# An old channel with a million subscribers, renamed to sell Pokémon card packs: how Lucky Rips cold-started on its legacy assets

> Source: https://stringers.io/en/apps/play_com.luckyday.rips.html (Stringers / 什么值得做, generated 2026-11-08)
> Stringers answers one question every day: what small product can one or two people build in a few months and actually make money from. Numbers come from 15 databases we collect daily, each with source and date.
> For agents: these verdicts and the underlying databases (verified revenue, App Store / Google Play charts, ad libraries, GitHub, Product Hunt…) are queryable live over MCP — tools today / hot / products / directions / direction / data. Setup: https://github.com/komako-workshop/stringers (the user logs in at stringers.io → "配置 agent" to get a personal URL). Site index: https://stringers.io/llms.txt

> The parent company moved its old assets over: a renamed YouTube channel with millions of subscribers, a verified Facebook Page, referral comments under hot Instagram posts, a free first pack, plus a batch of users from its earlier real-money games. It all landed just as US unboxing apps were blowing up.

[Mobile App](https://stringers.io/en/apps/index.md) · Android · written 11-6

Lucky Rips · Lucky Day Entertainment, Inc.

# An old channel with a million subscribers, renamed to sell Pokémon card packs: how Lucky Rips cold-started on its legacy assets

**What it is** You pay to open digital Pokémon card packs. Each pack corresponds to a real card, which you can have shipped home or sell back to the platform at full market value.

**Why it took off** The parent company moved its old assets over: a renamed channel with a million YouTube subscribers, a verified Facebook page, lead-generating comments under viral Instagram posts, and a free first pack, plus a batch of older users who had played its real-money apps, all while the US pack-opening app wave was exploding.

**C** **How you could follow** I wouldn't recommend following this business. What's worth borrowing are two tactics: giving a new product a cold start with the channel and users an old product built up under a new name, and recommending the alternative in one line under viral posts where your target users are complaining.

Grade C: the category already has a dozen similar apps, including a market leader that raised tens of millions of dollars and two big players, PrizePicks and Underdog. Lucky Day entered with its legacy assets and still only got a fraction of the traffic. Stockpiling cards, warehousing, and compliance all require resources a small team doesn't have, so you can only borrow the cold-start tactics. Few people know about it yet

Data (updated daily) · first launch 2026-10-19 · 11-07 installs 7,720

Android · Total installs worldwide

Data 2026-10-31 → 2026-11-07 (8 days, 8 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.

Android · Ratings count (cumulative)

Data 2026-10-31 → 2026-11-07 (8 days, 8 observations)

Lucky Rips is an Android app for "opening packs online and getting physical cards." It launched in Oct 19; in Nov 1 it still had only 96 installs, and 6 days later it reached 7,720. It's made by Lucky Day, a Los Angeles user-acquisition company that spent ten years running "play for free, win real money" sweepstakes apps. This cold start was the parent company moving its old assets over: the renamed channel, the verified page, the old users. But in this segment it is at least the tenth entrant, and the leader is more than two hundred times its size. Below: how it took off, how this business makes money, and why you most likely shouldn't follow it.

### A $2.50 pack that opens a $8 card

In Nov 5, user TJ. Bellott left a five-star review on Google Play: "1st $2.50 pull hit for over $8 Dollars! This app is awesome!" Their first pack cost $2.50 and pulled a card worth over $8. The same day, another user, Abraham Everett, was more polite: thanks for the free pack openings, "This is not a scam," but other apps have daily free packs and daily rewards, "provide better compensation for your time."

Both reviews got developer replies saying much the same: thanks for the support, "a new version within two weeks." By Nov 6, the app had 68 ratings and a 4.5 rating (Google Play, 11-06).

The second review deserves a closer look. "Compensation for your time" and "daily rewards" are how people who regularly play "earn money" apps talk, not how card collectors talk. This is the core point of this article: a large share of Lucky Rips' users are inferred to come from Lucky Day's original user base.

