Stringers
Chrome extension · written 11-6
/hunt for PokeIdle ·

10k installs in a month: a "where to grind" calculator for a newly launched Brazilian Pokémon web game

What it is An extension that only works inside the PokeIdle web game. It reads your current Pokémon's real stats and ranks the 752 hunting spots by XP per hour, gold, and death risk.

Why it took off The game had just launched, drops could be cashed out into USDT, so "where to hunt" directly meant "how much you earn per hour". It was the first tool that calculated accurately and sat inside the game, and Brazilian game streamers passed it to viewers with a !pokehunt command.

CHow you could follow it: Don't build another PokeIdle. Watch for the next web game that just launched with complex stats and drops you can sell, and within 2–4 weeks of launch ship a locally running embedded calculator. Get users through streamer commands and Discord, then push toward paid automation.

Grade C: the approach is copyable, but the ceiling is the host game's ~20k core players, the extension itself earns nothing, its spot in PokeIdle is already taken and no followers have taken off, and it goes to zero if the game changes its rules. There's something to learn, but following it directly isn't worth it. Spreading in small circles

8,000 users · rating 5.0 (15)

A developer credited as Liang made a free Chrome extension for PokeIdle, a Brazilian web game that officially launched on Sep 7, telling players "where is the most profitable place to hunt this Pokémon right now". In a month it reached 10k users, with 16 reviews all at 5 stars, and a game streamer sent it to viewers with a single chat command. It earned nothing; its growth depended entirely on the host game. What's worth studying is the cold-start approach, not the extension itself.

One command in a livestream chat

On Oct 2026 7, on the 30nd day after PokeIdle's official launch, an extension called "/hunt for PokeIdle" went up on the Chrome Store. It was Portuguese-only (Brazil), and the developer is credited as Liang.

A month later, in Brazilian streamer dersin2k's Twitch chat, typing !pokehunt got the bot to reply:

PokeIdle hunting extension -> chromewebstore.google.com/detail/hunt-for-pokeidle/…

This command sat alongside others: !pokeidle posted the game link with his own referral code, !pokesniper posted another extension that snipes cheap listings on the market, and !pokeutil posted a guide site, one of which was also made by Liang. The streamer promoted the game, earned referral rewards, and brought the tools along. (dersin2k's StreamElements command page, 11-06)

By Nov 6, the extension had 10,000 users, 16 reviews and a 5.0 rating on the Chrome Store; on Nov 1 it was still 8,000. It shipped 13 versions in a month, the latest on Nov 4 1.0.13. On Oct 11 it also came to Firefox, with 175 daily active users (Firefox add-ons site, 11-06).

What PokeIdle is

A Pokémon MMO that runs in a browser tab. The official site's first screen says: "Your Pokémon hunt on their own. You only choose where." Your Pokémon walks over, fights, and puts drops into the bag while you keep the tab open at work. The player's decisions boil down to three things, and the first is "choose where to hunt": the map has 752 hunting spots, each with different levels, types and drops.

The key is the second thing: drops can be turned into real money. Shiny Pokémon, Boss tokens, shiny stones, and legendary houses and bikes can be listed in the in-game player market for "Gema", a currency pegged to USDT. Once you hit 1,000, you can withdraw to a wallet via Solana, and the market takes 15%. In the example on the official site, a shiny Dragonite is listed at 12,400 Gema.

So "where to hunt" isn't a question of fun, it's a question of "how much can I earn per hour". There are 752 options, each Pokémon has different levels, IVs and moves, and on top of that there's a stack of XP bonuses (VIP, XP potions, guilds, bonuses for watching Twitch and Kick streams, events). No one can calculate that in their head.

The game's official Discord has 19,336 members, 6,371 online right now (via Discord's invite endpoint, 11-06). Players are mostly from Brazil's Tibia / PokeTibia scene, where words like "hunt" and "XP/h" are Tibia slang, and this crowd has spent a decade installing third-party tools to calculate hourly earnings.

The official tool exists, so why do players still install this?

The game has a built-in "Hunt Analyser", already in the October 2 archive of the official site, and it predates the extension. But it works one area at a time: you open a map, and it tells you how many XP and coins that area yields per hour on your account.

The extension sorts all 752 spots at once. The store listing is clear: click the /hunt bar above your Pokémon, and every spawn point is ranked by its yield for it, with each row showing Pokémon XP/h, trainer XP/h, kills/h, and coins/h, how long it takes to kill a wild Pokémon, how hard its strongest move hits you, whether it can one-shot you, and how many times you're expected to die per hour. The best spot is highlighted, along with the recommended move to use.

