Stringers
Mobile App · Android · written 11-6
My Novel: Read Stories, Novels · CONG TY CO PHAN XAY DUNG ALPHA

The latest review on a web-novel app is "aaazsw ww": My Novel and a Vietnamese shell-account pipeline

What it is An English romance novel reading app listed under a Vietnamese shell company account, monetized mainly through ads, with users almost entirely in India.

Why it blew up A Vietnamese paid-acquisition team transplanted the playbook that worked for short-drama apps onto web novels, running a push across episodes 10-21 to 10-26 and getting about 48k installs; it has no organic traffic, and once the budget stops, only a few people a day install it.

CHow you could follow it Don't build yet another web-novel app. Learn its acquisition workflow: one template reskinned into several packages, small-budget tests rotating through them to see what pays back, scale the winners, then transplant the proven category to an adjacent one with overlapping audiences and cheaper inventory.

Grade C: no product differentiation, no retention; web novels and the "shell account + template + paid acquisition" stack are both already crowded; estimated monthly revenue under $10k, and the team only runs each package for a few days before switching, so single-package payback is doubtful. The useful thing to learn is the testing workflow; copying a web-novel app to follow it isn't worth it. Still hardly anyone knows about it
Data (updated daily) · first launch 2026-10-07 · 11-07 installs 60,635
Android · Total installs worldwide
50k55k60k10-2910-3111-0211-0411-0761k
Data 2026-10-29 → 2026-11-07 (10 days, 9 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.

My Novel is an English romance novel reading app on Google Play. Since launching a month ago it has racked up 60k installs, almost all from India. Its product is no different from dozens of other web-novel apps, and its installs were bought in waves; once the budget stops, only a few people a day install it. What's really worth looking at isn't the app but the team behind it: several Vietnamese and Indian shell-company accounts that take turns listing the same short-drama and web-novel templates, each package getting a few days of spend at a time. Below: how it got going, why it can't hold users, and what you can take from it.

A review you can't make sense of

On Nov 5, on the India Google Play store, a user named Pancha Chakraborty left the latest review on My Novel:

aaazsw ww 3/2#/, t d bn u🙏mtlo

The one before it was "good try" from Oct 22. The entire India store has 33 reviews in total, rated 3.9 stars (store page, 11-06). 60k installs, 33 reviews, and the newest one was typed out by hand, the way someone types who didn't come to read a novel.

This app's store page is tidy: "📚 Discover Your Next Read", categories, charts, new releases, weekly picks, adjustable font size and background color, shelf management. Within one paragraph it repeats romance stories, romance novels, and love story four or five times. The developer is CONG TY CO PHAN XAY DUNG ALPHA, which translates to Alpha Construction Joint Stock Company, based in Hanoi, with a garbled Gmail as contact. A construction company building a romance novel app: that's the first thing that doesn't add up.

Installs are a tap opened and shut

PeriodDaily new installs (est.)Total installs
10-07 launch → 10-20About ¥400–6003,203
10-21 → 10-262,800–11,60051,315
10-27 → 10-29About 651,334
10-30 → 10-31About 3,60058,552
11-01 → 11-03About 70060,629
11-04 → 11-061–460,635

(Google Play installs; AppstoreSpy estimates backfill the curve since launch, as of 11-06)

Oct 21 is the build date of its new version v1.0.0_20261021. That day installs jumped from a few hundred to 8,771. Six days later, on Oct 27, they dropped to 6 a day. No gradual transition. This isn't word of mouth rising or falling; someone is switching the budget on and off. Once it's off, installs go near zero, which means there's no organic traffic: store search, recommendations, word of mouth bring in no one.

Its best rank was 10-29 on the India Books & Reference Top Free chart at #26, then it kept sliding, 11-06 at #172. The third-party site appsxray puts 99% of installs in India (unverified). Searching TikTok, X and the press turns up nothing.

Where the money comes from: ads, not chapter sales

The store page lists both "Contains ads" and in-app purchases at $1.99–19.99, which looks like the coin-unlock chapters common in web novel apps. But AppGoblin estimates about 31k monthly active users and under $10k in monthly revenue, with nearly 100% from ads and IAP at roughly 0 (estimated). Its app contains 11 ad networks, 2 mediation layers, and 1 attribution SDKs.

