Stringers
gauthierpiarrette/highball · gauthierpiarrette

Finding a successor for the abandoned Whisky: Highball got 2,172 stars in 75 days, powered by a database

What it is A free, open-source Mac app that sets up everything you need to run Windows games on Apple Silicon with one click, plus a public database that tells you whether a given game will run before you download it.

Why it took off After the 15k-star Whisky was abandoned 2025 years ago, the open-source scene went 16 months without a successor. Highball filled the gap with the line "Whisky's successor + a Mac version of ProtonDB," first winning users on r/macgaming, then getting passed around by Mac media, Chinese GitHub recommendation accounts, a French blogger, and TikTok in successive waves.

BHow you could follow Don't build another Mac gaming tool. Take the playbook elsewhere: find a famous open-source project that has gone dormant and position yourself as its successor with a borrowed one-liner, release the data separately as a CC0 public good, launch in the community where the predecessor's users were, then add a Chinese README and recommendation accounts to amplify.

Grade B: the playbook is clear and copyable, but Highball's own position is already taken, the technical bar is high, and Bridgeplay is following closely behind. Whether it's worth doing depends on whether you can find another famous project that has gone dormant while the open-source scene is still empty. Circulating in small circles
Data (updated daily) · Repo created 2026-08-23 · 2,193 stars · 7 days +129
GitHub · stars
1k1.5k2k09-2810-1610-2410-3111-082.2k
Data 2026-09-28 → 2026-11-08 (42 days, 32 observations). Points before 10-28 come from deeply / archive backfill, not every day has one

An engineer with just this one public repo built a free app for running Windows games on M-series Macs and earned 2,172 stars in 75 days. There were plenty of rivals before him, some backed by companies. What he claimed was the spot the open-source scene had left empty for 16 months, plus a one-liner anyone could repeat: "a Mac version of ProtonDB." Below: how he got going, where the stars came from, and which steps to copy if you want a project that earns stars the same way.

A Reddit post, and a spot that had been empty for 16 months

In Aug 2026 24, Gauthier Piarrette posted on r/macgaming: "Highball — A free, open-source way to run Windows games on Apple Silicon (with an open compatibility DB)." The post had a line: "The database is the actual product." His GitHub account was registered 2017 years earlier, has 52 followers, lists Amazon as his employer, and has only this one public repo (GitHub, 11-06).

First, the empty spot. The popular open-source Mac tool was Whisky, with 15k stars. It was archived in April 2025, stuck on Wine 7.7. A r/macgaming guide said that from May 2026 it started showing banners pushing people to buy the paid CrossOver. For the next 16 months, the open-source scene produced no real successor. Highball's GitHub topic tag was literally whisky-alternative, and its README had a dedicated section opening with: "This space has a cautionary tale: Whisky was archived in 2025." Three points followed: don't lock to one Wine version, make every patch public, and open-source the data separately. Each one described how it was avoiding the same fate.

A Show HN went up two days later, got 5 points and 0 comments, and didn't do much. Reddit did the work: by Sep 28, on day 35 after the repo was created, it had about 1,100 stars (from an archived page). Reddit hides post scores, but during that period this one post plausibly accounts for the 1,100 stars (inferred).

What it actually is

A native macOS app, plus a command-line version, under GPL-3. It installs Wine and the graphics translation layers DXMT, D3DMetal, and DXVK for you, installs Steam in one click, and connects to Epic and GOG libraries. The installer is notarized by Apple and can also be installed with brew install --cask highball.

The real selling point is this line in the README: Before you download 80 GB, it tells you whether the game will run and which renderer to use. This compatibility data lives in a separate CC0 repo, highball-db, that anyone can use. The site lists 21 verified games and 12,491 predicted ones, with predictions derived from ProtonDB plus anti-cheat data (gethighball.com, 11-06). Games using kernel-level anti-cheat are marked "impossible" outright. The README also gives benchmarks: Cyberpunk 2077 runs at 60–82 fps on an M5, and Red Dead Redemption 2 is playable on an M1 Pro thanks to a MoltenVK fix that has already been submitted upstream as a PR.

