
Two months live, 1.24M installs, yet the reviews are cursing "you have to buy coins to video-call the girls": Roost is the eighth shell on a 1v1 video template
What it is An Android 1-to-1 stranger video dating app. Swipe the feed or get randomly matched, then video-call, and it makes money by selling coins that are charged per call.
Why it took off A template already validated by Niko and other packages, relaunched under a new name and category. It spent heavily on paid acquisition from day one while spreading across the social free-chart long tail in 100 emerging markets.
DHow you could play it Don't copy this. If you really want into the category, pick one language or one niche audience and do real-person video or voice dating without per-call charges. That only works if you have a host supply and a payback-positive acquisition model.
- Data (updated daily) · first launch 2026-09-07 · 11-07 installs 1,242,036
Android · Total installs worldwide Data 2026-10-29 → 2026-11-07 (10 days, 10 observations). Google's detail page only refreshes install counts every other day, so a flat day doesn't mean nobody installed.Android · Ratings count (cumulative) Data 2026-10-29 → 2026-11-07 (10 days, 10 observations)
Roost is an Android 1-to-1 video dating app: swipe the feed, tap to video-call someone, or get randomly matched with a stranger, and if you click, you follow and keep chatting. It launched in Sep 7, hit 1.24M installs in two months, and shows up on social free charts in 100 countries. It sounds like a new product gaining momentum, but it's the eighth package of the same template under a different name, and its installs were bought. It's worth a look because it shows how this category works, and why you shouldn't enter it.
A one-star review with 20 likes
In Sep 22, a user named Ifeanyi Calistus left this review on Roost's store page:
"Using my own data and still paying to chat, video-call, and answer calls? Trash." (Google Play, 09-22,20 people found this helpful)
In Oct 4, another one:
"You have to buy coins to call and message the girls... scam." (Google Play, 10-04,19 people found this helpful)
The developer replied to both with the same template: "We're sorry for the inconvenience. For any issues, please contact in-app support or email [email protected]." The third review, sitting between those two, is just four words, "Hot gurl come" (9 people found this helpful), and the developer replied with "Thank you for your review and support. Every loyal user is our most valued friend."
These three reviews are the whole app: who uses it (men, emerging markets, there for the girls), how it charges (coins per call), and how people feel about it (nobody cares). The official site's first screen is a selfie of a blonde girl, with the headline "Discover People / See who's online"; the second screen is a video-call interface where a redhead named Sophie has been on a call for 16 seconds. The store rating is "Mature 17+, user interaction, in-app purchases," with single coin packs at $0.99 to $99.99.
Install curve: the tap opened on day one
Roost had no quiet period. Within 11 days of launch, third-party estimates showed 188k cumulative installs; by day 14, 260k; by day 30, 730k. In Oct 4 and Oct 8 there were single-day spikes of over a hundred thousand each, and by Oct 13 it passed a million. It then slowed, to around 10k a day from late October to early November, and the last three days were 4 to 8 thousand a day. Cumulative installs reached 6k in 1,242,036,7 days in Nov 69 (Google Play install counts, 11-06).
This curve has no organic inflection point. Two more clues:
- Installs and ratings don't match up. 1.24M installs but only 810 ratings, roughly 1,500 installs for every 1 person who rates. Paid-acquisition apps in the same category usually run 600 to 1,200 ratings per 1 installs. These are almost all shallow users who tapped an ad and installed.
- Almost no buzz outside the store. Searching TikTok for "roost video call" or "roost real faces" returns 0 results, and X has 0. No press coverage. What's findable online is APK download sites and auto-generated pages from data sites.
Which channels the money went into isn't visible in public ad libraries. Apps like this typically run through Google App Campaigns, Meta, and programmatic networks like Mintegral (inferred).
Why it sits in the Social category
The charts reveal its approach. In Nov 6, it ranked #43 on the Mexico social free chart and #50 in Argentina, with Vietnam, Indonesia, South Africa, Thailand, the Philippines, and Brazil at #89 to #107, and Malaysia, Nigeria, the UAE, Turkey, and Spain at #150 to #190 (Google Play charts, 11-06). The chart tracker AppWinners counts it on social free charts in 122 countries, and in small countries like Sudan, Trinidad, Bolivia, Mongolia, Nicaragua, and Ecuador it reaches #31 to #36.
