Stringers
Mobile App · Android · written 11-6
Sine: Ear Training Games · MAOI LLC

"Four oboes, which one is out of tune?": a lemur turned an ear-training app into a TikTok series

What it is An ear-training and music theory app taught by a ring-tailed lemur, with short lessons and mini-games like spotting the out-of-tune note. No ads. Subscription is $1.99/month or $14.99/year.

Why it took off Oct 6, it turned the app's out-of-tune game into a TikTok challenge where "change the instrument and you get a new episode." The oboe episode hit 2.33M views. Daily posts with character storylines followed, and the youth band crowd became fans. The Android launch caught this wave of traffic.

BHow you could copy it Stop making ear training. Take the move "the app's gameplay becomes a 15-second challenge video, plus a cute recurring character" and apply it to skills nobody is doing this way yet: rhythm, foreign pronunciation, color discrimination. Test on TikTok with daily posts until one format gets past 100k views.

Grade B: a clear playbook and low cost, with few people aware of it. But ear training itself is saturated, and Sine owns the fandom. Whether the hit repeats when you switch skills is a bet, and whether youth traffic turns into revenue hasn't been proven. Chatter in small circles
Data (updated daily) · first launch 2026-09-23 · 11-07 installs 25,910
Android · Total installs worldwide
15k20k25k10-2910-3111-0211-0511-0726k
Data 2026-10-29 → 2026-11-07 (10 days, 10 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.
Android · Ratings count (cumulative)
30040050010-2910-3111-0211-0511-07539
Data 2026-10-29 → 2026-11-07 (10 days, 10 observations)

Sine is an ear-training app. It launched on iOS in Sep 18 and reached Android in October. Its features are about the same as those of an older ear-training tool from ten years ago. It took off because the app has a mini-game called "which one in the band is out of tune," and cutting that straight into short video made a 15-second listening quiz. Its own TikTok account hit about 30M views in one month and grew a fandom. Below: how it started, where the money comes from, who's copying it, and whether this playbook works for anything else.

A 2.33M-view oboe video

In Oct 9, the TikTok account @learn.sine posted a video titled "OBOE EDITION!" Four cartoon ring-tailed lemurs stand in a row playing oboes, and one of them is out of tune. Viewers have to guess which one before the answer is revealed. There are two rounds, and the caption asks people to post their scores in the comments.

The video got 2.33M views and 114k likes. The top comment was "they're all out of tune because they're oboes 🤬" with 24k likes, and second was "the first one was embarrassingly obvious." Scrolling down is a long stream of scores: "2/2, I'm in choir, never been in a band", "2/2 I play percussion", "0/2" (scraped via TikHub, 11-06).

The same day, the account also posted the big-instrument version (900k), a tuba version (400k), and "band camp" (320k). Three days earlier it had been posting questions like "what chord is this?" that mostly got a few thousand views.

What it is

On the store it's called "Sine: Ear Training Games," developed by MAOI LLC. On iOS it's credited to an individual, Ethan Liao. The teacher is a ring-tailed lemur named Sine. The content includes short music theory lessons, pitch / interval / chord recognition, perfect pitch training, and a few mini-games: Out of Tune, Rivals (a league), and Bifrost Run.

Pricing is restrained: no ads. The free tier includes the first unit, all instruments, and friend groups; games can be played 4 times every 6 hours. The Encore subscription is $1.99/month or $14.99/year after a 7-day trial, or a $29.99 one-time purchase (official site learnsine.com). Common competitors are priced around $40 to 80 a year.

Through Nov 6:

MetricSources
iOS746 ratings, 4.90 stars; US store added 184 ratings in 7 daysApp Store,10-28 → 11-04
Android9,500 installs in 25,910,7 days; rating 518Google Play,10-29 → 11-06
Play charts10-29 US education free chart #130, Singapore #74, then steadily down; 11-06 only the Philippines #196 leftGoogle Play charts
TikTok58.8k followers, 103 videos, about 29.9M total viewsTikHub,11-06
YouTube@learnsine, 16.7k subscribers, 49 ShortsSearch summary, 11-06

Neither store has charted on Top Grossing, so revenue isn't visible from outside.