It has a rare trait: it doesn't trash competitors. The README says, "If you want commercial-grade support, buy CrossOver." The official comparison page even concedes that rival Pixel Port has more verified games.

How the stars came in waves

TimelineWhat happenedResults
08-24First post on r/macgamingReached about 1,100 stars by 09-28
09-13wineformac.org ran a First Look that used the "Mac version of ProtonDB" line and added it to its recommendation listThe Mac niche community learned about it
09-29Added a Simplified Chinese READMEPaved the way for Chinese account reposts
10-02Chinese X account GitHubDaily posted about it38k views, 485 likes
10-05French tech blogger Korben published "Highball - Une relève de Whisky" (Whisky's successor)4,135 views on X
10-19@github.signals, a TikTok account that focuses on GitHub projects, posted a video43,575 plays, 1,943 likes
10-21 / 10-22+57 and +54 in a single day, the highest during the observation windowIn the same period, someone on r/macgaming said MSFS 2024 ran on an M4 Mac mini using it. It's unclear which post the traffic came from.

The Chinese channel deserves its own note. After GitHubDaily, five or six accounts including 0xGky, wangxiaoxin88, bkdgiffug, and Huahuazo rewrote nearly the same copy from October into November: "Dreading the hassle… Whisky abandoned, looking for a replacement… the compatibility database is the real treasure." This is a typical Chinese reposting-account network. No evidence shows the author organized it; it looks more like organic piggybacking. But the initiating move was the author's: the Chinese README went up three days before the GitHubDaily post.

Search is another channel. The official site's sitemap has 759 "[game name] on Mac" pages, plus comparison pages against Whisky, CrossOver, Pixel Port, GameHub, Parallels, and Porting Kit. Searching "Whisky alternative" or "<game name> on Mac" surfaces it. The compatibility data is ready-made material, and those hundreds of pages were generated directly from the database.

Current pace: 11-06 is at 2,172 stars and 91 forks, +163 over the last 7 days, +215 over the first 7 days, and 15–30 new per day, slowly cooling (GitHub daily counts). The project hasn't stalled: 75 commits in 959 days, 100+ releases, 20+ contributors. Installer downloads across releases total about 80k, including duplicate counts from auto-updates, so only the order of magnitude is meaningful.

Who it's competing with

The category isn't empty, and it isn't new.

  • Pixel Port: launched in June 2026, closed-source, free beta, almost identical positioning (one-click Steam, flags what runs and what doesn't), but requires an Apple or Google login and only supports Steam. It ranks best in search, which Highball admits.
  • GameSir GameHub for Mac: made by a controller company, public beta in April 2026, one TikTok video with 190k views. First-run experience is smoother than Highball's, and its reach among ordinary players is an order of magnitude higher.
  • CrossOver: the commercial benchmark, paid.
  • Sikarugir (formerly Kegworks): 4,000 stars, for power users who package manually.
  • Bridgeplay: repo created in Oct 20, already 875 stars, puts Windows games into a native Mac Steam. Another project, Proton-ish, uses Highball directly as its runtime.

So what it won isn't the whole "Windows games on Mac" market. It's the slice on GitHub. The developers and tinkerers who starred it were drawn to the public good of "an open-source successor to Whisky + open data," not necessarily to how well it works. Open source, free, no account, data under CC0: those are exactly the things closed rivals can't offer, and that's what the stars are for.

Can you copy it?

Chasing it directly in Mac gaming isn't worth much. The spot is taken, it ships releases daily, and Bridgeplay is right behind. The technical bar is real too: Wine, Metal translation layers, patches to MoltenVK. 75 commits in 959 days isn't something a weekend project can match.