It never cracks the top 30, but it's everywhere. That's what a global, simultaneous spend looks like: each country only gets the long tail of the chart, and in small countries that tail is high enough to pick up some organic downloads. It's listed under SOCIAL, while most of the other packages on the same template sit in Lifestyle or Entertainment. Switching categories means switching which charts you compete on.
But it has no Top Grossing ranking at all. Across the 30 countries we tracked, its name never appears on any grossing chart. Two data sites disagree on its revenue by more than tenfold: Appfigures estimates under $5,000 in net global revenue for October, while AppGoblin estimates over $50k a month. The real figure isn't visible from outside. What we can say is that monetization hasn't reached the level needed to chart.
Behind it: an eight-package matrix
Comparing Roost's features turns up a string of apps that look identical: package names follow the "official domain reversed + .android" pattern (roost.pet maps to com.roost.pet.android), privacy policies sit at /privacy_policy.html on the official site, developer accounts are mostly Indonesian names with gmail addresses, and titles follow a "Name: short phrase, short phrase" format.
| App | Launched | Installs (11-06) | 7 new in the last day | Category |
|---|---|---|---|---|
| Niko - Video Chat, Share Fun | 2025-12 | 4.46M | +130k | Lifestyle |
| Vega: Go Live, Be Seen | 2026-07 | 1.39M | +97k | Entertainment |
| Dada | 2025-10 | 1.38M | +51k | Lifestyle |
| Roost | 2026-09 | 1.24M | +69k | Social |
| Revo | 2026-04 | 710k | +77k | Lifestyle |
| Bonk | 2026-07 | 660k | +116k | Entertainment |
| Sube: Faces Across Borders | 2025-11 | 200k | +99k | Social |
| Beco: A New Face, A New Story | 2026-10 | 66k | +6,506 | Social |
The eight packages together have about 10M installs (Google Play install counts, 11-06). Only one link is directly confirmed: Sube and Niko share the same developer email. Niko's publisher is a company incorporated in the UK in July 2025, with a business-center address in Manchester and a sole director born in 2001 who lives in a village in West Java, Indonesia. That's a typical nominee setup. Whether Roost is run by the same operator can only be inferred from the template, not proven.
Put together, the playbook is clear. The lead package, Niko, ranks #21 to #42 in Lifestyle top grossing in India, Turkey, Hong Kong, and Singapore, which proves the template can earn. Every month or two, they swap the name, the domain, and the developer account, then launch another. Bonk went quiet for a month after launch before buying ads. Beco stopped after its first week at 60k, as if it only got a test budget. Roost was the earliest and fastest to scale in the group (30k in 730 days, versus 170k for Vega over the same period). When one package gets banned or stops working, the next one takes over.
The only sign of care Roost shows is compliance packaging: a 100KB privacy policy that is almost entirely about ages 18+, child sexual exploitation and abuse (CSAE), and content moderation. The Oct 8 update note is a single line: "added child safety policy entry point". Google is cracking down harder on stranger-video apps, and an app whose paperwork is incomplete will get pulled.
How crowded it is outside the matrix
Beyond the matrix, the category was already saturated. The veterans OmeTV, Azar, and Tango each have 250M to 390M installs. Roughly 200 apps launched in 2026 with "video chat" in their titles, totaling about 55M installs, including Chattygo (2.78M), Tacoo (1.98M), and Jomi (1.88M), all built on the same template by different teams (Google Play, 11-06).
Separately, Google Play has a "Roost Social: Penpal & Friends," a slow-paced pen-pal app built by an independent developer in the US. It went viral on TikTok this summer and has 600k installs. It has nothing to do with this Roost; the names just collide.
If it were you
D: understand how the category works, but don't chase it. Roost has no product differentiation. Its growth came from a template someone else already validated, a budget that opened on launch day, and a string of shell accounts to spread the risk. A would-be follower has none of those three things.
Who it's for: companies already running 1v1 video or voice live streaming, with host supply and payment and acquisition teams. It's useful for seeing how peers use a multi-package matrix and category rotation to work the chart long tail.
Who it's not for: indie devs and small teams. The core of this business isn't the app. It's the hosts behind it (real people, contracted fakes, or pre-recorded video, which you can't tell from the outside), the coin pricing, and the acquisition payback model. If you build one shell, you're up against an eight-package matrix plus two hundred copies.