### What it is

You pay to open a digital card pack, and each pack corresponds to a real Pokémon card, either a loose card or a PSA-graded card. After opening there are three choices: have it shipped home; sell it back to the platform at 100% of the fair market value (FMV, based on recent sales) shown at the moment you opened it, with the money withdrawable; or keep it in the "vault." The last line of the store page reads "Rip your first pack FREE." The website currently offers only Gold, Diamond, and Rainbow Pokémon packs, and the iOS version says "Coming soon." The Play rating is "Mature 17+ / Cash Rewards," requiring age 18+.

The money comes in the same way the industry always does it: the price of a pack is higher than the probability-weighted average value of the cards inside, and the spread is the platform's gross margin. The "100% of market buyback" makes players feel risk-free, but the buyback also follows the market price the platform sets, and most of the money returned is spent on opening another pack. Its revenue, per-pack margin, and retention are not public, and it has never charted on the top grossing lists.

| Date | Total installs | New today | Score | US Entertainment Top Free chart |
|---|---|---|---|---|
| 10-31 | 96 | – | 7 | 196 |
| 11-02 | 4,004 | +3,908 | 26 | 134 |
| 11-03 | 5,501 | +1,497 | 31 | 145 |
| 11-04 | 5,501 | 0 | 43 | 111 |
| 11-05 | 7,720 | +2,219 | 56 | 102 |
| 11-06 | 7,720 | 0 | 68 | 110 |

(Google Play installs and charts, 11-06; it has only charted in the US store)

### Where users come from: the parent company's old assets

**A renamed million-subscriber channel.** The YouTube channel @LuckyDayRips shows 1.04M subscribers but only 8 videos, all Pokémon meme shorts getting 848 to 5,500 views each, and its link goes straight to the Play Store page. A million subscribers with a few thousand views each means this is an old Lucky Day sweepstakes-app channel that got renamed and reused. Lucky Day's verified Facebook page @luckydayapp has also started posting Pokémon content recently.

**Commenting on other people's hot posts.** The account luckydayrips leaves comments under viral posts about Pokémon scalpers and trading cards on Instagram: "Skip target, rip on Lucky Rips ❤️", meaning don't fight for stock at Target, rip packs here instead. Pokémon cards have been chronically out of stock in the US, and scalpers clearing shelves is an old complaint. Pitching an "alternative" under these posts costs nothing, and the people who see it are already targeted.

**Free first pack, plus a base of old "win real money" users.** Lucky Day says its apps have been downloaded over 30M times. It grew by buying ads in the first place, and AppsFlyer has published it as a client case study. Installs jump +3,908 in one day and 0 the next, in steps, which looks like concentrated spending or cross-promotion inside older apps, not word of mouth building up slowly. How much was spent and where is not visible from outside.

**Channels that didn't work:** TikTok search for "lucky rips" returns 0 posts; X returns 0 posts in the last 30 days; the "Lucky rips" mentions on Reddit are almost all about a different company selling blind bags of gold and silver bars, with no connection to it.

### Who it's competing with: at least nine companies, plus two big players

"Digital pack opening with real cards shipped to you" has been one of the hottest categories in the US for 2026 years, and Wired has written about the leader, Rips. By the time Lucky Rips entered, the field was already crowded:

| Product | Scale | Compared with Lucky Rips |
|---|---|---|
| Rips by Triumph | 1.82M installs, +7k in 90 days, #14 in the US Entertainment category; raised over $14M | The leader, with Pokémon, basketball and One Piece. About 236x the scale |
| PrizePicks Packs | Built into the PrizePicks app (3.71M installs), launched 10-21 | Comes with millions of sports-betting users, $1 to open a pack, launched almost at the same time as Lucky Rips |
| Underdog Rips | Built into the Underdog app (1.95M installs), launched 8 to September | New users get $5 worth of packs for $5 |
| CrownCards | Live for about 79 days, 425k installs, +55k in 7 days | Launched over two months earlier, growing about 7x faster |
| Rip Rush | 450k installs | About 60x the scale |
| LETSGO, Tilt Rips, Crown Rips, Fast Rips | 60k–160k installs each | Same pitch, same "100% FMV" |
| Japan's "オリパ" (DOPA and others) | DOPA has about 380k installs | The same model is already mature in Japan |

