media / X: no records in the metaads library or x-radar, and Jina only turned up APK sites

Why HiJoy — Voice Chat Room (com.hijoy.app) Made It

One line

HiJoy is a standard group voice room + gift tipping + VIP social app. It didn't win on product differentiation. A China-based poker app team (Google Play developer accounts PokerMan / Planck Tech Limited) reskinned its own voice-room template (first built as VOVA) and relaunched it under an old developer account registered in 2022. Cold start came from local recruiting in Indonesia: recruiting agencies and hosts with promises of "monthly pay of IDR 30M+, settlement twice a month, no performance quota, free agency sign-up," plus an official TikTok promo video with 148k views. Indonesia's social Top Grossing chart has a low bar and revenue concentrated in a few big spenders, so with 32k installs it squeezed into the Indonesia SOCIAL Top Grossing chart at #20–25.

Data (source: Google Play library, 2026-10-29 to 11-06)

  • 31,942 lifetime installs worldwide; +5,344 in the last 7 days (10-29 is 26,598). Going by AppstoreSpy's historical estimates (app_day_ext): 07-31 only reached 653,08-14 by 08-17, then climbed from 2,793 to 4,097 over three days (single-day peak around 817), broke 09-12 10k, then 10-08 broke 20k, with early-November daily gains of 700–900, still accelerating slightly.
  • Charts only the Top Grossing list, not Top Free:
    • Indonesia SOCIAL Top Grossing: 10-29 #23,10-31 #20,11-06 #23 (9 days, ranking between 20–25)
    • Malaysia SOCIAL Top Grossing: 91 → 113 → 77
    • Saudi SOCIAL Top Grossing: 10-31 charted, 177 → 82, climbing every day
    • UAE SOCIAL Top Grossing: 11-05 charted, 109 → 107
  • Revenue density is weird: 11-06 Indonesia SOCIAL Top Grossing has top-ranked apps all at millions to hundreds of millions of installs (#22 Kiora 1.58M, #24 HappyVV 1.17M, #25 Oichat 210K, #18 Poppo 47.9M), while HiJoy has only 32K. That suggests the money comes from a handful of big-spending users, streamers inflating their own numbers, or coin resellers, not broad user payment.
  • Ratings: Curry 11-04 US store detail page 2.8 stars from 313 ratings, distribution 1 125, 2 62, 3–4 0, 5 125, heavy at both ends; Indonesia store page shows 4.0 stars / 324 reviews. The top 5-star reviews on the Indonesia page are by Chen Zebiao, Abdul Rafay and RJ Maruf Hossain, dated 07-26 to 08-16, all generic praise ("very nice app", "design beautiful"). This looks like seed reviews from the team or hired reviewers at launch (speculation).
  • In-app purchases $0.99–$99.99 each; version 1.1.0, APK 77.9MB (AppBrain).

Competitors

There are a huge number of group voice room + gift apps targeting Indonesia and the Middle East. Roughly half of the top 40 in Indonesia's SOCIAL Top Grossing are in this category (Google Play library 11-06):

ProductScaleHow it differs from HiJoy
SUGO: Pesta Voice Chat(IndiaMasterApp)81.1M installs, 7-day +390K, #9 in Indonesia social Top GrossingThe head of the same play style, heavy paid acquisition, running in both the Middle East and Southeast Asia
Chamet78.4M installs, #6 in IndonesiaVideo-focused, 1v1 paid chat
Hago300M installs, #12 in IndonesiaVoice rooms plus mini-games, an established player
Poppo Live / Bigo Live / MICO47.9M / 850M / 89.4MLive-streaming platform; voice rooms are just one part
Gemgala / Tigo / Vero Live / Tina Live7.63M–36.9MAll run the agency-plus-streamer playbook, two to three orders of magnitude larger
HappyVV / Oichat / tamizo210K–1.7M installs, #24–29 in IndonesiaSmall-to-mid voice rooms ranked next to HiJoy
Hiya / HiParty / HyJoiMiddle East voice room, name very similar to HiJoyEstablished Middle East local brand
VOVA group voice party (same developer PokerMan, listed 2025-05)110k installs, around #130 in Indonesia's Social Top GrossingHiJoy's "previous generation", same template
AwanParty / MasaParty / BoloUp Go (we researched these before)10k–40k installsSame playbook: reskinned packages plus agencies recruiting streamers

Takeaway: there's no functional差异 here, and the category is packed. HiJoy's description, website (hijoyapp.net, 5 feature screenshots), VIP system, and badge system are standard for this category.