This is the reverse of how GoodNovel and Dreame operate: those platforms sell to affluent users in Europe, the US, and Japan, and recover costs through heavy coin purchases. My Novel targets cheaper users in India and recovers costs through interstitial and rewarded ads. Whether people actually read doesn't matter; watching a few ads is enough.

Who's behind it: a byte-identical file

The team gave itself away through a file called app-ads.txt, which app developers use to declare to ad platforms which monetization accounts belong to them.

My Novel's developer site is an empty GitHub Pages site (homepage 404), but it hosts an app-ads.txt with 1,345 lines. The GitHub Pages sites for three other developer accounts host a byte-identical copy (11-06 fetched, all four md5 hashes match): the same 7 AdMob publisher IDs, 2 Meta Audience Network accounts, AppLovin, and more. It even keeps Google's test publisher ID pub-3940256099942544 from the official docs. The template was copied directly and nobody removed it. Only one group could share the same list of monetization accounts.

Developer account (company name on the store page)AppLaunchedInstalls (11-06)
Alpha Construction Joint Stock Company (Vietnam)Short Drama: Watch Drama Live (short drama)08-18359k
Same as aboveMy Novel10-0761k
Hanoi Green Agriculture Joint Stock Company (Vietnam)Novel Fic - Stories & Novels09-2486k
AADHYA TECHNOLOGIES LIMITEDDrama TV: Short Drama, Reels (short drama)09-07935k
Same as aboveNovels: Read Fiction Stories10-1653k
U INTERNATIONAL HUMAN COMPANY LIMITEDShort Drama - Stream Drama (short drama)09-10102k

(Google Play installs, 11-06)

A construction company and an agriculture company are both publishing short drama and novel apps. The version number formats are identical (v1.0.0_20261012, v1.0.0_20261021), in-app purchase price points are nearly the same, privacy policies are hosted on Google Sites, and contact emails are garbled Gmail addresses.

The most telling part is when the three web novel apps were run:

  • Novel Fic: 10-12 to 10-18, about 73k installs, after which it dropped to roughly 0
  • My Novel: 10-21 to 10-26, about 48k installs
  • Novels: Read Fiction Stories: 11-01 to 11-03, about 45k installs, +52k over 7 days in the week of 11-06, #9 on India's Books Top Free chart

Relay, not simultaneous. A new package and a new account take over, and the previous one goes to zero. This looks like someone comparing which package and creative set pays back best using the same template, or spreading the risk of bans so one account getting banned doesn't take the others down (inference). Also, both accounts started with short dramas, reaching hundreds of thousands of installs before launching web novels. Short drama and web novel audiences and themes (CEO romance, werewolves, romance) almost completely overlap, so the acquisition playbook transfers directly.

Crowded or not

The two layers need to be considered separately.

Web novel apps: a crowded category. In India, Pratilipi (54.6M installs, 12 Indian languages, with a writer ecosystem) and PocketFM's Pocket Novel (12.1M). Going global: Fizzo (85.9M, ByteDance-owned, also free-with-ads reading), Dreame, GoodNovel, WebNovel, NovelToon. In 2026 and 7 through September, a batch of new entrants also appeared: BetterStory, Amberia, Novellea, KissNovel. They're running paid acquisition in the US, Europe and Japan, at 27K to 76K installs. My Novel has nothing in its product that stands out.

The "shell account + template + paid acquisition" playbook is still paying off. From 2026 8 to October, at least a dozen short-drama apps from small Vietnamese studios charted on Play: LumaReel 627k, MystReel 373k, VioletBinge 300k, VibeReel 250k... Whether they're the same team is unclear, but the trick is clearly catching on in Vietnam.

No one has written about it and its revenue isn't public, which is good news for anyone following. But it hasn't earned anything that would turn heads. The team swaps out a web novel package after only 3 to 7 days, which could mean testing, or could mean a single package generally doesn't pay back. From the outside, there's no way to tell.

If it were you

In one line: C. Don't build "another web novel app". What's worth learning is the workflow: one template, multiple packages, small rotating test budgets, scale up the winners, drop the rest. Teams that already know how to buy traffic and have one category running can apply this process to adjacent categories. Teams without paid acquisition experience have no real place here.