(Google Play, 11-06; funding from TechCrunch)

"Real cards, shipped, 100% buyback at market price, published odds, vault": every one of them advertises these points. Lucky Rips covers only Pokémon, which is narrower than the others. The only real difference is the publisher's resources. Those resources let it cold-start faster than a typical new app, but CrownCards, which is under three months old, added in one week seven times Lucky Rips's total installs.

### If it were you

**Verdict:** This business is not worth chasing. What can be taken is two cold-start tactics. The category is already held by a leader that raised tens of millions of dollars and by two sports-betting giants. Latecomers have no differentiation, and even Lucky Day, which entered with its resources, only got a fraction of the result.

**Who it suits:** publishers who already have a base of "win real money" or collector users, plus existing channels and pages, and want to monetize old assets through a new category. For them, Lucky Rips shows that a rename can cold-start a product.

**Who it's not for** : indie devs and small teams. This business needs upfront cash to stock cards (a PSA 10 Charizard can cost hundreds or thousands of dollars), warehousing, shipping, insurance, state-by-state sweepstakes or gambling compliance, and getting past Play's "Cash Rewards" review. None of it is solvable with code.

**How to do it (borrowing only the tactics):**

- Re-skin old accounts: any channel, page, email list or old users you built with a past product can be reused for a new category. Subscriber counts are existing assets, so don't let them sit idle.

- "Alternative" comments under hot posts: find the topic your target users are already complaining about (stock shortages, price hikes, queues), and offer an alternative in one line under a viral post. It costs nothing, but it has to be genuinely useful. Ad-style copy gets deleted.

- If you must enter this category, don't head-on compete in US Pokémon. Look for card types or countries the big players haven't covered. Japan already has オリパ, and compliance in Europe and the US is harder, so talk to a lawyer before writing any code.

**How to get users:** rely on existing assets. Without them, you can only buy ads next to the leader's and PrizePicks's bids, which pushes up the cost of acquiring each user.

**When was the window:** there was no clear window. The best entry point for this niche was the first half of 2026, and it has already passed.

**What would mean you read it wrong** :

- After the "new version within two weeks" shipped, daily installs held steady at several thousand, and after the iOS launch it reached the top 50 in the US Entertainment category. That shows "existing assets plus following the trend" can survive in this category, which is worth a careful calculation for publishers with a user pool;

- Conversely, if these similar pack-opening apps are batch-removed from Play before year-end, or if a state regulator classifies them as gambling, that would mean the policy risk in this niche has reached its limit, and even the leader would have to recalculate.

---

Data and sources: Google Play store page, reviews and US charts (10-31 to 11-06); daily install figures are third-party estimates from AppstoreSpy; official site luckydayrips.com (11-06); YouTube channel page for @LuckyDayRips; Instagram comments (search excerpts); Lucky Day background from AppsFlyer case study, remerge podcast, PitchBook; competitor data from Google Play (11-06), Wired, TechCrunch, PrizePicks press releases; TikTok and X searches returned 0 posts each. Wherever "inferred" or "estimated" is written, it is an inference or estimate.