How to do it: if you do build, don't make "another random video app." Pick a segment the category ignores, like local voice chat in one language or one country, or small-circle video matched on real interests, and make "real people" and "no per-call charges" the selling points. The two most-upvoted negative reviews both complain about having to buy coins to make a call. That's the category's common flaw, and it's the only gap visible.
How to get users: this category has no organic traffic, so you have to buy it. The social free charts in emerging markets are an easy bar, and placing in the top 40 in a small country isn't hard. But that only works if each new user earns back its ad cost within the payback window, and Roost hasn't proven that yet either.
When to get in: there's no window. This template has run since 2025 October and is already on its eighth package.
What would mean we got it wrong: ① Roost enters the top 50 of any country's social grossing chart before December, which would mean the "SOCIAL category + scale on launch" monetization works too and its pricing and host supply deserve a closer look. ② An independent dev ships a small-language or niche video dating app that, without a matrix or a big budget, reaches the top 50 of a country's social free chart on organic traffic. That would show the category still has gaps.
Research notes: competitor table, acquisition evidence, full research report
- Competitors
Name Where Launched Scale How it differs from this one Niko - Video Chat, Share Fun(VIRTULINK TECHNOLOGY LIMITED) Android 2025-12-24 4.46M installs, +7k in 130 days, ranking #21–#42 on multiple countries' LIFESTYLE top grossing The lead package on the same template is already monetizing; Roost is in SOCIAL and hasn't reached top grossing Vega: Go Live, Be Seen(vega.pet,Nurul ANDALAN) Android 2026-07-05 1.39M installs, +97k in 7 days Uses the same .pet domain and package-naming pattern; more live-streaming focused, in ENTERTAINMENT; scaled more slowly than Roost (30k in 170 days vs. 730k) Sube / Beco / Revo / Bonk / Dada Android 2025-10 to 2026-10 66k–1.38M installs Same template with a different name and accounts, nearly identical features; Sube and Niko share a developer email Tacoo, Chattygo, Jomi, Mingleo, Cici, Huppi, and other 1v1 video apps from the same batch Android 2025–2026 About 200 similar apps, each from tens of thousands to millions of installs Same playbook, templates from different teams OmeTV / Azar / Tango / Livetalk / Omega Android 2010–2019 140M–390M installs Has a real matching network and brand, built for long-term operation Roost Social: Penpal & Friends(Good Egg LLC) Android 2026-05-12 600k installs, +5,610 in 7 days Just a name collision: it's a Western slow-social pen-pal app that went viral on TikTok, with no connection to Roost - Where users come from
- Inferred paid acquisition (programmatic ads, specific channel not identified): 11 days in 188k, 14 days in 260k, with a single-day jump of several hundred thousand; installs-to-ratings ratio about 1,530 : 1, only 1 written reviews; charting on the Social Top Free long tail in 122 countries; TikTok, X and media mentions are all 0 posts
- Confirmed category chart exposure (Social free chart, low-barrier countries): Mexico 43–54, Argentina 46–54, Bolivia, Nicaragua, Sudan and others 31–41 (googleplay chart_rank / AppWinners)
- Confirmed template matrix relay of launches: at least 8 apps share the same reversed-domain + .android package naming, the /privacy_policy.html policy path, and Indonesian-name gmail accounts; Sube and Niko share a developer email; Virtulink is a nominee UK shell company (the director was born in 2001 and is Indonesian)
Why Roost: Real Faces, Talks Flow (com.roost.pet.android) got traction
Store: Google Play | Developer: Dimpos (email [email protected]; only this one app in the database) | First launch 2026-09-07 | Category SOCIAL | Research date 2026-11-06
Bottom line
Roost didn't break out on the product alone. It's another new app built on a "1v1 video social + coin in-app purchase" template, and the same template already has Niko, Vega, Revo, Bonk, Sube, Beco and Dada, spread across developer accounts under different personal names. It ran fast because it began spending heavily on paid acquisition on day one: about 260k installs in 14 days, about 730k in 30 days, then down to around 10k a day. The play is to saturate the SOCIAL free category chart across 100 low-barrier countries at once. Monetization isn't proven yet: it hasn't charted on any Top Grossing list across the 30 stores we track, and two data sites' revenue estimates differ by more than 10x.