Who it suits: small teams that have already run Google UAC, Meta, or AppLovin campaigns and know their cost per install and ad revenue per user; teams with a category already working (short drama, utilities, casual games) looking to port the playbook to an adjacent category with overlapping audiences and cheaper content.

Who it doesn't suit: anyone hoping to grow through product, ASO, or content operations (stop spending and it goes to zero, which is the nature of this model); anyone without legitimate content sources who doesn't want copyright risk (where the novels come from is undisclosed, and I haven't verified it); anyone building a long-term brand or accumulating users (its users come and go).

How to do it: first get one package working in one category and lock down the acquisition model (bids, creatives, payback days). Then reskin the same client into two or three more packages, concentrating a few days of budget on one package at a time, and compare payback speed. Use licensed or original content. Web novel licensing costs are far lower than short drama, which is why it can port over from short drama. In low-priced markets like India, ads alone can pay back, but first confirm ad revenue covers install costs before scaling up.

How to get users: paid acquisition, nothing else. Creatives follow the short drama formula: clips of romance, CEO, and werewolf conflicts, landing directly on the store page.

Risk warning: Google Play is increasingly scrutinizing template apps and linked accounts. Running multiple accounts that share one app-ads.txt is itself ready-made evidence of linkage. If you run multiple accounts, don't share monetization accounts or website templates.

Deadline: there's no seasonal window. The real deadline is platform policy: this playbook works until Play's next sweep against template apps and linked accounts.

If I'm wrong: (1) the team keeps releasing new web novel packages every week and runs each one longer than the last, which would mean web novels are profitable and deserve serious attention, and this rating should go up; (2) conversely, Novels: Read Fiction Stories gets no successor and the team goes back to short drama only, which would mean web novels don't pay back on Indian ad monetization; (3) several of these accounts are taken down by Play in bulk, which would mean the shell account matrix approach has hit a wall.

Data and sources

  • Installs and charts: Google Play global cumulative installs and category charts for India and other storefronts, as of 11-06. Daily curves since launch are AppstoreSpy estimates.
  • Store page and reviews: Google Play India storefront and developer page, 11-06.
  • Monthly actives, revenue, SDKs: AppGoblin (appgoblin.info/apps/com.novel.story.bookapp), all third-party estimates.
  • 99% of installs from India, and India trending chart rank: appsxray, unverified.
  • The same team's footprint: the app-ads.txt on the four github.io sites xay-dung-alpha, nong-nghiep-xanh, aadhya-tech-limited, and inter-human-limited, fetched 11-06, byte-identical.
  • No direct evidence on acquisition channels or unit costs (Google, Meta, or other networks). Content sourcing is unverified. The real companies behind the four shell accounts were not identified.

Android store page ↗

Research notes: competitor table, acquisition evidence, full research report
Competitors
NameWhereLaunchedScaleHow it differs from this one
Pratilipi NovelAndroid2016Play 54.6M installs, #6 on India's Books Top Free chartIndian multilingual UGC platform with an author ecosystem; My Novel only has English template content
Pocket Novel(PocketFM)Android202112.1M Play installsThe web novel version of India's major audiobook brand, with brand recognition and IP
GoodNovel / BuenovelaAndroid2020Play 38.9M / 12M installsLicensed original content, heavy coin IAP, targets high-priced markets
DreameAndroid201841.5M Play installsMature romance and werewolf platform relying on IAP, #22 on Turkey's Top Grossing chart
Fizzo - Novel & DramaAndroid202185.9M Play installsAlso free reading monetized with ads, but far superior in content and scale
WebNovel / NovelToon / JoyReadAndroid2017–2021Play 32.3M / 25.6M / 13M installsMature global web novel platform with content licensing and authors
Novel Fic - Stories & Novels (same team)Android2026-09-2486k Play installsSame template, same version-number format, run two weeks earlier
Novels: Read Fiction Stories (same team)Android2026-10-16Play 53k installs, #9 on India's Books Top Free chartThe next in the relay, 11-01~03, currently being run
Where users come from
  • Inferred Paid acquisition (mainly India): install pattern shows on/off switching: on the build date of 10-21's new version, installs jumped from a few hundred to 8,771,10-21~26, roughly 48k total, then from 10-27 dropped to about 6 a day; at recall, appsxray showed 99% of installs from India; India reviews contain garbled text. Not tracked in Google or Meta ad libraries, transparency centers blocked, channel not directly confirmed.
  • Confirmed Shell-account matrix, relay testing: the app-ads.txt on the four GitHub Pages sites xay-dung-alpha, nong-nghiep-xanh, aadhya-tech-limited, and inter-human-limited are byte-identical (md5 7b2a1126…, sharing 7 AdMob publisher IDs); the three web novel packages ran in sequence: Novel Fic 10-12~18 → My Novel 10-21~26 → Novels 11-01~03.
  • Confirmed Acquisition playbook reused from short drama apps: on the same account, Short Drama: Watch Drama Live went first (359k installs), and on the AADHYA account, Drama TV went first (935k installs), before web novels launched.
  • Inferred Store search / ASO: titles and descriptions are stuffed with Novel / Stories / romance novels keywords, but after spending stopped, daily installs fell to 1–4, with organic traffic near 0.
  • Inferred TikTok / X / press: x-radar showed 0 posts over 30 days, TikHub search returned 0 related results, and Exa only surfaced auto-generated data-site pages.