Why this format took off

From Sep 10 to Oct 4, the account posted typical "theory questions": is this F sharp or F flat, what chord is this, which C is in tune. Of the twenty-some videos, only two passed 100k views.

In Oct 6 it changed the format: a row of identical lemurs holding the same instrument, one out of tune, find it. The trombone version got 170k, the next day trumpet 340k and orchestra 690k, then marching band 450k on day three, and then the 2.33M oboe video the day after. Over the following month most videos landed between 150k and 1.1M (10-20 violin tuning 1.12M, 10-21 trumpet 900k). Of the 103 videos' total views, over 90% came from the more than eighty posted after Oct 6.

The format works for a few reasons:

  • A 15-second question anyone can answer. No music theory needed, just hearing which one is off. People in choir, percussion, or who play nothing all post their scores in the comments. The score-posting itself drives comment counts.
  • Infinite reskins. Swap the instrument and you get an episode: clarinet, bassoon, bagpipes, marimba. Swap the setting: subway, cathedral, beer festival, pirate ship, dragon's lair. The comments keep ordering new ones ("what's next, play the tuba"), and the account follows and thanks the people who ordered in the captions.
  • Very precise audience. The tags are #bandkids and #marchingband, which hit American middle and high school students who play in bands. This group is already active on TikTok, and they're the easiest to hook with the joke "your section has someone who's flat."
  • The video is the app. The game in the video is the app's Out of Tune, so after watching you can immediately play the same thing.

After Oct 22, it added storyline: the out-of-tune character C is kicked out of the band, locked in a dungeon, and breaks out with another lemur named Nocturne, with a queen in pursuit and the clown Bobo showing up now and then. The challenge account slowly turned into a serial. "Is C still alive?" became a comment-section topic.

Where users come from

Nearly all of it comes from the account's own short videos, mainly on TikTok. The same videos also go to YouTube Shorts and Instagram (@eartraining.games). The App Store reviews are blunt:

"I came from the flood of TikTok ads. I wasn't expecting much, but I love those little videos." (10-17) "My Insta feed was flooded with Sine's funny ads, and then I got hooked." (10-26) "I came from its Shorts on YouTube." (10-24)

The "ads" users mention are most likely these organic videos: none of the TikTok posts I pulled are labeled as ads. Whether they paid to boost them isn't visible from outside (unverified).

Two more channels:

  • The fandom. Searching #learnsine on TikTok turns up lots of fan edits. The most-liked one is "justice for C chat #nichefandom," with 210k views. There are dedicated fan accounts and an officially verified Discord. On Reddit someone asked whether the art style was AI-generated.
  • iOS first, Android second. In Oct 4 the Android version launched, and TikTok posted "We are now on ANDROID!!" Two days later the format exploded, and Android caught that wave, bringing in about 26k installs in a month.

No media coverage, and almost nobody on X has mentioned it. The founder posts "dev logs" on TikTok explaining why the paywall changed (11-01), and replies to App Store reviews one by one, promising to make the interval and chord exercises free.

Will users stick, and where does the money come from

The iOS reviews split clearly. Praise centers on "no ads," "not pushy about subscriptions," "cheap," and "the mascot is adorable." Some music students say they battle classmates on it in the school building, and a teacher says they'll use it with students. The deductions are almost all about the paywall: "the game only lets you play 4 times," "the most important interval training is locked behind the subscription," and one two-star review is titled "subscription junk."

This shows one thing clearly: the main users coming from videos are teens. They love to play, but they don't necessarily pay. Android rating count is about 2% of installs, with decent activity, but it hasn't charted on Top Grossing on either platform, so paying rate and revenue are blank. The official site says players have collectively identified over 200 million notes.

Growth is also cooling. On Play, from 10-30 to 11-04 the average daily new installs were about 1,300; by 11-05 and 11-06 it was down to around nine hundred. Per-video TikTok views fell from 500k–1M in mid-October to 200k–450k in November. In Nov 5 it teased a new rhythm game about "who jumped the beat," apparently looking for the format's next season.