1. Data
- Install curve (googleplay library
app_day_ext, AppstoreSpy estimates; read single-day numbers as trend only): 9-07 launch. By 9-18 it had 188,556 installs, 9-20 to 261,525,9-25 to 413,118,10-03 to 534,790. 10-04 and 10-08 each had a single-day jump of a few hundred thousand (726,522 → 882,418 → 975,922), and 10-13 passed 1.04M. It slowed afterward: mid-to-late October about 5k to 10k a day, 10-30 to 11-03 about 10k a day, 11-04 to 11-06 between 4k and 8k a day. Cumulative at 11-06 1,242,036, 7 days +69,090 (data card). - Launch speed of several apps on the same template (same source): Roost reached 260k in 14 days and 730k in 30 days; Vega reached 88k in 14 days, 170k in 30 days and 540k in 60 days; Bonk had only about 2,300 in its first month (it stayed quiet for a month before buying); Beco hit 60k in week one, then mostly stalled. Roost was the earliest to start buying and the most aggressive in this group, suggesting the operator had already validated the template and committed budget from launch day.
- Ratings: 810 ratings; the US store shows 4.1 stars (googleplay
app_snap, 11-06); Appfigures shows 3.68 stars (815 ratings). Only 1 reviews include text. The installs-to-ratings ratio is about 1,530 : 1, higher than comparable paid-acquisition apps (600–1,200 : 1), suggesting almost all installs came from shallow paid users. The rating distribution shape is odd: 10-29 is [141,0,0,0,564], and from 11-04 on it becomes [98,0,98,98,490], with several bars exactly equal. This could be Play rounding on small samples or review manipulation; not verified. - Charts (googleplay
chart_rank, 10-29 to 11-06): it only charted on the SOCIAL free category chart, across 12–13 stores per day. Mexico 43–54, Argentina 46–54, Vietnam 85–94, Indonesia 89–97, Thailand 82–104, South Africa 96–105, Philippines 100–108, Brazil 95–109, with Malaysia, Nigeria, UAE, Turkey, Spain and Poland all at 140–194. It didn't chart on any Top Grossing list. AppWinners counts it on the Social free chart in 122 countries as of 11-06 (Sudan 31, Trinidad 31, Bolivia 32, Mongolia 33, Nicaragua 34, Ecuador 36, Venezuela 36, El Salvador 37, Senegal 37, Bangladesh 39, Cambodia 41), 27 fewer countries than 10-19. This looks like broad global buying where each country only earns long-tail ranks. - Version: current 1.2.3,10-09 update, with release notes "Add an entry point for the child safety policy", responding to Google's child safety (CSAE) requirements for stranger video apps. On APKPure, the 1.2.1 version was published 9-24, package size 55.8 MB.
- Revenue (third-party estimates, contradictory): Appfigures estimates October global downloads of 320k, net revenue after fees <$5K. AppGoblin estimates about 265k MAU and monthly revenue of $50K+, with 100% of revenue from in-app purchases and no ads. The recall reason's claim of "124k dollars cumulative on Appfigures" is not verified. It hasn't charted on any Top Grossing list across 30 stores, while Niko on the same template ranks 21–42 on LIFESTYLE Top Grossing in India, Turkey, Hong Kong, Singapore and others. So Roost's monetization is likely still ramping, or it's mainly feeding the matrix with traffic.
2. Competitors
Same-template / suspected same-operator matrix (googleplay library app / app_profile, 11-06). Shared traits: the package name is the official domain reversed plus .android (roost.pet → com.roost.pet.android, vega.pet → com.vega.pet.android); privacy policies sit at https://www.<domain>/privacy_policy.html; developer accounts use Indonesian names with gmail; copy follows the "X: short phrase, short phrase" format.