What you can carry over is the playbook, in four steps:

  1. Find a famous project that has gone dormant and become its successor. Whisky with 15k stars was archived, but its former users and the people who starred it are still around, with nowhere to go. Media loves a successor story; Korben's headline was literally "Whisky's successor." The README spells out how the predecessor died and how the project avoids the same fate.
  2. Borrow a one-liner that already works elsewhere. "A Mac version of ProtonDB" says it all, and the copy from wineformac, Korben, and GitHubDaily was built around that phrase.
  3. Open-source the data as a separate public good. The data repo uses CC0, the methodology is public, contributors get an entry point (highball report submits game results in one command), and hundreds of long-tail pages are generated from the data in bulk.
  4. Write a Chinese README first, then wait for the recommendation accounts. Chinese GitHub recommendation accounts plus a network of reposters was the project's second big amplifier; French- and Portuguese-speaking communities also passed it along.

If it were you

The verdict: B. The playbook is clear and copyable, but this position is already taken by Highball. Whether it's worth doing depends on whether you can find another "famous project gone dormant, open-source scene still empty" opening.

Who it's for: an old user of some ecosystem who has a project that's been unmaintained for over a year, with a few thousand to tens of thousands of stars, and who has the ability to keep maintaining it. Or someone holding material that can be organized into open data (compatibility, configs, recipes, benchmarks).

Who it's not for: anyone trying to build a second Highball in the Mac gaming space. Highball, Pixel Port, GameHub, and Bridgeplay already exist here. Anyone who can't ship releases consistently, since the biggest risk for a successor project is people deciding it's going to die too. Anyone hoping to make money from this, because this category pays in stars, reputation, and résumé value, not revenue.

How to do it: search GitHub for archived stars, or star projects with no commits in over a year whose issues keep climbing, and check their issues and forks for people asking "is there an alternative?" Put <predecessor>-alternative straight into the project name or topic tags. Put a line like "X, the <proven thing> version" on the first screen of the README. Put the data-friendly parts in a separate CC0 repo.

How to get users: first post in the subreddit or forum where the predecessor's users gather. That's where Highball's first 1,100 stars came from. Don't count on HN, whose Show HN only got 5 points. Second, pitch vertical media for a First Look. Third, add a Chinese README and then look for recommender accounts like GitHubDaily. On the website, use the data to generate long-tail pages and "vs predecessor" comparison pages to catch search traffic.

Timing: gaps left by an abandoned project don't stay empty for long. Whisky's gap sat open for 16 months, and two months after Highball took off, Bridgeplay appeared. Once you spot a gap, aim to ship a first usable release within a month.

Signs you've misread it: ① the abandoned project you picked has no one in its issues or forks looking for alternatives, which means its users already left and nobody is picking up the baton; ② your launch post doesn't get a few hundred stars within a week, and media and recommenders won't repeat your one-line pitch, which means the pitch doesn't hold; ③ back to Highball itself: if Pixel Port or GameHub goes open source or publishes compatibility data, the thing that made it unique on GitHub is gone.