Three more things make it more accurate than similar tools, and make players willing to install it:

  • It reads the game's live formulas and Pokédex directly. "When Pokémon are rebalanced or the curves change, F5 recalculates immediately, so you don't have to wait for an extension update."
  • It gets more accurate the more you hunt. In the background it records where wild Pokémon respawn and how many you actually kill per hour; with AoE moves, it calibrates how many targets a move hits.
  • It sends nothing out. "No data is sent anywhere, no login is required, and it only runs on pokeidle.io." In a game where the currency has real value, players' biggest fear is an extension stealing their account.

Where users come from

Everything comes from the game itself, at zero cost:

  1. Good timing. It launched a month after the server opened, right when players move from "just grind randomly" to "start calculating yields."
  2. Streamer chat commands. The game gives viewers XP and referral rewards, and Brazilian game streamers have an incentive to play it daily. dersin2k is a clear example I found; whether other streamers do the same wasn't checked one by one (inference: quite a few do).
  3. Store search and related recommendations. Searching "pokeidle" ranks it first; the detail page cross-recommends other same-game extensions like Auto Hunt and /rate.
  4. Discord word of mouth. I didn't find specific posts; this is an inference.

Searching "pokeidle" on TikTok turns up only videos of the game itself, peaking at a few thousand views, none covering this extension. On X there was zero discussion over two months. No ads, and no media coverage.

Where the money comes from: none

The extension is free with no in-app purchases. The developer's guide site has a Brazilian Pix tip button ("Apoie o dev!") and his game referral code, but that money is negligible.

But people in the same community are making money, and the direction is clear:

  • Pokeiddle, an extension for the similarly named game Poke Idle World, handles macros and automated actions for R$19.90 / month.
  • dersin2k sells their own multi-window split-screen tool aimed at "Idle RMT" players.

In other words, in idle games where the loot can be converted to cash, players are willing to pay for automation and multi-accounting, not calculators. The calculator brings in users; the money comes in the next step.

Who it's competing with

Add-onsUsers (Chrome Web Store, 11-06)How it differs from /hunt
Rotom Sniper1,000,3.0 ratingsFocuses on grabbing cheap listings in the player market rather than choosing spots
Auto Hunt for PokeIdle432The store description literally says "based on Liang's /hunt"; adds auto map-switching and auto-refilling of potions on top of its ranking
Hunt+ para PokeIdle154Nearly identical features, trilingual, but uses public wiki formulas and doesn't account for AoE, potions, or deaths; launched late and didn't take off
/rate for PokeIdle56Evaluates Pokémon IVs and moves; complementary
The game's built-in Hunt AnalyserAll playersShows one area at a time, no sorting

All the similar extensions come from individuals or small companies in Brazil that appeared in October, each roughly an order of magnitude smaller. It has become the default choice in this small community, and others copy it or build on top of it.

If it were you

The takeaway: don't build another spawn calculator inside PokeIdle, since that spot is taken. What's worth learning is the playbook: target a web game that just launched, has complex numbers, and drops loot that can be cashed out; be the first to ship a calculator embedded in the game, then move toward automation people will pay for. Grade C.

Who it suits: people who already play this kind of game, can write browser extensions, and can keep up with patches daily during the first few weeks after launch; people with a community in places like Brazil or Southeast Asia, where RMT online-game players are common, have an edge.

Who it doesn't suit: anyone who wants a product that earns money over the long run. The ceiling is the host game's player count (roughly 20,000 core players here), and if the game fades, the extension goes with it. If the developer changes an API or adds a "no third-party tools" rule, revenue can drop to zero overnight.

How to build it: the extension runs only on the game's domain, runs locally, requires no login, and states "doesn't touch your account" on the first screen of the listing; it reads live game data directly instead of copying the wiki, so it updates automatically after patches; the UI sits inside the game screen rather than opening a separate web page for users to fill in by hand. Once you have users, add paid features like auto map-switching, auto-supply, and multi-account management, priced against R$19.90/month. Automation requires understanding the game's rules first, and that is where the ban risk is highest.

How to get users: find streamers currently playing the game and make the extension something they'd willingly put in a !command (for example, leave room in the extension for their referral code); get into the official Discord's tools channel; put the game name in the store title so it ranks first when people search for the game.

When to get in early: publish within 2–4 weeks of the game's launch. After the second month, the default option is already taken. Hunt+ had nearly identical features but arrived a step late and stalled at 154 users.