Why My Novel: Read Stories, Novels (com.novel.story.bookapp) managed to run at all

Channel: Google Play; developer CONG TY CO PHAN XAY DUNG ALPHA (store-page English name ALPHA INDUSTRIAL CONTRUCTION JOINT STOCK COMPANY, address Cau Dien ward, Hanoi, contact email is a personal Gmail). Research date 2026-11-06.

Bottom line

It's not organic. It's a Vietnamese paid-acquisition team's assembly-line product. The team uses multiple Vietnamese / Indian shell-company developer accounts and runs two templates, "short drama app + web novel app." Each app gets a concentrated 3–7 day burst of spend, mostly on India. My Novel is the second web-novel app on this line. The 10-21 to 10-26 wave brought in roughly 48k installs, after which daily installs dropped to single digits. The product itself has no differentiation. What's worth watching is the playbook: a shell-account matrix plus relay testing.

1. Data: installs come in waves, tracking the budget

googleplay library (app_snap / app_day_ext; AppstoreSpy-estimated backfill of the install curve since launch):

PeriodDaily new installs (est.)Cumulative
10-07 launch → 10-20about 420–570 / day3,203(10-20)
10-21 → 10-262,800–11,600 / day51,315(10-26)
10-27 → 10-29About 6 / day51,334
10-30 → 10-31About 3,600 / day58,552
11-01 → 11-03About 690 / day60,629
11-04 → 11-061–4 / day60,635
  • 10-21 was exactly the build date of the new version v1.0.0_20261021. That day, daily installs jumped from a few hundred to 8,771. Classic "new build ships, budget goes on right away."
  • When installs suddenly fell to 6 a day on 10-27, it means there was no organic traffic. Every install came from paid acquisition, and growth went to zero once spend stopped.
  • Chart rank (chart_rank): best placement was #10-29 on the India Books & Reference Top Free chart at #26. After that it went 44 → 114 → dropped off the charts, then 11-06 came back to 172. The UAE, Saudi Arabia, Indonesia, Spain, Argentina and Mexico have occasionally charted in their category charts at #60–190 (category chart thresholds are low in smaller countries). The data card's recall reasons cite "India trending chart #1, new Top Free chart #4", which come from appsxray. Our database has no charts like these, so this is unverified.
  • Ratings: the US store page shows no rating. The India store page shows 3.9 stars and 33 reviews. The two most recent were "aaazsw ww 3/2#/, t d bn u🙏mtlo" (11-05) and "good try" (10-22). These look like low-intent users who weren't planning to read, which fits paid traffic (possibly incentivized or accidental taps).
  • AppGoblin estimates about 31k MAU and under $10k in monthly revenue, with 100% of revenue from ads and 0% from in-app purchases (appgoblin.info/apps/com.novel.story.bookapp). The store page also lists "Contains ads" and in-app purchases at $1.99–19.99.