[Android store page ↗](https://play.google.com/store/apps/details?id=com.luckyday.rips)

**Research notes: competitor table, acquisition evidence, full research report**

Competitors

| Name | Where | Launched | Scale | How it differs from this one |
|---|---|---|---|---|
| Rips by Triumph | Android | About 2026-05 | 1,820,853 installs, +7 in 89,954 days, #14 in the US Entertainment category (googleplay library 11-06); raised >$14M | Category leader covering Pokémon, basketball and One Piece, with the same 100% FMV buyback; its scale is about 236x that of Lucky Rips |
| PrizePicks Packs | Big-company features | 2026-10-21 | PrizePicks app with 3.71M installs, #4 in the US Sports category | Comes with millions of DFS users, $1 to open a pack, 100% FMV |
| Underdog Rips | Big-company features | 2026-08/09 | Underdog app with 1.95M installs | Pulls in existing users; new users get $5 worth of packs for $5 |
| Rip Rush: Card Collector Arena | Android | About 2026-07 | 452,204 installs, +19,087 in 7 days | An earlier independent follower, about 60x the scale |
| CrownCards | Android | About 2026-08 | 425,139 installs, +55,331 in 7 days | A contemporary launch, growing about 7x faster |
| Crown Rips | Android | About 2026-08 | 121,826 installs | Also pitches 100% FMV with no fees |
| Tilt Rips / LETSGO / Fast Rips | Android | 2026 | 124,521 / 155,080 / 57,357 installs | Similar pack-opening apps |
| Courtyard / Arena Club | Web | 2023–2024 | Arena Club app with 146,828 installs | Vault-custody model; Arena Club's buyback price is 90% FMV |
| Japan's オリパ (DOPA, オリくじ, etc.) | Android | Earlier | DOPA with 379,176 installs | The same model is already well established in Japan |

Where users come from

- **Verified** **Parent company's old YouTube channel renamed:** @LuckyDayRips is named "Lucky Day", has 1.04M subscribers, only 8 Pokémon shorts, 848K–5.5K views, and its link points to the Play page

- **Verified** **Traffic from Instagram comments:** the account luckydayrips left "Skip target, rip on Lucky Rips ❤️" under hot Pokémon scalper and trading-card posts

- **Verified** **Free first pack:** store description reads "Rip your first pack FREE"; reviews mention free card rips and compare rewards with other reward apps

- Inferred **Cross-promotion from Lucky Day's old users and verified Facebook page:** the verified @luckydayapp page started posting Pokémon content; Lucky Day's old sweepstakes apps claim 30M+ downloads

- Inferred **Paid user acquisition:** Lucky Day grew through ad buying (AppsFlyer case study, remerge podcast); the install curve shows step-like jumps; the ad libraries didn't track this developer, so there is no direct evidence

## Why Lucky Rips (com.luckyday.rips) gained traction

> Channel: Google Play (US) | Developer: Lucky Day Entertainment, Inc. (Beverly Hills) | Launched: 2026-10-19 | Research date: 2026-11-06

### Bottom line

Lucky Rips is not a new product that succeeded on its own product or tactics. It is a veteran paid-acquisition company behind a decade of "free to play, win real money" sweepstakes apps (Lucky Day), which entered the "digital pack opening with shipped physical cards" niche after it was already crowded. Its jump in early November (installs went from 96 to 7,720) is most plausibly explained by the parent company pulling in existing assets: a renamed million-subscriber YouTube channel, a verified Facebook page, traffic from Instagram comments, plus the "free first pack" offer. In scale it is two orders of magnitude behind the category leaders, and it has no substantive differentiation of its own.

### 1. Data (from our database)

| Date | Total installs | New today | Score | US Entertainment Top Free chart |
|---|---|---|---|---|
| 10-31 | 96 | – | 7 | 196 |
| 11-01 | 96 | 0 | 17 | 151 |
| 11-02 | 4,004 | +3,908 | 26 | 134 |
| 11-03 | 5,501 | +1,497 | 31 | 145 |
| 11-04 | 5,501 | 0 | 43 | 111 |
| 11-05 | 7,720 | +2,219 | 56 | 102 |
| 11-06 | 7,720 | 0 | 68 | 110 |

Source: Google Play library app_day / chart_rank, plus app_day_ext (AppstoreSpy estimates: 11-01 to 11-02 averaged about 1,954/day, 11-03 about 1,497, 11-04 to 11-05 about 1,110).