Signs you've got this wrong: ① /hunt's users grew past 20k in December and surpassed the Discord member count, which would mean PokeIdle is much bigger than it looks and there's room for a paid tool inside it; ② automation extensions like Auto Hunt start charging and reach several thousand users, which would mean the money is in that layer and you should move more aggressively; ③ conversely, if PokeIdle's official team adds full-map sorting to the Hunt Analyser or explicitly bans third-party extensions, the risk of this playbook is greater than described here.

Data and sources

  • Extensions: Chrome Web Store listing (11-06:10,000 users, 16 rating, v1.0.13, updated 11-04; 11-01:8,000 users, 15 rating), Firefox Add-ons (10-11 listed, 175 daily active users, 11-06).
  • Game: pokeidle.io official site (11-06), and the web.archive.org 10-02 snapshot (Hunt Analyser already present); Discord invite endpoint (11-06).
  • Streamer command: streamelements.com/dersin2k/commands (11-06).
  • Competitors: their respective Chrome Web Store pages (11-06).
  • The game's real player count isn't public; the text uses the Discord member count.

Chrome store page ↗

Research notes: competitor table, acquisition evidence, full research report
Competitors
NameWhereLaunchedScaleHow it differs from this one
Hunt+ para PokeIdleChrome2026-10 (unverified, last updated 10-15)154 users, 0 ratingNearly identical features but uses Poképedia's public formulas and doesn't account for AoE/potions/deaths; trilingual; launched late and didn't take off
Auto Hunt for PokeIdle(Zennex)Chrome2026-10 (unverified, last updated 10-19)432 usersBuilds on /hunt's ranking with auto map-switching and auto-supply; Pix tips
Rotom Sniper – Assistente PokéIdleChrome2026-10 (unverified, last updated 10-19)1,000 users, rated 3.0Focuses on market sniping and spawn telemetry; the direction is trading, not spot selection
/rate for PokeIdleChrome2026-10 (unverified)56 usersEvaluates Pokémon IVs/moves; complementary rather than competing
PokeIdle has a built-in Hunt AnalyserBig-company featuresNot verifiedAll playersOfficial feature showing per-hour XP/Coins for each area on your account; if added later, it would directly erode demand for the extension
PokéIdle Hub / userscripts / guide sitesWeb2026-10–11 (unverified)UnknownThe Hub is a web version Liang built, requires manual input; openuserjs scripts need Tampermonkey; neither reads game data as directly as an extension
Where users come from
  • Verified host game launch (platform event): pokeidle.io officially launched 2026-09-07, extension listed 10-07; Discord 19,264 members
  • Verified Twitch streamer chat command: streamer dersin2k's StreamElements command !pokehunt links directly to this extension's store page, alongside !pokeidle with a referral code
  • Inference Discord community word of mouth: the developer's PokéIdle Hub points to the official Discord; no specific posts found
  • Verified store search and related recommendations: searching pokeidle ranks it first; the detail page cross-recommends Auto Hunt, Hunt+, and /rate
  • Inference TikTok/X/YouTube content: TikTok shows only videos of the game itself; X had 60 posts over 0 days, none about the extension

How /hunt for PokeIdle got traction

Chrome extension · id mhnplloljgchpfpcpbhmcokmnefodjnh · developer "Liang" ([email protected]) · listed 2026-10-07 · Portuguese (Brazil) · free, with no paid features in the store · research date 2026-11-06

Bottom line

It's a "where to hunt" calculator for the Brazilian web MMO PokeIdle (pokeidle.io, officially launched 2026-09-07). Inside the game, it uses the real stats of the Pokémon you currently have to rank all 752 hunt spots by XP/h, coins/h, and risk. It took off because it attaches to a game that just launched, has a rapidly growing player base, and drops loot that converts to USDT. Players have a strong incentive to calculate yields, and this was the first tool that calculated accurately and was embedded in the game. Then the game's Twitch streamers distributed it to viewers through chat commands. It's essentially "the default extension for a single game," and its ceiling is that game's player count.

1. Data

TimelineUsersScoreSource
2026-10-07Launched–Store published (chromestore library)
2026-11-018,00015 (5.0 points)chromestore library item_snap (src=related card)
2026-11-0610,00016 (5.0 points)Chrome Web Store listing (this crawl)
  • version 1.0.13, last updated 2026-11-04 (per store listing), roughly 13 versions a month, tracking the game's patches.
  • There is also a Firefox version (addons.mozilla.org/firefox/addon/hunt-for-pokeidle/), but its user count wasn't captured.
  • Host game scale: official Discord (discord.gg/pokeidle) 19,264 members, 6,216 online (Discord invite API, 2026-11-06). Extension 10,000 users ≈ half the Discord membership, which is high penetration among core players (total player count isn't public, unverified).
  • The library has no detail page for it (has_detail=false); it was picked up by snowballing from the "Related extensions" cards on the Warframe extension "TennoStats Connector".