GitHub repo ↗

Research notes: competitor table, acquisition evidence, full research report
Competitors
NameWhereLaunchedScaleHow it differs from this one
WhiskyOpen source2023-03 (2025-04 unmaintained, archived)15,068 starThe predecessor, stalled at Wine 7.7 with no compatibility database. Highball is the successor that is still maintained and not tied to a specific Wine version.
CrossOverOtherYears agoCommercial benchmarkPaid, and you tune bottles and renderers yourself. Highball is free and picks the renderer per game automatically.
Sikarugir (formerly Kegworks)Open source2024-083,996 starA hand-packaging tool for power users that doesn't tell you whether a game will run.
Pixel PortOther2026-06-28Unknown, strongest SEO (per Highball's own assessment)Almost the same positioning, but closed source, requires Apple / Google login, supports only Steam, and the recipes aren't public.
GameSir GameHub for MacBig-company featuresReleased 2026-02, public beta from 04Single TikTok video: 190k viewsHas a company and a team, so the first-run experience is smoother. Closed source. Highball wins on being open source, open data, and requiring no account.
Apple Game Porting ToolkitBig-company features2023Developer toolNo UI, no game library. Highball wrapped it (D3DMetal) into a one-click app.
Bridgeplay / NotProtonOpen source2026-10875 starStuffs Windows games into the native Mac Steam client, with no compatibility database.
Where users come from
  • Verified Reddit r/macgaming launch post: 2026-08-24 the author posted "Highball — A free, open-source way to run Windows games on Apple Silicon" (Brave search); 09-28 before that it already had about 1100 stars.
  • Verified Show HN: 08-26 the Show HN got only 5 points and 0 comments (hackernews library). It didn't work.
  • Verified Mac vertical media: wineformac.org 09-13 ran a First Look calling it "the first project to treat a database as the product" and added it to their recommendation list.
  • Verified Chinese X recommender accounts + reposters: 09-29 a Chinese README was added. GitHubDaily 10-02 posted about it, ❤485 / 👁38,109. Afterward 0xGky, bkdgiffug, and several other accounts rewrote the same copy almost word for word (x library).
  • Verified French tech blogger: Korben 10-05 published "Highball - Une relève de Whisky", with 👁4,135 on X.
  • Inferred TikTok GitHub recommender: @github.signals 10-19 one video with 43,575 plays / 1,943 likes. Two days later came the single-day peak of 10-21 / 10-22 (+57 / +54). Causation is not verified.
  • Verified Programmatic SEO on the website: gethighball.com's sitemap has 759 game pages and 6 competitor comparison pages (/vs/whisky, /vs/crossover, /vs/pixel-port, etc.).
  • Verified Community word of mouth / downstream projects: on r/macgaming people posted about getting MSFS 2024 and Le Mans Ultimate running and recommended each other. Proton-ish uses it as its runtime.

Why Highball (gauthierpiarrette/highball) managed to take off

Research date 2026-11-06. Data: our github / hackernews / x libraries, GitHub API, Jina / Exa / Brave search, TikHub.

One line

Highball is a free, open-source macOS app (Swift, GPL-3) that runs Windows games on Apple Silicon Macs. It sets up Wine + DXMT / D3DMetal / DXVK, installs Steam in one click, and connects Epic / GOG. It also ships an open (CC0) game compatibility database, so before downloading you can see whether a game runs and which renderer to use. Its stars come from the gap Whisky left after going unmaintained for 2025 years, plus the pitch "a Mac version of ProtonDB". The r/macgaming launch brought the first users. Then Chinese GitHub recommenders, French Korben, and GitHub-recommendation TikTok accounts took turns reposting it. The website also built 759 game pages and 7 competitor comparison pages to capture SEO traffic.

Data

  • Repo created 2026-08-23. As of 11-06 it had 2172 stars, 91 forks, and 80 open issues. The author has only this one public repo on GitHub. The account was created 2017,52 followers, and lists Amazon as the company (GitHub API).
  • Curve (github library history): 09-28 about 1100 (wayback point, 35 days after repo creation) → 10-09 1437 → 10-21 / 10-22 single-day +57 / +54 (highest single day in the observation window) → 11-06 2172. Last 7 days +163, the prior 7 days +215, daily gains 15–30, steadily cooling. It has not appeared on trending (the repo is not yet 60 days old, which means nothing).
  • Iteration is very fast: 75 days, 959 commits, 100+ releases (v0.7.1 → v0.10.26). 20 contributors, with the author (787 commits) and gabeperez (113 commits) doing most of the work.
  • Release assets have cumulatively seen roughly 80k downloads (v0.10.22 12,104 downloads, v0.10.23 5,876 downloads; auto-updates cause double counting, so read it as an order of magnitude). It's also listed as the Homebrew cask highball.
  • No suspicious signals: the fork rate is about 4%, the curve is smooth, and the spread chain below is consistent.