- Only charted once in the US store: Entertainment Top Free, best rank #102. Never hit Top Grossing, and the library has no in-app purchase range (iap_range) data.

- The store page (fetched 2026-11-06) shows 5K+ downloads, 4.5 stars, 72 reviews, rated "Mature 17+ / Cash Rewards". The official site luckydayrips.com says "Coming soon" for iOS, so it's Android-only for now.

- The developer replied in the reviews that a new version ships "within two weeks."

### 2. Competitors: this category is already crowded

"Digital unboxing → get real cards → have them shipped home or sold back to the platform at market value" has been a hot category for 2025–2026 years. Wired covered Rips (Wired, "I Tried Rips, the Card-Pack App Where Users Spend Thousands…"), and Reddit has a dedicated community, r/RipsByTriumph.

| Product | Platform | Launched | Scale (Google Play library 2026-11-06, unless another source is noted) | How it differs from Lucky Rips |
|---|---|---|---|---|
| Rips by Triumph(Triumph Labs) | iOS / Android | About 2026-05 (listed about 183 days) | 1,820,853 installs, 7 days +89,954, #14 in US Entertainment Top Free; raised >$14M (TechCrunch 2023, Rotowire) | Category leader, with Pokémon, basketball and One Piece, and 100% FMV buyback. Roughly 236× Lucky Rips' size. |
| PrizePicks Packs | Big-platform feature (inside the PrizePicks app) | 2026-10-21 | PrizePicks app 3.71M installs, #4 in US Sports Top Free | Comes with millions of existing DFS users, packs from $1, also 100% FMV; launched around the same time as Lucky Rips |
| Underdog Rips | Big-platform feature (inside the Underdog app) | 2026-08/09 | Underdog app 1.95M installs, #4 in US GAME_SPORTS Top Free | Funnels existing users in; new users get 5 packs when they play $5 |
| Rip Rush: Card Collector Arena | Android | About 128 days since launch | 452,204 installs, +19,087 in 7 days | Standalone app that followed early; roughly 60× Lucky Rips' size |
| CrownCards | Android | About 79 days since launch | 425,139 installs, 7 days +55,331, #3 in UK Entertainment Top Free | Launched more than two months before Lucky Rips and grew about 7× faster |
| LETSGO: Rip Packs, Real Cards | Android | About 204 days since launch | 155,080 installs | Same pitch and same title |
| Tilt Rips | Android | About 99 days since launch | 124,521 installs, #5 in Australia GAME_CARD Top Free | Focused on Pokémon and other TCG pack openings |
| Crown Rips(Sunflower LTD) | Android / Galaxy Store | About 91 days since launch | 121,826 installs, #77 in US Entertainment | Also 100% FMV, $1–$3000, no fees |
| Fast Rips | Android | About 81 days since launch | 57,357 installs, +27,205 in 7 days | Peers |
| Courtyard / Arena Club | Web / App | 2023–2024 | Arena Club app 146,828 installs; Courtyard is mostly web | Goes the vault and custody route; Arena Club buys back at 90% FMV |
| Coinbase digital Pokémon card packs | Big-company features | 2026-02 teaser | Not verified | Crypto exchanges are getting in too |
| Japan's "オリパ" online gacha (DOPA, オリくじ, etc.) | Android (Japan store) | Already around | DOPA with 379,176 installs | The same model is already mature in Japan |

Bottom line: Lucky Rips is a late entrant, arriving around the 10th. Its core pitch, "100% FMV buyback," is now table stakes: Triumph's FAQ, PrizePicks, Underdog and Crown Rips all say it.