Who it's competing with

Ear training is an old category, and this year several new "perfect pitch" products have joined. Sine's features aren't special, and its installs aren't the biggest either:

ProductScaleHow it differs from Sine
Perfect Ear(2013)Play 8.73M installs, 7 days +10kVeteran tool, full-featured, no characters or short videos
Complete Ear Trainer(2014)Play 1.04M installsSerious level-based practice
Pitch Trainer (new in 2026)Play 213k installs, 7 days +11kAn order of magnitude bigger than Sine in installs, only does perfect pitch, no characters
Trill: Ear Training Daily(2025-08)US: 1,907 ratingsAlso on TikTok, but paid UGC creators say "this app is called Trill" on camera, getting a few hundred to 10K+ views per video
Pitch Master(2026-06)US: 641 ratingsStarting 10-28 on TikTok, copying "find the imposter, one off-key, three rounds" with bird and mole characters
EarMaster, Tenuto, SoundGym, etc.a few hundred to a few thousand ratingscourses or tools for people who seriously study music theory

The one to watch is Pitch Master. Its handle @learnperfectpitch uses an almost identical format: 5,579 followers, 45 videos, single videos at 3K to 20K views, two orders of magnitude behind Sine. Copying the format is easy. The hard part is the characters, the storylines, posting 2 to 5 times a day consistently, and the comment section Sine has built up.

If it were you

B: Worth learning from this playbook, but don't copy the ear training. You could take the "App gameplay = 15-second challenge videos + lovable characters that can run as a series" move and apply it to a skill nobody has tried this way yet. Revenue hasn't been proven, so you're betting on it.

Who it suits: 1 to 2 people, one of whom can cut 2 to 5 short videos a day and can draw, or consistently generate the same characters. Ideally you're already inside the target community (playing in bands, learning languages, gaming, practicing art), so you know which jokes will land with these people.

Who it doesn't suit: anyone trying to head-on build a "better ear training app" (features are saturated, Sine has a fandom, and Pitch Master already copied the format); anyone who only wants to write code and won't create content every day (nine-tenths of this business is video work); anyone who needs to see revenue quickly (teen users play more than they pay, and Sine itself has never reached the Top Grossing chart).

How to do it: Find a skill that can be answered by "listen once / glance once," such as rhythm and beat-catching (which Sine itself only just started), foreign-language pronunciation discrimination, color difference recognition, or harmony. Or switch the audience, to choral groups, guitarists, or K-pop trainees. Build the core game first as 3-choose-1 questions: same visuals, change one variable, and you have a new episode. Make the free tier generous, bring subscriptions down to around $15 a year, and no ads.

How to get users: Start with TikTok only, and cross-post to Shorts and Reels. In the first two weeks, try several question formats. Whichever one gets a single video past 100K becomes a daily series. Every caption should get viewers to post their scores in the comments and tap for the next episode. Once you have a steady audience, add character storylines. Don't rush onto Android in the first month. Once a video takes off, expand platforms while the momentum is there.

Deadline: US school bands and choirs peak in the fall/winter semester and the year-end performance season. (Inference) Ideally start daily posting before mid-December, and have the first video pass 100K views before January.

Signs you misjudged it: ① After 30+ videos and three different formats, not a single one passes 50K views, meaning this skill can't carry this format; ② Sine's public revenue or rankings show it has never made real money (for example, it still hasn't charted on any top list by next Q1), meaning teen traffic won't convert; ③ Copycat accounts like Pitch Master reach hundreds of thousands of views per video within weeks, meaning the format bar is lower than you thought and the window is closing.