2. Who's behind it: one team, at least 4 shell accounts, 6 apps

Key evidence: several developer websites are empty GitHub Pages sites (homepage 404), but each hosts a byte-identical app-ads.txt (1,345 lines, md5 7b2a1126…). This file declares ad-monetization accounts (7 AdMob publisher IDs, 2 Meta Audience Network entries, AppLovin, etc.). Only one team would share the same monetization account list. The file even still contains Google's official test publisher ID pub-3940256099942544, which suggests the template was copied directly.

Developer account (legal name on store page)AppLaunchedPlay installs (11-06)Spend windows (AppstoreSpy estimate)
CONG TY CO PHAN XAY DUNG ALPHA (construction company)Short Drama: Watch Drama Live (short drama)2026-08-18358,812Intermittent since September: 10-04, 10-08~09, single days of 3.6–46k
Same as aboveMy Novel (this app)2026-10-0760,63510-21~26, 10-30~31
CONG TY CO PHAN NONG NGHIEP XANH HA NOI (Hanoi Green Agriculture company)Novel Fic - Stories & Novels2026-09-2486,17210-12~18 (about 73k), then roughly 0
AADHYA TECHNOLOGIES LIMITED (store page: AAHARUSH TECHNOLOGIES)Drama TV: Short Drama, Reels2026-09-07935,38710-04 single day 240k, 10-08 single day 155k
Same as aboveNovels: Read Fiction Stories2026-10-1652,61811-01~03 (about 45k)
U INTERNATIONAL HUMAN COMPANY LIMITEDShort Drama - Stream Drama2026-09-10101,671(not expanded)

(Sources: googleplay library app / app_profile / app_day_ext; app-ads.txt on 2026-11-06 directly fetched from xay-dung-alpha / nong-nghiep-xanh / aadhya-tech-limited / inter-human-limited.github.io, four md5 files identical. The other short-drama developer, DramaLoom, on tunglamfoodproduction.github.io differs and is not counted.)

Other corroboration:

  • My Novel and Novel Fic use identical version-number formats (v1.0.0_20261021 / v1.0.0_20261012), nearly identical in-app purchase ranges ($1.99–19.99 / $1.99–15.99), host privacy policies on sites.google.com, and use garbled Gmail developer addresses (kerrkegako5016@, ainaruja54941@, le6816142@).
  • The three web-novel apps were relay-tested, not run in parallel: Novel Fic 10-12~18 → My Novel 10-21~26 → Novels (AADHYA) 11-01~03. Each new build and new shell account takes over, and the previous one's volume drops to zero right away. This looks like a race to see which build or creative has the best ROI, and it may also spread ban risk (one banned account doesn't take down the others).
  • The developer also has AI Tutor: Language Learning, Projok (project management), and GPS Map Camera & Timestamp (Play developer page, 11-06 fetched). These are typical Vietnamese studio utility templates. Our library doesn't track them because they never charted.
  • There's a whole batch of short-drama shell apps with the same playbook from Vietnam (LumaReel 627k from CONG TY CO PHAN DAM SAN, MystReel 373k from ANH KIM XAY DUNG, VioletBinge 300k from NIKKO VIET NAM, VibeReel 250k from NAM THAI, all on netlify template sites). This shows that "small Vietnamese company registers shell accounts + template short drama / web novel + paid acquisition" was a trend from 2026 8 through October. Whether these are the same group is unverified (the websites use different templates).

3. Growth tactics broken down

  1. Paid acquisition (main channel, strong inference): installs show an on/off pattern. After spend stops, daily gains drop to single digits. 99% of installs come from India (appsxray data at recall). The ad-monetization SDKs are complete (AppGoblin detected 11 ad networks, 2 mediation layers, 1 attribution SDKs). Which network is behind the spend, Google UAC or Meta or another, is unconfirmed: our Google and Meta ad libraries don't track these developers (no records), and the Google Ads Transparency Center direct link redirected to a sorry page, so it could not be directly verified.
  2. Cheap market + ad monetization for payback: India's CPI is low. The team likely recovers costs through AdMob, AppLovin MAX, and Meta Audience Network interstitial and rewarded ads (AppGoblin estimates 100% of revenue from ads). Coin-based chapter unlocks are an add-on. This is the opposite of the Dreame / GoodNovel model of high-paying Western users plus subscriptions and coins.
  3. Borrowing traffic and know-how from short drama: the same account launched a short drama first (359k installs) and then a web novel in October. AADHYA also went short drama (935k) then web novel. Short-drama and web-novel romance, CEO, and werewolf genres overlap heavily in audience, so one set of creatives and paid-acquisition know-how can be reused.
  4. Store search / ASO: titles are stuffed with generic keywords like Novel, Stories, and Read. Descriptions repeat romance stories, love story, and book reading app to boost keyword weight. But organic traffic drops to zero when spend stops, so ASO has barely contributed.
  5. Content / creators / media: Exa search returns only auto-generated pages from data sites like AppBrain, AppGoblin, and Similarweb. x-radar shows 30 posts over 0 days. TikTok searches for "My Novel app" return 0 related results. There are no content channels at all.