2. The host game: what PokeIdle is and why players need this

  • pokeidle.io homepage: "Lançado oficialmente 7 de setembro" (2026-09-07, the official launch after closed beta), and today is "dia 61". It's a browser idle MMO where your Pokémon fight on their own and the player only decides where to hunt: "Três decisões suas. O resto é automático"; the first one is "Escolhe onde caçar", with 752 hunts on the map.
  • Drops turn into money: rare drops (shiny, Boss Token, Shiny Stone, legendary house/bicycle) can be sold on a community market for "Gema". Gema is pegged to USDT and withdrawn via Solana (minimum 1,000 gems, market fee 10%/15%). So "where is the best farm" translates directly into real money.
  • The game counts Twitch / Kick viewing as an XP bonus (the extension description lists "Twitch, Kick" bonuses), and has ?ref= referral codes, so Brazilian game streamers promote it heavily.
  • The player culture comes from Brazil's Tibia / PokeTibia scene: "hunt", "XP/h", and "Hunt Analyser" are all Tibia jargon (Tibia has its own product, hunt-analyser.com). This crowd is naturally used to installing third-party tools to calculate hourly earnings.

Bottom line: 752 options × every Pokémon having different stats/IVs/moves × earnings that convert to cash = a hard calculation problem, and the game had no good official answer within a month of launch.

3. Competitors (doing the same thing)

NameWhereLaunchedScaleHow it differs from /hunt
Hunt+ para PokeIdle(ch7 / cassiohelden)Chrome (a Firefox version, "Hunt+ for PokeIdle.io", also exists)Not captured (last updated 2026-10-15, v0.5.0)154 users, 0 rating (store page 2026-11-06)Nearly identical features (XP/h, coins/h, risk, live measurement), but no AoE, potion or death accounting; it uses the public Poképedia formulas instead of reading live game data; supports Portuguese, English and Spanish. Almost a rewrite of the same spec, arrived late, didn't take off.
Auto Hunt for PokeIdle (Zennex, a Brazilian company)ChromeNot captured (last updated 2026-10-19)432 users, 1 ratingOpenly says "Baseada no /hunt for PokeIdle, de Liang"; adds auto map switching and auto-restock on top of its ranking, Pix tips
Rotom Sniper – Assistente PokéIdle(itwxxjurge)ChromeNot captured (last updated 2026-10-19)1,000 users, 2 rating, 3.0 starsFocuses on market sniping (grabbing underpriced items) + spawn telemetry + a hunt directory; the direction is trading, not hunt selection
/rate for PokeIdle(Faputa)ChromeNot captured (updated 2026-10-28)56 usersEvaluates Pokémon IVs/moves, not hunt selection; complementary
The game has a built-in "Hunt Analyser"Big-company feature (the game's official team)Unverified (now listed on the pokeidle.io homepage)All playersThe official site says "Hunt Analyser shows the XP and Coins/h of that area on your account." The launch date is unclear; if the official team added it later, it directly absorbed /hunt's core function.
Web tools: pokeidle-gg.pages.dev (PokéIdle Hub), guiapokeidlehardtocapture.siteWebNot verifiedUnknownThe Hub is made by Liang himself (pages signed Liang, with a /hunt page): compendium, XP calculator, pricing, market. The web version requires manual data entry; the extension reads the game directly.
PokeIdle userscripts on openuserjsOpen source (Tampermonkey)~2026-11TinyReads Hunt Analyser and measured XP, "read-only, no automation". Requires installing Tampermonkey, a high barrier
Pokeiddle / pokeidletools.com / Poke Hunt(Firefox)Chrome / web2026 yearsPokeiddle 149 users, R$19.90/monthThese are for a different game, Poke Idle World (poke.idleworld.online); the names collide, so they aren't direct competitors. But they show the model of "Pokémon idle MMO + paid cheat tool" is already established in Brazil.

Summary: 3–4 direct competitors, all emerging in the same month, 2026-10. All are Brazilian individuals or small companies, at least an order of magnitude smaller. It is the "default choice" in this small ecosystem.