Android store page ↗

Research notes: competitor table, acquisition evidence, full research report
Competitors
NameWhereLaunchedScaleHow it differs from this one
Perfect EarAndroid20138.73M installs on Play, 86K ratingsA long-established tool app with full features, but no characters and no content strategy
Complete Ear TrainerAndroid2014Play 1.04M installsSerious level-based practice, with no social features and no characters
Pitch Trainer - Ear TrainingAndroid2026-06(Play)/2026-01(iOS)Play 213k installs, 7 days +11kA contemporary new release with a much bigger install base, a single absolute-pitch practice mode, and no IP or short-video series
Trill: Ear Training DailyiOS2025-08US store rating 1,907Also on TikTok, but relying on paid UGC creator voiceovers, with single-video views one to two orders of magnitude lower
Pitch Master - Ear TrainingiOS2026-06US store rating 641An absolute-pitch mini game; TikTok is imitating Sine's format
Tenuto / Waay / EarMaster / Meludia / SoundGymiOS2011-2019a few hundred to a few thousand ratingsCourses or tools aimed at people who seriously study music theory
Duolingo Music / Simply PianoBig-company features2023 / 2015HugeFocused on note reading and piano playing, not dedicated to ear training
Where users come from
  • Verified self-run TikTok challenge series @learn.sine: 103 videos at 29.9M views; 10-09 oboe episode at 2.33M, 10-20 violin tryout at 1.12M; 10-06 after switching to the "who's off-key" format, single videos typically hit 150K to 1M
  • Verified TikTok fandom / Discord: #learnsine fan edits peak at 210K views (toast 3xoticbutterz), with a fan-run account and an officially verified Discord
  • Verified iOS first, then move to Android: live on iOS 9-18; TikTok announced the Android launch 10-04; the profile links to both stores
  • Verified Instagram cross-post: @eartraining.games posts dev log entries (11-01)
  • Verified Play store charts: 10-29 US Education Top Free #130, Singapore #74, then slipped to Philippines #196
  • Inference TikTok paid promotion (Spark Ads): a user comment says "came from all the advertisements on TikTok," but every video captured has is_ads set to False

Sine: Ear Training Games (com.maoi.sine): why it broke out

Research date 2026-11-06. Data: googleplay / appstore libraries (agent-im machine, data as of 2026-11-06), TikHub for TikTok scraping, Jina search and web reading, x-radar.

Bottom line

Nearly all of Sine's growth has come from its own TikTok account @learn.sine. The account cut the in-app "Out of Tune" mini game (one person in a band plays off-key, find who) into "spot the wrong note" challenge videos, posting 2 to 5 a day. Swap the instrument and you have a new episode. The 2026-10-06 to 10-09 format took off (the oboe episode hit 2.33M views). The account now has 103 videos, about 30M views and 59K followers, and it has spawned an organic "#learnsine" fandom: fan edits, an officially verified Discord, and the characters Herald C and Nocturne. The Android version only launched 10-04, rode this wave, and hit 26K installs in a month. Its differentiation is turning ear training into watchable, character-driven short-video content, not the ear training itself. That's why it broke out.

Key facts

ProjectValueSource
DeveloperMAOI LLC / Ethan Liao (the iOS listing credits an individual), website learnsine.comPlay, App Store
iOS release2026-09-18, version 0.21.0 (updated 11-04), 746 ratings, 4.90 starsiTunes lookup 2026-11-06
iOS US-store rating growth10-28 has 512, 11-04 to 696 (+184 over 7 days, about 26 a day)appstore library app_day
Listed on AndroidPlay shows 2026-09-23; TikTok announced "We are now on ANDROID" 10-04Play, TikTok
Android installs10-29 went from 16,410,11-06 to 25,910 (+9,500 over 7 days); rating 342 → 518googleplay library
Play charts10-29 ranked #130 in the US Education Free chart, #74 in Singapore and #98 in the Philippines, then fell day by day, and 11-06 only Philippines #196 remainedgoogleplay chart_rank
PaidFree + Encore subscription: after a 7-day trial, $14.99/year, or $1.99/month, or $29.99 one-time purchase; no adslearnsine.com
Self-reported on the website"2,000,000+ notes named by Sine players"learnsine.com