Competitors

ProductFormLaunchedScaleHow Highball differs
WhiskyOpen source (Swift)2023-03,2025-04 unmaintained, archived15,068 starThe predecessor, stalled at Wine 7.7 with no compatibility database. Highball's topic tag is whisky-alternative.
CrossOver(CodeWeavers)Commercial softwareBeen around a long timeIndustry benchmark, paidPaid, and you tune bottles yourself. Highball is free and picks the renderer per game automatically.
Sikarugir (formerly Kegworks / Wineskin)Open source2024-083,996 starA hand-packaging tool for power users that doesn't tell you whether a game will run.
Pixel PortClosed-source app (free beta)2026-06-28Unknown. Highball itself admits the other has the "best search ranking".Almost the same positioning (one-click Steam + Verified / Unsupported grading), but closed source, requires login, and supports only Steam.
GameSir GameHub for MacBig company (gamepad maker), free betaReleased 2026-02, public beta from 04One TikTok video with 190k / 100k playsMore funding, a team, and a better first-run experience. Highball's selling points are open source and open data.
Apple Game Porting Toolkit / D3DMetalBig-company features2023Developer toolNo UI, no game library. Highball wraps it in a layer.
Heroic / Porting Kit / Mythic / ParallelsOpen source / commercialvariousHeroic 12.6k starA launcher or virtual machine, not centered on compatibility data
NotProton → BridgeplayOpen source2026-10-20Bridgeplay 875 starStuffs Windows games into the native Mac Steam client. The contemporary Proton-ish uses Highball directly as its Wine runtime.

Conclusion: this track is not empty, it's crowded. Pixel Port and GameHub both came before it by 2026 years. Highball has almost no rivals in the open source / GitHub community: after Whisky went unmaintained, it's the only project that is a Whisky-style open source SwiftUI frontend and is still actively maintained.

Growth tactics (timeline)

  1. 2026-08-24 r/macgaming launch: the author posted "Highball — A free, open-source way to run Windows games on Apple Silicon (with an open compatibility DB)" (Brave search result, dated August 24, 2026), pitching "GPL-3, no paid tier ever". The post score is unavailable (Reddit blocks scraping), but it's the only plausible source for the roughly 09-28 stars it had before 1100.
  2. 08-26 Show HN didn't take off: only 5 points and 0 comments (hackernews library). HN was not a source.
  3. September Mac vertical media: wineformac.org 09-13 wrote a First Look using the "Mac version of ProtonDB" framing and added it to their recommendation list. Around the same time came tesign, thefriendlymanual, BestHub, and a batch of aggregator sites.
  4. 09-29 a Simplified Chinese README was added, 10-02 GitHubDaily posted (❤485 / 👁38,109, x library). Afterward 0xGky (10-09, 👁4,912), wangxiaoxin88 (10-15), bkdgiffug (10-20, 11-03), Huahuazo (10-30), and n7wb1l (10-30) almost word-for-word rewrote the same passage ("hated wasting half a day… after Whisky went unmaintained, looking for a replacement… the compatibility database is the real treasure"). It's a classic repost-account network. There's no evidence yet that the author organized it; it looks more like reposters piggybacking on the buzz.
  5. 10-04 / 10-05 French-speaking community: Korben (a leading French tech blogger) published "Highball - Une relève de Whisky", with 👁4,135 on X. mondary.design covered it around the same time. On the Portuguese side there's novidadesia (10-28) and the TikTok @madrugasabiaaa.
  6. 10-19 TikTok @github.signals (an account that specializes in recommending GitHub projects) posted one video with 43,575 plays / 1,943 likes. At the same time, someone on r/macgaming posted "MSFS 2024 running on an M4 Mac mini with Highball," and the website published an MSFS 2024 doc page (10-19) around then. Two days later came the single-day peak of 10-21 / 10-22. The timing lines up, but causation is not verified. There's also a "comment PLAY for the tutorial" lead-gen video from @joshfpocock (10-22 plays) 3,930.
  7. Official site programmatic SEO: gethighball.com's sitemap has 759 /games/<game>/ pages ("X on Mac — Highball compatibility"), plus /vs/whisky, /vs/crossover, /vs/pixel-port, /vs/gamehub, /vs/parallels, /vs/porting-kit and 6 more comparison pages (plus a /vs/ overview). They rank for searches like "Whisky alternative" and "<game> on Mac". The database claims 21 verified entries and 12,491 predicted ones (extrapolated from ProtonDB cross-referenced anti-cheat data).
  8. Community self-growth: r/macgaming keeps picking up threads like "Le Mans Ultimate running through Highball", help requests, and people recommending "try highball". Downstream project Proton-ish uses it directly as its runtime.