4. Where users come from

  1. The host game's boom (confirmed): 9-07 launched → 10-07 listed, right as players moved from "newbie" to "want to optimize earnings". The user pool is simply the game's players, with no other source.
  2. Twitch streamer chat commands (confirmed): the StreamElements commands of streamer dersin2k include !pokehunt → Extensão de Hunt do PokeIdle -> chromewebstore…/hunt-for-pokeidle/…, listed alongside !pokeidle (with his game referral code), !pokesniper (Rotom Sniper), and !pokeutil (Liang's PokéIdle Hub). The game gives XP for watching streams, streamers promote both the game and tools, and the tool spreads from one channel to another this way. This is the most direct evidence found; other streamers are likely doing the same (not checked one by one).
  3. Discord community word of mouth (inferred): the game's Discord has nearly 20k members; the extension has 0 users, 5.0 rating. The PokéIdle Hub homepage has a Discord button. No specific channel posts were captured; unverified.
  4. Related recommendations in the store (confirmed but minor): the store lists it alongside Auto Hunt, /rate, Hunt+ and Rotom Sniper, and searching "pokeidle" also ranks it first (the top Jina search result).
  5. TikTok / X / YouTube: a TikHub search for "pokeidle" only turns up short videos about the game itself (a few thousand views at most); none covering this extension. x-radar 60 days, 0 posts. No evidence of content marketing or press coverage.
  6. No ads and no evidence of paid acquisition (the Chrome channel offers no way to buy traffic anyway).

5. Why people stay and how the money flows back

  • Retention: every time you swap Pokémon, level up, or the game patches, you have to recalculate. The extension reads the live game formulas and your Pokémon's stats ("F5 and it picks up new values immediately, no waiting for an extension update"), and gets more accurate the longer you farm (measured spawn points, AoE hit counts). It runs locally, needs no login, and only acts on pokeidle.io, so it doesn't touch account security, and players feel safe installing it.
  • Revenue: the extension itself is free with no in-app purchases. Liang's monetization sits next to it, on the PokéIdle Hub: Pix tips via Livepix ("Apoie o dev!") plus the game referral code pokeidle.io/?ref=befoin. So the money comes from tips and game-referral kickbacks, which is small and can be ignored.

6. Differentiation

  • Embedded, and calculated for "this specific" Pokémon: not a generic hunt table, but it reads the current Pokémon's level, IVs, quality, upgrades and TMs, then multiplies by all of the account's XP bonuses (VIP, Boost, guild, Twitch, Kick, events). The web Hub and guide videos can't do this.
  • Uses the game's live formulas and compendium directly: Hunt+ uses the public rules from Poképedia and doesn't account for AoE, potions or death; /hunt reads live data and picks up patches immediately.
  • First to market: the similar extensions all came later or openly build on it (Auto Hunt's title says "based on Liang's /hunt").
  • This difference is why it beat its clones (first + more accurate → streamers recommend it), but it is not why it got big. Scale came from the game's launch. Without PokeIdle's boom, this product wouldn't exist.

7. Visibility

Word of mouth in a small circle: it spread only among Brazilian PokeIdle players, streamers and Discord; no press, no X discussion, no public revenue (it has none). Within that circle, though, it's already standard, others have copied it (Hunt+), and others have built on top of it (Auto Hunt).

8. Takeaways

  • "New online game + the first embedded calculator" is a repeatable cold-start playbook: watch for web games that just launched, with player numbers surging, complex stats, and drops that convert to cash (RMT / crypto). Within 2–4 weeks of launch, ship an extension that reads the game's data and gives the "best choice" directly inside the game UI. Users come from streamers' chat commands and Discord, at zero cost.
  • The privacy stance (local execution, no login, only one domain) eases players' fear of "cheat tools stealing accounts", and that's the precondition for people being willing to install it.
  • The ceiling = the host game's lifespan × its player count. Monetization can only come from tips and referral kickbacks, or from paid automation like Pokeiddle's (R$19.90/month). Liang has not charged; Auto Hunt-style automation is closer to money but carries the risk of account bans or rule changes from the game.

9. Uncertain

  • The game's actual player count (only 19,264 Discord members are visible).
  • When the built-in "Hunt Analyser" launched: if the official team added it later, the extension's reason to exist gets eroded.
  • Exact listing dates for each competitor (the store pages don't give them and the library has no details).
  • How many streamers besides dersin2k are promoting it, whether the official Discord pins it, and the Firefox version's user count.
  • The growth curve between 10-07 and 11-01 (the library only has records from 11-01 onward).

Sources

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.