### 3. Growth tactics: where users come from

1. **Recycling the parent company's existing social assets under a new name (confirmed)** . The YouTube channel @LuckyDayRips is named "Lucky Day" and has 1.04M subscribers, but only 8 videos, all short Pokémon meme clips with 848K to 5.5K views. Its link points straight to the Play store page (fetched via jina from the YouTube channel page). A gap that large between subscribers and views suggests the channel was built during the old Lucky Day sweepstakes-app era and kept going under the new name. Lucky Day's verified Facebook page @luckydayapp has also started posting Pokémon content (jina search snippet).

2. **Commenting on trending Instagram collector posts (confirmed)** . The account `luckydayrips` left comments like "Skip target, rip on Lucky Rips ❤️" under popular Pokémon scalper and sports-card posts, appearing on at least 2 posts (instagram.com/p/De73GO4n8VD, /reel/DPsUq86jAw4, jina search snippets). It's zero-cost traffic piggybacking on trending topics.

3. **First pack free, to drive signups (confirmed)** . The store description reads "Rip your first pack FREE." One review says "Thanks for the free card rips but… other apps provide better compensation for your time… daily rewards" (11-05). Reviews like this read like they come from the "earn / reward app" crowd, which fits the original Lucky Day audience of "play free, win real money" users.

4. **The parent company's paid acquisition capability (inferred; no direct evidence of this campaign)** . Lucky Day has been built on paid user acquisition from the start: AppsFlyer customer case study "How Lucky Day efficiently scales revenue and users," growjo's "30M+ downloads," remerge podcast Ep 204, a Forbes 2016 feature, and funding of about $4.25M–$5M (PitchBook, LA Business Journal). The install curve is stepwise (one day +3,908, then 0 the next), which looks like concentrated spend or cross-promotion from older apps, not organic growth. But neither our Meta nor Google ad library tracks this developer, so the lack of results doesn't mean no spend.

5. **Migrating existing users (inferred)** . Lucky Day's earlier sweepstakes apps (Bingo, Solitaire, Blackjack, etc.) have a large base of "win real money" users, and funneling them into a similar cash-style card app is the cheapest route. Our database has none of those older apps (developer_apps_in_db=1), so this can't be quantified.

6. **Channels with no results** : TikTok searches for "lucky rips" and "luckyrips" each return 0 results (TikHub); X has 30 posts in the last 0 days (x-radar); there are no dedicated Reddit threads about this app; no media coverage.

Name clash: a separate "LuckyRips" sells blind silver and gold bars (lucky-rips.com, owned by Foundry Mint, sold on Whatnot). Most "Lucky rips" mentions on r/Silverbugs and r/whatnotapp refer to that one, not this app.

### 4. Why it took off (ranked by strength of evidence)

- **Category timing** : the card-ripping app category exploded in the second half of 2026. Rips by Triumph had already reached 1.82M installs, PrizePicks (10-21) and Underdog (8–September) built pack openings into their own products, and Pokémon was in short supply with scalpers everywhere. A paid-acquisition company entering at that point had ready-made creative and existing user demand.

- **Resources** : an established channel with a million subscribers, a verified page, a team that has driven 30M+ downloads, and an existing sweepstakes user pool gave it a traffic base from day one.

- **Low-friction hook** : first pack free, plus reviews like "$2.50 pack pulled $8" (TJ. Bellott, 11-05), keep the conversion barrier very low.

- **Ratings growing more steadily than installs** : over 7 days, it went from 7 to 68, adding roughly +5 to +13 per day, and the developer replies to every review. Some of this may be prompted reviews; unverified.

### 5. Differentiation

Almost none. Real cards, shipping, 100% FMV buyback, published odds and vaults are all offered by every competitor. Right now it only does Pokémon (the official site lists Gold, Diamond and Rainbow Pokémon packs), a narrower range than Triumph or PrizePicks. The real difference is resources: an established publisher of cash-reward apps, with its own user pool and paid acquisition. So it's scaling on distribution, not product differentiation. And without a product edge, it's being left far behind by rivals in volume: CrownCards grew 55k in 7 days, in under 3 months.