Why it took off

  • Timing: Whisky (15k stars) went unmaintained in 2025-04, and from 2026-05 it started showing banners pushing people to buy CrossOver (per the r/macgaming guide threads). For a full 16 months, no decent open-source successor appeared. Highball's name, hashtags and the README's "cautionary tale" section speak directly to that gap.
  • Pitch: "ProtonDB for Mac" and "tells you whether it runs before you download 80 GB". One line that explains everything, and media and repost accounts copied it almost verbatim (wineformac, Korben and GitHubDaily copy all revolve around it).
  • The product works: notarized dmg, brew cask, one-click Steam. Big titles like Cyberpunk 2077, Red Dead Redemption 2 and MSFS 2024 have real benchmark numbers. A release cadence of over a hundred releases makes it feel like "this time it won't die".
  • Honesty as marketing: comparison pages say where rivals beat it (admitting Pixel Port has verified 58 titles to its 5). Kernel-level anti-cheat games are flatly marked "impossible". That's rare in the Mac gaming scene, and it earns word of mouth.
  • Proactive multilingual seeding: a Chinese README (09-29) was set up first, and the October reposts in the Chinese community tie directly to it.

Differentiation

Its rivals Pixel Port and GameHub are both closed source, require accounts, and have companies behind them. Highball differs in three ways: fully open source, free, no account; compatibility data published as a separate CC0 dataset (highball-db) with public recipes; and not locked to one Wine version (engines are pinned by manifest with SHA-256 verification). On GitHub, this is exactly where the stars come from. Developers and tinkerers star an "open-source successor to Whisky plus open data" for the public good, not for ease of use. On ease of use, it's worse than GameHub on first run. So its differentiator is why it took off on GitHub, but not necessarily why it wins with ordinary players. With ordinary players, GameHub's TikTok reach is an order of magnitude bigger.

Visibility

It's circulating in small circles. Chinese GitHubDaily, French Korben and wineformac have all written about it, and a TikTok clip hit 40k views. No coverage turned up in major English tech outlets (The Verge, 9to5Mac, AppleInsider), and it didn't take off on HN.

Copycats

Competition already exists. Bridgeplay (10-20 titles indexed, 875 stars, a free NotProton fork) and Proton-ish address the same demand, and the latter uses Highball as its runtime. A group of Chinese repost accounts is also rewriting its promotional copy. Pixel Port came earlier, so this isn't a copycat.

Takeaways

  • Find a famous open-source project that has gone unmaintained (here, Whisky with 15k stars) and build the "won't die" successor. Spell out in the README how the predecessor died and how you guard against it.
  • Tell a story using something already validated on another platform (here, ProtonDB → Mac). One sentence is enough for media and repost accounts to copy it.
  • Open-source the data on its own as a public good (CC0), and generate hundreds of game pages and rival comparison pages to capture long-tail search.
  • Write the Chinese README before release so Chinese recommendation accounts can repost it.

Uncertain

  • The score and comment count of the r/macgaming launch post (Reddit blocks scraping); and how the 08-24 to 09-28 1100 stars were distributed day by day (stargazer details aren't available).
  • Whether the 10-21 / 10-22 peaks came from TikTok @github.signals or from that Reddit thread on MSFS 2024.
  • Whether the Chinese repost accounts were spontaneous or organized by someone; actual active users (release downloads include auto-updates).
  • The 75-day rhythm of 959 commits, and whether it relied heavily on AI assistance (this doesn't change the conclusions).

This article was written by AI from public data and the data we collect daily. Numbers are sourced, and inferences are labeled.