Competitors

ProductPlatformLaunchedScaleHow it differs from Sine
Perfect Ear(Crazy Ootka)Android/iOS2013Play 8.73M installs, 86K ratings, +7K over 10 days (googleplay library)A long-established tool app with full features, but no characters and no short-video strategy
Complete Ear TrainerAndroid/iOS2014Play 1.04M installsLevel-based practice, fairly serious in tone
Pitch Trainer - Ear Training(Ear & Pitch Training Studios)Android/iOS2026-01(iOS)/2026-06(Play)Play 213K installs, +11K over 7 days; iOS 523 ratingsA contemporary new release with installs an order of magnitude above Sine, a single absolute-pitch practice mode, and no character IP
Trill: Ear Training DailyiOS2025-08US store 1,907 ratings, +73 over 7 days (appstore library)Also driven by TikTok, but through a paid UGC creator network (soph.luvsmusic, ali.katzzz, martina.ugc13 all say "The app is called trill"), with single videos at a few hundred to 10K+ views
Pitch Master - Ear Training(Namu)iOS2026-06US 641 ratings, 7 days +68An absolute-pitch mini game; starting 10-28, TikTok @learnperfectpitch copied the "Find the Imposter" format wholesale (see "Copycats")
Perfect Pitch Challenge(Duman Games)iOS2024-10852 ratingLevel-based game, small scale
Tenuto / musictheory.net, Waay, Tonality, EarMaster, Meludia, SoundGymiOS/web2011–2019a few hundred to a few thousand ratingsCourses or tools aimed at people who seriously study music theory
Duolingo Music, Simply PianoBig-company features / iOS2023 / 2015Very large user baseThe former is for reading sheet music, the latter teaches piano; neither is dedicated to ear training

Bottom line: ear training is an old category. Tool-style products are long saturated, and in 2026 several new releases are crowding into "absolute pitch" at once (Pitch Trainer, Pitch Master, Trill, PitchPal, PitchStar, Absolute Ear…). Sine's product features aren't unique, and its install base isn't the biggest.

Growth tactics (evidence)

  1. Self-run TikTok account @learn.sine (main channel, verified): profile shows 58.8K followers, 1.59M likes, 104 videos (TikHub, 2026-11-06). Pulled 103 videos one by one:
    • 9-10 to 10-04 are "guess the sound" puzzles, mostly 4K to 80K views, and only 2 of them pass 100K.
    • 10-06 switched to a "which person in the band is off-key" format: first trombone, then 10-07 trumpet at 336k, 10-08 orchestra at 688k, 10-09 oboe 2.33M, 114k likes, the same day tuba at 900k, and marching band at 450k. After that almost every post got 150k to 1.1M (10-20 violin audition 1.12M, 10-21 trumpet 900k).
    • 103 videos total about 29.9M plays; the ~85 videos from 10-06 onward account for over 90% of that.
    • The content is an endlessly reskinnable template: "swap the instrument, swap the setting (subway, cathedral, Bavarian beer festival, dragon, pirate ship), count to 3 and pick 1, report your score in the comments", tagged #eartraining #bandkids #musicchallenge. Comments ask "what should you play next," creating a content loop.
    • The story escalates: character C gets "kicked out of the band," "locked in the dungeon," and "escapes with Nocturne" alongside the queen and the clown Bobo, serialized from 10-22 to 11-04. The videos go from challenge clips to a binge-worthy series.
    • Every video I pulled has is_ads set to False, meaning organic reach. I haven't verified whether they also ran Spark Ads. One iOS review says "I came from all the advertisements on TikTok," and users probably mean these organic videos.
  2. TikTok fan art and fan edits (confirmed): searching #learnsine turns up many fan edits, such as toast3xoticbutterz "justice for C chat #nichefandom" with 210k plays, sleepysan_ at 188k and 69k, welljsyouwait at 65k, darcy.zip at 34k. There are also fan accounts like learn.sines3rdbiggestfan and an "officially recognized" Discord server (sine_aro0_xx, 11-01). A Reddit r/isitAI thread asks whether Sine's art style is AI-generated. It has become a small IP in the teen "band kids" crowd.
  3. Instagram @eartraining.games cross-posts videos (confirmed): 11-01 posted a "dev log" that matches the TikTok one.
  4. Store search and charts (partial): on Play, 10-29 reached #130 on the US Education free chart, which does little for acquisition. Rankings slid day by day, consistent with the natural decay after TikTok traffic faded.
  5. Early users migrated (confirmed): it launched on iOS first (9-18), then on Android 10-04, and the followers built on iOS carried over. The TikTok profile says "App Store or Google Play."
  6. No press, X, or big accounts. x-radar found zero results for "learnsine" or "learn.sine" in the past 60 days. The only mention was a Hong Kong piano studio on Facebook, describing it in Cantonese as "the music version of Duolingo."