| Package | Developer account | Launched | Installs | 7 days | Category |
|---|---|---|---|---|---|
| Niko - Video Chat, Share Fun | VIRTULINK TECHNOLOGY LIMITED | 2025-12-24 | 4.46M | +130k | LIFESTYLE |
| Dada | PACIFIC BYTE DYNAMIC TEAM(Lalamentari8@gmail) | 2025-10-13 | 1.38M | +51k | LIFESTYLE |
| Vega: Go Live, Be Seen(vega.pet) | Nurul ANDALAN | 2026-07-05 | 1.39M | +97k | ENTERTAINMENT |
| Roost(roost.pet) | Dimpos | 2026-09-07 | 1.24M | +69k | SOCIAL |
| Revo(revo.red) | Novita sukses | 2026-04-06 | 710k | +77k | LIFESTYLE |
| Bonk(bonk.today) | Kode tekno | 2026-07-15 | 660k | +116k | ENTERTAINMENT |
| Sube: Faces Across Borders(sube.club) | PT SANDI DAYA GUNA, email [email protected] | 2025-11-12 | 200k | +99k | SOCIAL |
| Beco: A New Face, A New Story(beco.page) | Rifqi | 2026-10-13 | 66k | +6,506 | SOCIAL |
The eight apps total about 10.1M installs. Only one link can be directly confirmed: Sube's developer email is the same as Niko's, both [email protected]. VIRTULINK TECHNOLOGY LIMITED is a UK company (Companies House 16567452), registered 2025-07-08, at a business center address in Manchester. Its sole director and majority shareholder (over 75%) is an Indonesian national, Sekar Asri, born in 2001 and living in a village in Sukabumi, West Java, Indonesia; the registered business activities list "software development + advertising agency". This is a typical nominee shell. The link between Roost and Virtulink is inferred from template traits (package naming rules, the .pet suffix shared with Vega, the privacy policy path, copy style). Whether they are the same operator is unverified. The recall reason's claim that "the same developer Dimpos runs Sube and Beco" is inaccurate: these three apps sit under three different accounts.
Other players in the category:
- Established leaders (googleplay, 11-06, figures from this batch's Bonk report): OmeTV 254M installs, Azar (Match Group) 293M, Tango 387M, Livetalk 142M, Omega / Camsea (HOLLA) 51M / 20.7M.
- Same-cohort new apps from 2025–2026: in the database, about 200 apps launched in 2026 with video chat / call / live chat in the title, totaling about 54.8M installs (per this batch's Bonk report tally). These include Riff, Poca, ChaloJi, Lavo, Yoko, Cici, Huppi, Tacoo (1.98M), Chattygo (2.78M), Jomi (1.88M), Mingleo (1.75M), and others.
- Name collision: Roost Social: Penpal & Friends (Good Egg LLC, com.rookery.courier, 2026-05-12.6M installs, 7 days +5,610). This is a "pigeon-mail slow social" app built by a US indie developer, which went viral on TikTok in summer 2026; GamesBeat reported it had 250k users at 7-07, and Huxiu also covered it. It has no connection to Dimpos's Roost; its users are mainly in Europe and the US, while Dimpos's Roost targets Latin America, Southeast Asia and Africa. So the name collision is unlikely to be a source of its traffic (unverified).
Differences from competitors: features (one-tap video start from discovery, random matching, follows, private chat, coins) are identical to the apps listed above. Only three differences stand out: ① it sits in the SOCIAL category (most other apps in the matrix are in LIFESTYLE / ENTERTAINMENT), and the Social free chart has low entry barriers in small Latin American countries; ② compliance packaging is more detailed: the privacy policy is 100KB, effective date 2026-08-13, and the full text covers 18+, CSAE and content moderation clauses, unlike Bonk, which still leaves the ${APP_NAME} template variable in; ③ it started buying earlier and harder.
3. Growth tactics
- Paid acquisition (inferred, high confidence): ① 11 days to 188k, 14 days to 260k, with a single-day jump of a few hundred thousand in between, which can't be organic growth; ② installs to ratings roughly 1,530 : 1, only 1 text reviews; ③ long-tail presence on the Social free chart across 122 countries at once is typical of broad programmatic buying (Google UAC, Meta, Mintegral-type channels); ④ the privacy policy includes attribution / campaign measurement clauses; ⑤ TikTok (TikHub searches "roost video call", "roost app video chat", "roost real faces") and X (x-radar searches "roost.pet", "Roost Real Faces", "Dimpos" over the past 90 days) each show 0 related items, mostly auto-generated pages like APKPure, Softonic, AppBrain, Similarweb, chrome-stats. Meta / Google / TikTok ad libraries don't track it, and a full-text metaads search for "roost" returns no relevant ads. There is no direct evidence of which channel the spend went to.
- Category chart exposure: picking the SOCIAL category, it reaches #43–#54 in Mexico and Argentina, and #31–#41 in small countries like Bolivia and Nicaragua, with the chart placement itself driving some organic downloads.