4. Competitors

CompetitorsPlatformLaunchedScale (googleplay library 11-06)How My Novel differs
Pratilipi NovelAndroid201654.6M installs, #6 on India's category chartIndia's homegrown UGC platform, 12 Indian languages, with an author ecosystem. My Novel is English-only with no authors.
Pocket Novel(PocketFM)Android202112.1M installsThe web-novel edition of India's major audiobook brand, with brand and content IP.
GoodNovel / BuenovelaAndroid202038.9M / 12MLicensed original content plus heavy coin-based IAP, global paid acquisition, and top grossing in Japan and Thailand.
DreameAndroid201841.5MWerewolf and romance genres, top grossing in the US and Turkey (#22).
Fizzo - Novel & DramaAndroid202185.9MA ByteDance product. Free reading funded by ads, and short drama has been added. Its ad-monetization model is the closest to My Novel's, but its scale dwarfs it.
JoyRead / NovelToon / WebNovelAndroid2017–202113M / 25.6M / 32.3MA mature global web-novel platform.
Novel Fic (same team)Android2026-09-2486kSame template, launched two weeks earlier.
Novels: Read Fiction Stories (same team)Android2026-10-1653k, 7 days +52k, #9 on India's category chartThe next baton in the same playbook, currently being relayed.
2026 new releases including BetterStory, Amberia, Novellea, and KissNovelAndroid2026-07~0927k–76kNew web-novel packs from Chinese / Hong Kong teams, leaning toward werewolf romance and targeting Europe, the US, and Japan.

Bottom line: the difference isn't the product, it's "cheap market + ad monetization + shell-account relay". At the product level, it's no different from dozens of other web-novel apps.

5. How visible it is

  • Revenue is not public. No media or large X accounts have written about it, and there's no TikTok content. Only auto-generated data-site pages exist.
  • But the "Vietnamese shell company + short drama / web novel template + paid acquisition" playbook is already crowded. Our library shows at least 10 short drama and web novel apps from Vietnamese shell accounts charting on Google Play between 8 and October.

6. What to borrow

  • Relay testing: one template produces multiple builds, each attached to a different developer account. Each build gets a few days of budget. If it pays back, the winner keeps getting spend. This also spreads ban risk.
  • Horizontal copy from short drama to web novel: audience, genre, and creatives overlap. A paid-acquisition model that already works for short drama can be moved to text content, which costs far less to source than short-drama licenses.
  • Cheap market + pure ad payback: installs in India are cheap, and interstitial and rewarded ads can cover acquisition costs without users paying.
  • Risks: Google Play is cracking down harder on duplicate content, template apps, and linked accounts. The same app-ads.txt file is itself evidence of linkage. If the content is scraped, there's also a takedown risk.

7. Still unclear

  • There's no direct evidence for the acquisition channel or unit costs (Google UAC, Meta, or another network). The direct link to the Google Ads Transparency Center was blocked.
  • Where the novel content comes from (licensed, AI-generated, or scraped pirated text) was not verified, since the app was not downloaded for testing.
  • How much of the installs are incentivized or accidental taps, and whether the 33 reviews from the India store are genuine.
  • Does ad monetization actually cover paid acquisition cost? The team only runs a novel pack for 3–7 days before swapping to the next one, which may mean single-pack ROI is weak, or it may just be A/B testing.
  • The recall rationale "#1 on India trending, #4 on new free" comes from appsxray and is unverified; the recall's claim that "99% of installs come from India" is also not independently verified.
  • Couldn't find out who the real company behind the 4 shell accounts is.

Sources

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.