Why users stay and pay

  • The free tier is generous: Unit 1, every instrument, friend Circles, and the free Out of Tune map are all open, and the game is playable 6 hours at a time with 4 sessions. No ads. iOS reviews repeatedly praise "no forced subscription, no ads" and "cheap" pricing ($1.99/month, $14.99/year, below the common $40 to 80/year for similar apps).
  • Content and product are the same thing: the game in the videos is Out of Tune in the app, so a viewer can go play the exact thing they just watched. The conversion path is short.
  • Companionship and collection: the lemur teacher Sine, a scene per unit, random events at night, postcards, secret easter eggs, Rivals leagues, and growing a tree with friends (Sine Circles, launched 10-12). These are Duolingo-style retention mechanics.
  • The founder replies to comments personally and posts dev logs, and loosened the paywall (a comment reply promised to make intervals and chords free). That earns goodwill in the fan community.
  • The Play rating-to-install ratio is about 2% (518/25,910), which is fairly high and suggests solid engagement.

Differentiation

Sine's differentiation isn't the ear-training algorithm. It comes down to two things:

  1. A character world that can be serialized: every note and musician is a "Sine" with a name and a storyline;
  2. The app's gameplay is already a short-video format: "Who's Off Key" 3 pick 1, a natural fit for challenges and comment-section score reveals that run 15 to 30 seconds.

Competitors are either tool-style interfaces (Perfect Ear, Complete Ear Trainer) where screen recordings get no views, or paid UGC creators saying "the app is called X" (Trill), getting a few hundred to ten thousand plays per video. A typical Sine video gets 200k to 500k plays, one to two orders of magnitude more. So the differentiation is why it took off; the product itself (clean, no ads, cheap) keeps the traffic.

Visibility and copycats

  • Visibility: it's spreading within a niche. TikTok has about 30M plays and a fan community, but no press, zero X discussion, and no public revenue (I couldn't find it on TrustMRR or similar). The developer is credited as an individual, so there's no founder story to find.
  • Copycats: Pitch Master (Namu)'s TikTok @learnperfectpitch started around 10-28 posting "VIOLIN EDITION — Find the Imposter… One is out of tune. Three rounds," with nearly the same format, swapping in bird and mole characters. The account has 5,579 followers and 45 posts, with single videos getting 3 thousand to 20k plays. The copy hasn't worked yet.

What others can borrow

  • Design the app's core gameplay as a challenge format that can be watched in 15 seconds and scored in the comments, then turn the videos into an endlessly reskinnable series (here, swapping instruments and settings).
  • Use a small animal character and a serialized storyline to turn a challenge account into a must-follow account, cultivating fan art (this works especially well with teen users).
  • Launch on iOS first, then Android, expanding platforms while TikTok traffic is surging. Keep the free tier generous and the paid tier cheap, so word of mouth stays positive.
  • The founder appears on camera or speaks publicly (dev logs, comment replies) to build goodwill in the fan community.

Unknowns

  • Whether they used Spark Ads to boost the hit videos: the videos I pulled all have is_ads set to False, and the ad library only tracks products on its list, so this is unverified.
  • Revenue: no chart position (neither Play nor iOS top grossing), and paid conversion and MRR are unknown.
  • Team size: the iOS listing credits Ethan Liao as an individual. Many people share that name on LinkedIn, so who this is hasn't been verified.
  • Can growth last? The Play chart has been sliding since 10-29, daily installs fell from about 2,000 to 11-05 and then to about 900 by 11-06, and single-video TikTok plays dropped from 500k–1M in mid-October to 200k–450k. Growth rests on one content format, which carries fatigue risk, and others are already copying it.

Sources

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.