Growth tactics (evidence)

  1. Indonesian agency and streamer recruitment (main channel, confirmed)
    • Instagram @hijoy.official, named "Hijoy Indonesia Official", location Jakarta, bio reads "Ngobrol Seru, Nge-host Asik, Dapet Cuan / OPEN AGENCY 24 JAM", lists a WhatsApp number +62. 185 followers, following 716 accounts (growing via follow-backs). www.instagram.com/hijoy.official/
    • Recruitment post by 08-30: "OPEN RECRUITMENT AGENCY VOICE ROOM… Earn up to 30 JUTA+ a month, 2x payday, Non Target… Must have a base of at least 10 hosts/members… Experienced in live stream/voice room apps". In plain terms: agencies need at least 10 hosts or members already, and must have worked on other voice room apps. It's effectively poaching existing agencies from rival voice rooms. www.instagram.com/reel/DcqxAXpTAt3/
    • TikTok @hijoy.official (TikHub): 854 followers, 52 videos. One of 10-16's videos reads "GRATIS Open Agency, GRATIS Join Jadi Host" with 4,371 views; 09-24's video "SELAMAT DATANG NADIRA AGENCY di Keluarga Besar HIJOY" welcomes a new agency; 08-27's video recruits "Model, Talent Dance, Voice Acting".
  2. TikTok paid boost or a single viral video (likely, not verified as paid): 08-11's video "Sepi? Masuk HiJoy aja… Gift sultan sampai ribuan coin" has 148,282 views but only 119 likes. A like rate under 0.1% looks like a Promote boost. Right after, 08-14 to 08-17 installs show the biggest jump of the whole period, which lines up with the timing.
  3. Old developer account and template reuse (confirmed): Developer PokerMan has had a poker app on Play for 2022 years (164K installs), support email [email protected]. A third-party review says PokerMan's operating entity is Planck Tech Limited, registered in Seychelles. 2025 years ago this account first shipped VOVA (vovaparty.net, api.vovaparty.net), then 2026-07 shipped HiJoy (api.hijoyapp.net, contact [email protected]). Both apps use the same privacy page path (api.<domain>/privacy.html), indicating the same backend template. The benefit of using an old account is skipping the closed-testing gate for new accounts and lowering review risk. This is speculation.
  4. Seeded reviews (speculation): see the rating distribution and reviewer names above.
  5. Meta ads: The metaads library has no record of HiJoy or VOVA advertisers (the library's keywords don't cover voice rooms, so no results doesn't mean no spend).
  6. Media, X, Reddit: x-radar returned no results over 30 days, and Jina search only turned up APK sites and auto-generated pages from AppBrain and Softonic.

Why people stay and pay

Voice room money mostly doesn't come from ordinary users. It comes from "big spenders" tipping streamers, agencies faking rankings by gifting each other, and coin resellers topping up on behalf of users. HiJoy offers agencies no performance requirements, twice-monthly settlement, and high pay, so agencies bring their streamers and regulars over in bulk, and the regulars follow the streamers and keep paying. Reaching the top 25 of Indonesia's SOCIAL Top Grossing takes far less money than in the US, so a few dozen big spenders can hold the ranking. Saudi Arabia and the UAE only charted in October and have been climbing daily, which looks like the same playbook expanded to the Middle East (using 73 language templates). I found no evidence of how the expansion was actually done.

Visibility

Almost nobody knows about it yet: no media coverage, zero discussion on X, revenue not public, and the official Instagram has only 185 followers and TikTok 854. The only places you can find it are the store, APK sites, and ranking sites like Similarweb and FoxData.

Copycats

I didn't find anyone specifically copying HiJoy. It is itself a reskin of the same developer's VOVA, and the whole category copies itself.

Takeaways

  • Cold start for voice room apps doesn't rely on consumer acquisition. It relies on B2B agencies and streamers: offer high revenue splits, free agency registration, and no performance requirements, then poach existing agencies with 10+ people from rivals directly.
  • Watch only the small-country Top Grossing charts: you can chart with very few users, and charting itself is useful recruiting material.
  • Repeatedly reskin one template into new packages, and publish them under old developer accounts to lower review and ban risk.

Uncertain

  • Whether the 08-11 video was a paid boost, or whether Google UAC was used, is unverified.
  • Revenue scale is unclear: chart rank only shows concentrated payment, not the actual amount, and I can't tell whether they inflate rankings themselves.
  • No evidence found for the source of growth in the Middle East (Saudi Arabia, UAE).
  • The actual team behind PokerMan / Planck Tech and HiJoy hasn't been verified.

Sources

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.