### 6. Visibility and copycats

- Visibility: few people know about it yet. There's no media, X, or Reddit discussion, and no public revenue; its YouTube videos get only a few thousand views. The category itself is widely covered (Wired, Rotowire, several DFS review sites), though, and it's very crowded.

- Copycats: no one is copying it. If anything, it's the one copying this category.

### 7. Takeaways

- An older app's social accounts, subscribers and followers can be renamed to cold-start a new product. Subscriber count is a stock asset that still works after a category switch.

- Leaving "alternative" comments under trending posts in niche communities (scalpers, shortage topics) drives traffic at zero cost, and it's targeted.

- Cash-style products can cross-promote to an existing "win real money" user base.

- Cautionary lesson: once a category has a dozen-plus players and big platforms have moved in, "first pack free + 100% FMV" alone won't create a gap.

### 8. Still unclear

- The specific sources of the 11-02 and 11-05 install jumps (paid acquisition, cross-promotion from old apps, or channel pushes) have no direct evidence.

- No data on revenue, retention or per-pack gross margin, and the library has no in-app purchase range for it.

- When the iOS version ships, and whether it repeats the Android pattern.

- Whether the ratings growth includes prompted reviews.

### Sources

- Google Play library: app_day, app_day_ext (AppstoreSpy estimates), chart_rank, app_profile (2026-10-29 to 11-06)

- Play store / developer pages: [play.google.com/store/apps/details?id=com.luckyday.rips](https://play.google.com/store/apps/details?id=com.luckyday.rips) (fetched 2026-11-06)

- Official site: [luckydayrips.com/index.html](https://luckydayrips.com/index.html)

- YouTube:[www.youtube.com/@LuckyDayRips](https://www.youtube.com/@LuckyDayRips)

- Instagram comments: [www.instagram.com/p/De73GO4n8VD/](https://www.instagram.com/p/De73GO4n8VD/), [www.instagram.com/reel/DPsUq86jAw4/](https://www.instagram.com/reel/DPsUq86jAw4/) (jina search snippets)

- Lucky Day background: [www.appsflyer.com/customers/lucky-day/](https://www.appsflyer.com/customers/lucky-day/), [growjo.com/company/Lucky_Day](https://growjo.com/company/Lucky_Day), [pitchbook.com/profiles/company/120099-61](https://pitchbook.com/profiles/company/120099-61), [labusinessjournal.com/news/20-in-their-20s-joshua-javaheri/](https://labusinessjournal.com/news/20-in-their-20s-joshua-javaheri/), [www.remerge.io/podcast/ep-204-building-a-successful-mobile-e…](https://www.remerge.io/podcast/ep-204-building-a-successful-mobile-entertainment-company)

- Competitors: [www.wired.com/story/i-tried-rips-the-card-pack-app-where-use…](https://www.wired.com/story/i-tried-rips-the-card-pack-app-where-users-spend-thousands-chasing-pricey-pokemon/), [docs.triumpharcade.com/frequently-asked-questions-tcg](https://docs.triumpharcade.com/frequently-asked-questions-tcg), [www.prizepicks.com/press-news/prizepicks-unveils-prizepicks-…](https://www.prizepicks.com/press-news/prizepicks-unveils-prizepicks-packs-the-ultimate-digital-rip-experience-with-the-highest-valued-grails-inventory-in-the-industry), [www.saturdaydownsouth.com/dfs/underdog-fantasy/rips/](https://www.saturdaydownsouth.com/dfs/underdog-fantasy/rips/), [crownrips.com/](https://crownrips.com/), [techcrunch.com/2023/05/10/triumph-raises-14m-for-an-sdk-to-a…](https://techcrunch.com/2023/05/10/triumph-raises-14m-for-an-sdk-to-add-real-money-tournaments-into-games/)

- Ad libraries: Meta Ads and Google Ads both lack this developer (not on the tracking list)

- TikHub TikTok search, x-radar: 0 results

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.