- Matrix relay: apps on the same template launch in staggered fashion (Dada 2025-10, Sube 2025-11, Niko 2025-12, Revo 2026-04, Vega 2026-07, Bonk 2026-07, Roost 2026-09, Beco 2026-10), spread across accounts under different personal names. If one gets banned or decays, the next one takes over. Beco stalled after 60k in its first week, which looks like a single test budget wave.
- How the money comes back: coin / gift in-app purchases at $0.99–$99.99 per item (data card), mainly male users paying for video chat with hosts and female users. Revenue estimates vary widely (Appfigures October <$5K, AppGoblin $50K+/month), and it hasn't charted on any Top Grossing list. Whether the spend has paid back is unverified.
4. Visibility
Nobody really knows about it yet. Revenue isn't public, no media or big X accounts have covered it, and there's nothing on TikTok. Only data sites and APK sites have auto-generated pages for it. But this niche is already crowded: seven or eight packages share the same template, and hundreds of new ones are similar. "Nobody knows about it" doesn't mean there's an open gap to exploit, and products like this don't depend on public buzz anyway.
5. Why it made the charts (evidence above)
- Heavy paid acquisition from day one: about ¥260K by day 14, and about ¥730K by day 30 (AppstoreSpy estimate). It scaled fastest of the several packages on the same template.
- The template was already validated by earlier packages: Niko had 4.46M installs and charted #21–42 in LIFESTYLE Top Grossing across several stores, so the operator was willing to spend from the start.
- Picked the SOCIAL category and spread across 100 low-barrier countries: Social Top Free #30–50 in Latin America, Southeast Asia and Africa is an easy bar, so it got chart exposure.
- Compliance packaging was done carefully (18+, CSAE terms, child safety entry), which helped it survive Google's tightening review without being pulled.
6. Differentiation
Almost none. Features, copy and landing page are identical to the other packages on the template; only the name, domain and category changed. It got traction through budget, ad pacing and matrix execution, not differentiation. The only strategic difference is sitting in SOCIAL instead of LIFESTYLE / ENTERTAINMENT, which is just a different chart to pull exposure from.
7. Takeaways
- Once a template is validated, a new package can "scale on launch day" instead of spending a month in silent testing (compare Bonk).
- Launch a new package in a different category every so often to tap long-tail exposure from another set of category charts; chart in 100 low-barrier countries at once.
- Use reverse-domain package names plus ".android", and give each package a cheap standalone domain for its landing page and privacy policy. Batch-producing packages is then very cheap.
- Writing compliance materials in full (18+, CSAE, child safety entry) is the prerequisite for a stranger-video app to survive on Play.
- But this path relies on nominee shell companies, fake-person account matrices and gray operations. Small teams shouldn't copy it.
8. Still unclear
- Whether it's the same operator as Niko / Virtulink (only template traits, no direct evidence).
- Which channels it spent on and how much (the ad libraries didn't track it).
- Actual revenue: Appfigures and AppGoblin estimates differ by more than 10x, and it hasn't charted in Top Grossing.
- Several rating levels in the distribution are exactly equal. Are the reviews being inflated?
- Whether the video people in the app are real hosts, contracted shills, or AI / pre-recorded video.
- Whether sharing a name with "Roost Social" brought in search traffic.
Sources
- googleplay library (agent-im machine, DuckDB): app, app_profile, app_snap, app_day_ext (AppstoreSpy estimates), chart_rank, data as of 2026-11-06
- Data card /home/ljr/fanout/why/cards/play_com.roost.pet.android.json
- Website www.roost.pet/ (2026-10-09 launch); privacy policy www.roost.pet/privacy_policy.html (effective date 2026-08-13)
- AppWinners appwinners.eu/app/android/com.roost.pet.android/roost-real-f… (122 store chart, 11-06)
- Appfigures appfigures.com/reports/app-profile/338659137099 (October downloads 320K, revenue <$5K)
- AppGoblin appgoblin.info/apps/com.roost.pet.android (MAU about 265K, estimated monthly revenue $50K+)
- APKPure version page (1.2.1,2026-09-24)
- UK Companies House 16567452 VIRTULINK TECHNOLOGY LIMITED (officers / PSC page)
- GamesBeat 2026-07-07 "Roost Social flies to 250,000 users" (the other app with the same name)
- This batch's /home/ljr/fanout/why/out/play_com.bonk.today.android.md (same-template package, same-category stats)
- TikHub TikTok search, x-radar search, metaads / googleads / tiktokads libraries: no related content in any of them